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Chapter 204
by
4og8zzjkc
So, Back to Svartalfheim?
Behind the Scenes: Day 25 Dice Rolls
The Show-runner
For Josie’s date, we have 3 fights. The first on, against Milton the Level 0 Commoner with a rolled-up newspaper, did not warrant a roll. The other two fights are worth rolling.
Tomph (Level 4 Monster)
HP: 60
Armor: 3
Aggressive: As a bonus action, Tomph can move up to it’s speed towards a hostile creature that it can see.
For Smiter: Orc deals extra damage when it hits with a futa dick attack (already included).
Multiattack: Tomph makes two melee attacks with its dick or two ranged attacks with its javelins
Dick: +1 to hit. Tomph swings it’s dick at the target
- Full Success: 14 erotic damage
- Mixed Success: Half damage (or a chance to dodge as a double-or-nothing)
- Fail: Miss
Javelin: +1 to hit. Tomph throws a javelin at the target (30/120)
- Full Success: 6 piercing damage
- Mixed Success: Half damage (or a chance to dodge as a double-or-nothing)
- Fail: Miss
Unbridled Fury: As a reaction to being hit by a melee attack, Tomph can make one dick attack with advantage.
Round 1:
Josie: bonus action: blood lust, triple swipe, 8, 11, 10 on to hit, Tomph HP left: 54, reaction: fury: 12 to hit, Josie HP left: 187
Tomph: double dick-whack, 13, 3, Josie HP left: 162
Round 2:
Josie: triple swipe again, 12, 12, 13 to hit, Tomph HP left: 21, reaction: fury, 6, miss,
Tomph: double dick-whack, disadvantage due to slasher feat, 7, 10 on hit, Josie HP left: 148
Round 3:
Josie: 12, 13, 9 on triple swipe, third hit doesn’t matter, reaction: fury: 11 to hit, Josie HP left: 137, Tomph ded.
The third fight is Josie, Harper, and Nyadia (currently a Level 5 Oath of Vengeance Paladin that is going to be stupid underpowered in this fight. +2 End, +2 Str, +1 Cha, Total HP: 45, Total SP: 8, Protection Fighting Style, War Caster Feat, paladin spells prepped: Cure Wounds, Heroism, Magic Weapon, Searing Smite, Shield of Faith, equipped with a heavy mace [4 bludgeoning damage] and a tower shield [total armor: 2, three-quarters cover]) against Lord Wombat. Here’s his monster stat block, after modification. Do remember that, in this world, Levels of monsters are set at birth and can start stupid high. So, our bastard lion slaver is past the usual level cap.
Lord Wombat (Level 24 Monster)
HP: 350
Armor: 4
Pounce: If Lord Wombat moves at least 20 feet straight towards a creature, then hits it with a melee attack on it’s turn, that creature must succeed on a Strength check or be knocked prone. If knocked prone, Lord Wombat may make a bite attack as a part of his attack action.
Legendary Resistance (3/day): If Lord Wombat fails a saving throw, he can choose to succeed instead.
Magic Resistance: Lord Wombat has advantage on saving throws against spells and other magical effects
Multiattack: Lord Wombat attacks twice with his claws
Claws: +3 to hit. Lord Wombat slashes with his claws at the target
- Full Success: 12 slashing damage, 10 erotic damage
- Mixed Success: Half damage (or a chance to dodge as a double-or-nothing)
- Fail: Miss
Bite: +3 to hit. Lord Wombat bites the target with sharp, pointy teeth
- Full Success: 4 piercing damage, 2 erotic damage. The target must succeed in a Libido check or be immobilized until the target cums
- Mixed Success: Half damage (or a chance to dodge as a double-or-nothing)
- Fail: Miss
Teleport: Lord Wombat generates a beam of light, up to 120 ft in length and travels to the other side of it. Lord Wombat can make 1 bite attack against each creature caught in the beam as a part of this action.
Miasmic Cum-Blast (Recharge 5-6): 30 ft cone. Lord Wombat blasts out a torrent of semen. All creatures in the area must succeed in a Libido check or take 48 erotic damage and is cursed for one minute. While cursed, the creature takes an additional 6 erotic damage from all attacks Lord Wombat makes against them, successful or not. On a successful save, the creature takes half damage and is not cursed.
Legendary Actions: Lord Wombat can take 3 legendary actions a round, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Lord Wombat regains any spent legendary actions at the start of his turn.
- Attack: Lord Wombat attacks once with his claws.
- Roar: Lord Wombat emits a magical roar. Each creature within 60 feet of him that can hear the roar must succeed in a libido check or be frightened of Lord Wombat until the end of his next turn. Creatures that succeed on this check are immune from this effect for the next 24 hours.
- Limited Teleport: Lord Wombat innately casts Misty Step, requiring no SP or other components.
- Recharge: Lord Wombat attempts to recharge his Miasmic Cum-Blast
Prep/Surprise Round:
Josie: short rest between the two rounds. Josie HP at start of fight: 140
Harper: during Josie’s rest, cast foresight on her. Harper SP left: 74
Harper: right before the fight breaks out, cast Time Stop. Harper SP left: 65. Free turns:
- bonus action: start bladesong, free action: fire shield from ring, action: Eilistraee’s Grace on self, SP left: 59
- bonus action: booming blade, action: double slash on Lord Wombat. 11 on first hit, LW HP left: 302, pushing maneuver on the second hit, maneuvers left: 6, 14 on second hit, Wombat fails and is pushed, eldritch smite on the crit, SP left: 54, (that’s 166 damage in one hit, folks!), LW HP left: 136
Round 1:
Lord Wombat: Cum-Blast, hitting all 3 of them, Nyadia succeeds, Nyadia HP left: 21, Harper and Josie fails, both cursed, Harper reaction, personal space +1, SP left: 45, Harper Temp HP left: 6, LW HP left: 100, Josie HP left: 92
Josie: run up and hit the asshole thrice, 10, 12, 15 to hit, infectious fury (prone mode) on first hit, LW HP left after first two hits: 96, dump the damage on the crit (infectious fury – damage mode, collar charges, and a tat charge), that’s 150 damage on the crit, Lord Wombat gibbed so hard.
Harper succeeds on Eilistraee’s Grace end save (10)
For the delve, the girl’s are entering Level 12, our final delve. They are forming 2 teams, each attempting the level. I figured I would just do a boss fight here. 2 Commanders and one Hivemind Drone. The Hivemind Drone is new, so here is the stat block:
Gimp-yankie Hivemind Drone (Level 14 Monster)
HP: 190
Armor: 3
Innate Spellcasting: The drone can cast the following spells, requiring no components
At will: Mage Hand (the hand is invisible)
3/day each: Jump, Levitate (self only), Misty Step, Nondetection (self-only)
1/day each: Bigby’s Hand, Mass Suggestion, Plane Shift, Telekinesis
Dronification: The drone can spend one minute to convert another creature into a Gimp-yankie drone. The targeted creature remains **** for 24 hours for reprogramming.
Multiattack: The drone makes two greatsword attacks
Greatsword: +2 to hit. The drone swings it’s longsword at the target
- Full Success: 4 slashing, 10 erotic damage
- Mixed Success: Half damage (or a chance to dodge as a double-or-nothing)
- Fail: Miss
Parry: As a reaction, the commander can increase it’s armor rating by 2 against one melee attack that would deal damage. To do so, the commander must see the attacker and be wielding a melee weapon
Legendary Actions (3/round):
- Attack (2 Actions) – The gimp-yankie makes a greatsword attack
- Command Ally – Have an ally spend their reaction to make a melee weapon attack with advantage
- Teleport – teleports 30 feet and becomes insubstantial until the start of the gimps turn.
Team 1: Honey, Aelene, Scarlet, and Daphne
Prep:
Honey: cast Invisibility on Scarlet
Round 1:
Scarlet: pining strike, then flurry of blows on hivemind, 13, 13, 9 on hits, HP left: 183, immobilized, pulse of pain on crit flurry, HP left: 147, stunned.
Aelene: reflection on one commander, Aelene to the other, 12, 8, 9, action surge (1 left), 12, 13, 13, two crits, 2 dead commanders
Daphne: cast Disintegrate at hivemind, auto-fails due to stun, HP left: 87
Honey: cast Blight at hivemind, 3 on save, HP left: 51
Round 2:
Scarlet: four kicks, stunned on third kick, 10, 11, 11, 13, pulse of pain on crit, ki left: 15, dead.
Team 2: Glitterdust, Mattie, Tina, and Skye
Prep:
Tina: False Life (Warlock free cast), +6 temp HP, Mage Armor, Invisibility upcast to 3rd level, targeting Mattie and Skye all cast. SP left: 50
Skye: 13 on stealth check to scope out boss room, grant Mattie advantage
Mattie: 10 on stealth check to scope out boss room
Prep/Surprise Round:
Tina: cast Greater Invisibility on Skye, Pact SP left: 8
Skye: bonus action: Hunter’s Mark (free cast), sneak up behind big baddie, triple stab on hivemind, 12, 13, 13, ambusher bonus hit crit gets the sneak attack bonus, Hivemind HP left: 129
Glitter: hold Psychic scream until big bad stabbed, SP left: 66, hivemind fails, Hivemind HP left: 90, stunned, commanders HP left: 162
Mattie: hold Fireball until big bad stabbed, SP left: 19, 3 to position correctly, miss
Round 1:
Skye: 14 and 15 to hit Hivemind, Hivemind HP left: 50
Glitter: Psychic Scream again, SP left: 57, one of the commanders failed, other two succeeded (irrelevant for Hivemind, as it’s currently stunned), Hivemind HP left: 32, Commander A stunned, HP left: 123, Commander B not stunned, HP left: 144
Tina: Twinned Guiding Bolts, upcast to 5th level, SP left: 40, one to each commander, 8 to hit A, HP left: 111, B HP left: 120
Mattie: 12 to hit B, HP left: 111, lust ballista, 10 to hit, B HP left: 106.
Hivemind: still stunned
Commanders: A no longer stunned. B misty steps behind Glitter, 5, 11 to hit, Glitter HP left: 140, reaction: gem dragon reprisal, no damage due to succeeding w/ armor.
Round 2:
Skye: 11, 14 to hit, sneak attack on crit, Hivemind HP left: 2 (so close!)
Glitter: bonus action: flight, fly up, B gets an attack of opportunity, 8, Glitter HP left: 134, reaction: gem dragon reprisal, again no damage, one more Psychic Scream, SP left: 48, commanders succeed, hivemind ded, A HP left: 93, B HP left: 88
Tina: Twinned Guiding Bolts, upcast to 5th level, SP left: 30, one to each commander, 8 for both, HP left for A: 82, B: 77
Mattie: 17 to shoot B, sneak attack on crit, obviously, B HP left: 44, bonus action dodge
Commanders: A to Tina, two 8s to hit, Tina’s temp HP burned through, Tina HP left: 118, reaction: Heavenly Rebuke, using Pact SP: 4 left, A fails save, A HP left: 57, Greater invis drops, B to Mattie, 5 and 7 to hit, Mattie HP left: 105
Round 3:
Skye: bonus action: move Hunter’s Mark to A, double stab, 8 and 15 to hit, A HP left: 27
Glitter: Psychic Lance on B, SP left: 44, B HP left: 34
Tina: Spirit Guardians, upcast to 5th level, Heightened against A, both fail, A HP left: 7, B HP left: 14
Mattie: bonus action: disengage, move back, fire, 13 to hit, B is ded
Commander A: planeshift out.
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