More fun
Want to support CHYOA?
Disable your Ad Blocker! Thanks :)

Chapter 183 by 4og8zzjkc 4og8zzjkc

Does Glitter Get Harper's Point?

Behind the Scenes: Day 22 Dice Rolls

The Show-runner

Extra long one this time. In fact, i’ts so long, that I'm going to add some headers and whatnot to break it up a little

The Date Rolls

Because, of course, Aelene is both devoted to defending her people and being a power munchkin, her date is the crew versus a horde of monsters. I’ve typed Harper Harpy repeatedly, so that’s fun. Let’s start with the monster stats:

Harpy (Level 2 Monster)

HP: 35

Armor: 0

Fly Speed: 40 ft

Multiattack: The harpy makes two claw attacks.

Claws: The harpy attempts to claw the target.

  • Full success: 3 slashing damage
  • Partial success: 1 slashing damage OR give a chance to free dodge as a “double or nothin’”
  • Fail: miss

Luring Song: The harpy sings an arousing song. Every target that can hear the song within 300 ft must succeed on a Libido saving throw or be charmed until the song ends. The harpy must take a bonus action to maintain the song on subsequent turns. Upon failure, the target will move directly towards the harpy on their turns, masturbating the whole time. Targets can repeat the saving throw upon the end of their turn, before crossing dangerous terrain, or upon orgasm.

Harpy Queen (Level 5 Monster)

Magic Resistance: The harpy queen has advantage on saving throws against spells and other magical effects

HP: 60

Armor: 2

Fly Speed: 50 ft

Blood Frenzy: The harpy queen gains advantage on targets that she has previously dealt damage to.

Multiattack: The harpy queen makes one bite attack and two attacks with it’s claws.

Bite: The harpy queen attempts to bite the target. +1 to hit.

  • Full success: 4 piercing damage, 6 erotic damage.
  • Partial success: 2 piercing damage OR give a chance to free dodge as a “double or nothin’”
  • Fail: miss

Claws: The harpy queen attempts to claw the target. +1 to hit.

  • Full success: 4 slashing damage.
  • Partial success: 2 slashing damage OR give a chance to free dodge as a “double or nothin’”
  • Fail: miss

Discordant Song: The harpy queen sings a frightening, yet arousing, song. Every target that can hear the song within 300 ft must succeed on a Libido saving throw or be charmed until the song ends. The harpy queen must take a bonus action to maintain the song on subsequent turns. Upon failure, the target becomes frightened of her. Frightened creatures take 4 erotic damage at the start of their turn. Targets can repeat the saving throw upon the end of their turn or upon orgasm.

Encounter 1: 35 harpies, attempting to ambush the party as they enter the town center.

Round 1:

Skye: bonus action: free cast of Hunter’s Mark, 12, 12, and 9 on attacks. 1 Harpy dead, second harpy: 32 HP, harpies have to crit to deal damage to Skye. 11 and 4 to hit. No damage.

Aelene: bonus action: summon reflection. Defensive stance around casters (Glitter gets the reflection).

Glitterdust: free action: taunt telepathically, action: cast summon draconic spirit, upcast to 6th level (make a copy of herself), SP left: 45, orders: eat harpies

Glitterdust copy: 11, 7, 12 to rends, harpy HP left: 3, psychic breath: damaged harpy ded, 3 other harpies HP left: 32, harpies incapable of dealing damage to dragon copy. They try anyways

Harper: bonus action: bladesong, Sunbeam, SP left: 55, 13 for positioning, 1 harpy in range failed save, that harpy very ded (hey, I remembered the sword bonus damage for once!), Harper Harpy Kill Count: 1

Enemy Forces: noise attracts 11 not previously activated harpies, 4 engage spirit (no damage), 2 engage Harper, harpies can only hurt Harper on a crit, neither crit, Harper reaction, brace, Maneuvers left: 5, 10 to hit, Harpy HP left: 24, 5 engage Glitter, Aelene reaction (sentinel), 12 to hit, Harpy HP left: 30, takes a full hit or better to damage Glitter, 1 full hit, Glitter HP left: 97, 12 on concentration check.

Round 2:

Skye: bonus action, transfer Hunter’s Mark, both hits 13, harpy ded.

Aelene: triple swipe, first at sentineled harpy, then at harpies near Harper, 13, 10, 10, Sentineled harpy ded, Harpy by Harper HP left: 14, bonus action poke, crit, ded.

Harper: action; sunbeam continues, 12 on positioning, 1 easy to pick off, harpy fails, harpy again very ded, Harper Harpy Kill Count: 2, bonus action: quickened steel wind strike, SP left: 48, 11, 11, 12, 11, and 14 to hit, no more harpies in melee range, Harper Harpy Kill Count: 7

Glitter: psychic lance, SP left: 41, 10 to hit, 9 for harpy to save, Harpy HP left: 20

Glitter copy: bites 9, 12, 15, crit wasted, as harpy ded by then, breath weapon at next distracted rooftop, 1 harpy hp: 29, other 2 harpies: 32, again 3 engage dragon to no effect.

Enemy forces: another 8 join the fray, 2 engage dragon (no effect), 1 engage Skye, no crits against Skye, 1 engage Aelene, Aelene cannot be damaged, 2 engage Harper, no crits, 2 engage Glitter, 2 full hits, Aelene reaction (sentinel), 9, Harpy HP left: 33, Glitter HP left: 93, passes both concentration checks.

Round 3:

Skye: bonus action, transfer Hunter’s Mark, 11 and 10 to hit, Harpy HP left: 12, no crits on counters.

Aelene: triple swipe, first at sentineled harpy, then at harpy engaging her, 13, 14, 14 to hit, 3 crits, 3 ded harpies.

Harper: action; sunbeam continues, 10 on positioning, 1 in range, very ded harpy, Harper Harpy kill count: 8, bonus action: quickened mind whip (upcast to 3rd level), targeting other 2 nearby harpies, SP left: 43, one by Glitter HP left: 20, one by Harper HP left: 28

Glitter: Psychic Lance on one by Harper, SP left: 37, 10 to position, 7 to save, one by Harper HP left: 18, counters don’t hurt Harper

Glitter copy: 10, 7, 11 to hit on rends, one of the 32 HP harpies ded (1 29 HP, 1 32 HP, and 1 full health HP left around it).

Enemy Forces: nuther 9 join the fray, 6 to dragon, 3 to Skye, no crits on their attacks.

Round 4:

Skye: 15 and 11 to attack injured one, that harpy ded. Bonus action: free cast of misty step to get off roof.

Aelene: attack the nearby injured harpies, 14, 12, 15, both ded.

Harper: bonus action: misty step to get a good angle on harpies that tried to surround skye, SP left: 41, action: sunbeam continues, 2 fails, 1 full success to resist. Fails very ded, Succeeding Harpy HP left: 15, Harper Harpy kill count: 10

Glitter: eh, let the dragon work.

Glitter copy: 8, 14, 13 to hit on rends, 32 HP one ded, draw irrelevant attacks of opportunity, breath attack (1 26 HP left, 7 32 HP left)

Enemies: last 3 come in, engage Aelene/Glitter (1 on Glitter), Aelene reaction (sentinel), crit, ded, 1 full hit on Glitter, Glitter HP left: 91, 7 on concentration check, disadvantage on next one this fight

Round 5:

Skye: get behind on engaging Aelene. Both hits are 12s, Harpy HP left: 12

Aelene: triple swipe, 14, 11, 11, one not hit by Skye ded, other one at 2, bonus swipe, crit, ded.

Harper: action: sunbeam continues, 12 on positioning (aiming at approaching one that Harper didn’t kill last round), 10 to resist, ded. Harper Harpy kill count: 11

Glitter: eh, dragon can still work. Just have to concentrate on it.

Glitter copy: 10, 8, 11 on rends, 26 HP ded, 1 at 26 HP. Breath attack (1 at 20 HP, 3 at 26 HP, 3 at 29 HP)

Enemies mindlessly engage dragon spirit for no effect

Round 6:

Harper: action: sunbeam continues, 8 on positioning, dragon spirit and 4 of ‘em are in the crossfire, spirit fails, Spirit HP: 20, 1 harpy fails (and is ded), 3 succeed, 1 dies anyways. Harper Harpy Kill count: 13, Harpies remaining (1 at 6 HP, 1 at 9 HP, 2 at 26 HP, 2 at 29 HP)

Melee fighters and Glitter can’t really do anything, really.

Glitter copy: 8, 7 and 7 to rend, both low health ones ded.

Enemies mindlessly engage dragon spirit for no effect

Round 7:

Harper: action: sunbeam continues: 10 on positioning, 3 in the crossfire, 1 ded. Harper Harpy Kill Count: 14, Harpies remain (1 at 6, 1 at 9, 1 at 26). bonus action: quickened mind whip (upcast to 3rd), SP left: 36, targeting two basically dead ones, both ded despite resisting. Harper Harpy Kill count: 16.

Melee fighters and Glitter can’t really do anything, really.

Glitter copy: 13, 9, something. Crit is enough to kill the last one.

Totals:

35 Dead Harpies

Harper Harpy Kill Count: 16

Encounter 2: Skye ambush against a pair of harpies

Surprise Round:

Skye: bonus action: Hunter’s Mark, SP left: 13, action: triple attack (triple advantage), 14, 11, 14 on hits. Sneak Attack on first hit, that harpy dead, third hit to the other harpy, Other Harpy HP left: 19, other harpy claws, fails to cause damage.

Round 1:

Skye: bonus action: move Hunter’s Mark, action: double attack, 12, 13 on hits. Very ded.

Totals:

37 Dead Harpies

Harper Harpy Kill Count: 16

Encounter 3: 36 Harpies, attempting to light up a natural cavern inside the mine.

Stealth Checks: Harper – 6, Skye – 5, Aelene – 9, Glitter – 8

Group check fail

Round 1:

Aelene: bonus action: reflection, hold action (attack first harpy to reach party)

Glitter: action: cast summon draconic spirit, upcast to 6th level (make a copy of herself), SP left: 31, orders: eat harpies

Glitter copy: 12, 11, 6 on rends. Harpy A HP left: 9, 7 on positioning for breath attack, 11 to dodge, Harpy A HP left: 6, 3 harpies attack glitter copy for no effect

Harper: free action: Fire Shield (cold mode) from ring, bonus action: bladesong, action: cast summon draconic spirit, upcast to 6th level (sliver dragon), SP left: 30, orders: kill harpies as you can but take out the torches.

Silver Dragon: 11, 5, 9 on rends. Harpy B HP left: 16, breath weapon takes out near end torches. 3 harpies attack silver dragon for no effect

Skye: bonus action: shadow step onto silver dragon, 14, 13 on attacks, Harpy B dead.

Enemy forces: 15 additional harpies are in range of the party, 6 on Aelene, reaction: 10 to hit, Harpy C HP left: 30, all attacks have no effect, 3 on Glitter, 1 hit, Glitter HP left: 89, 7 on concentration check, disadvantage on next save, 4 on Harper, attacks have no effect, Harpies D-G HP left: 19, 2 on Skye, attacks have no effect. 6 can get in range to sing. Sing resist checks: Harper – 6, then 12 when she gets to the edge, Skye – 10, Aelene – 8, then 7 when she gets to the edge (hesitates at the edge), Glitter – 11

Round 2:

Aelene: 12 on save, not going off the edge, triple strike, 14, 12, 12 on attacks, 1 crit, Harpy C ded, Harpy H HP left: 25, 5 harpies left on Aelene, attacks for no effect.

Glitter: Dissonant Whispers on a Harpy around her, SP left: 30, harpy fails save, Harpy I HP left: 29, flees straight out into the cavern, 2 harpies left on Glitter, 1 hit on Glitter, Glitter HP left: 87, 12 on concentration check.

Glitter copy: 11, 10, 10 on rends, Harpy A ded, Harpy J HP left: 9, both harpies in range fail, Harpy J HP left: 3, Harpy K HP left: 29

Harper: action: Steel Wind Strike (targets: 2 on Glitter, 3 on Aelene), SP left: 25, 15, 10, 10, 10, 11 on hits, 5 dead harpies, Harper Kill Count: 21, 4 harpies on Harper attack to no effect, Harpies D-G HP left: 3

Silver Dragon: 11, 10, 7 on rends, Harpy L HP left: 3, 11 to position breath weapon, Harpy L ded, Harper Harpy Kill Count: 22, Harpies M-O HP left: 29, 3 harpies left around Silver Dragon/Skye, attack dragon to no effect

Skye: bonus action: free cast of Spiritual Weapon, 8 on S.W. attack, Harpy O HP left: 27, regular hits: 14, 11, Harpy M ded, 2 harpies left around Silver Dragon/Skye

Enemy forces: 6 previous singers can get into melee range, 2 on Aelene, attacks for no effect, 4 on Glitter, no full successes on attacks. Remaining 9 on their way

Round 3:

Aelene: triple strike, 14, 10, 13, 2 crits, 2 dead harpies, Harpy H HP left: 20, bonus action poke: 12, Harpy H HP left: 16, 2 harpies around Aelene left, attacks for no effect

Glitter: free action: I’m in danger! Action: Dodge, Harpy I most of the way back, successfully dodges 5 harpies.

Glitter copy: 13, 7, 6 on rends: Harpy K ded, 10 on positioning, breath weapon kills Harpy J, move to Harpy I.

Harper: action: Steel Wind Strike (targets: 5 on Glitter), SP left: 20, 13, 11, 15, 13, 8, 4 dead harpies, Harpy P HP left: 15, Harper Harpy Kill Count: 26, 4 harpies on Harper attack to no effect, then killed by Fire Shield, Harper Harpy Kill Count: 30

Silver Dragon: 12, 6, 5 on rends, Harpy N HP left: 16, 8 on positioning, N somewhat succeeds to dodge breath attack, Harpy N HP left: 13, 2 harpies left around them, both attack dragon for no effect

Skye: 12 and 11 on attacks, Harpy N dead, S.W. attack 8, Harpy O HP left: 25

Enemy forces: Last 9 can attack now, 1 on Aelene, no effect, 2 on Glitter, successful dodges, 2 on Harper, Harpies P and Q HP Left: 19, 3 on Glitter copy, no effect, 1 on Silver Dragon/Skye no effect.

Round 4:

Aelene: triple strike: 15, 11, 14, 2 harpies dead, Harpy H HP left: 9, bonus action poke: 10, Harpy H HP left: 5, Harpy H attacks for no effect

Glitter: Dissonant Whispers on one of the full health harpies, SP left: 29, 10 on resist, Harpy R HP left: 32, 3 harpies still around Glitter, no full successes on counters

Glitter copy: 12, 10, 8 on rends, Harpy I ded, 8 on positioning, only 2 in breath weapon zone, both partially succeed, Harpies S and T HP left: 32

Harper: action: Steel Wind Strike (targets: 3 on Glitter, 2 on Harper), SP left: 15, 13, 9, 13, 12, 14, 4 harpies dead, Harpy R HP left: 12, Harper Harpy Kill Count: 34

Silver Dragon: 9, 7, 11 on rends, Harpy O ded, Harper Harpy Kill Count: 35, breath weapon hits Harpy U HP left: 29.

Skye: 15 and 11 on hits, Harpy U ded. Bonus action: move S.W. towards Glitter

Round 5:

Aelene: position reflection to help Glitter, triple strike: 16, 14, third attack not needed, 2 ded harpies. None left in melee range of bridge.

Glitter: Psychic lance on full health harpy by copy, Harpy V HP left: 28

Glitter copy: 10, 6, 11, Harpies S and T HP left: 19, 10 on positioning, V succeeds, other two don’t, Harpies S and T HP left: 13, Harpy V HP left: 25

Harper: hold action: intercept first harpy to come their way

Silver Dragon: 14, 8, 11 on rend, Harpy V ded, Harpy T ded, Harpy S HP left: 7, Harper Harpy Kill Count: 37, positioning 12, Harpy S HP left: 1.

Skye: bonus action: free cast Faerie Fire, S fails, very ded.

Totals:

73 Dead Harpies

Harper Harpy Kill Count: 37

Rest post Encounter 3:

Aelene and Skye: reset weapon with Skye

Glitter: Song of Rest. HP healed somewhat. Glitter HP remaining: 93

Harper: Arcane Recovery, 7 on libido check, disadvantage on libido checks until orgasm, SP left: 35

Encounter 4: Skye at the victim’s pit, caught(?) by 4 harpies

Round 1:

Enemies: attack Skye for no effect

Skye: triple strike, 10, 14, 11, sneak attack on crit, Harpy A at 3 HP.

Round 2:

Enemies: A attempts to fly away and sing, 8 on Skye’s AoO reaction, A is ded. Others attack for no effect

Skye: double strike, 10, 9 on attack, sneak attack on regular hit, Harpy B HP left: 23

Harper: action: dash, bonus action: quickened steel wind strike, SP left: 28, 8, 13, 13 to hit, all 3 harpies dead.

Totals:

77 Dead Harpies

Harper Harpy Kill Count: 40

Encounter 5: Harpy Queen, plus a whole lotta cannon fodder

Round 1:

Aelene: bonus action: reflection in front of queen, free action: “we’re here!”, triple strike: 13, 12, not rolling the third, as the crit insta-kills the queen.

Harper: bonus action: bladesong, action: sunbeam, SP left: 22, 8 on positioning, 6 in range, all succeed resist, 6 harpies at 20 HP

Glitter: bonus action: dragon form, disorienting breath: 10 on positioning, 12 in position, 7 succeed (HP left: 20), 5 fail (HP left: 4, disoriented until end of Glitter’s next round)

Enemies: RUN AWAY!

Round 2:

Harper: action: sunbeam again, 8 on positioning, 4 in range, 2 ded, 2 more at 20 HP, bonus action: quickened steel wind strike on disoriented ones, all 5 dead. Harper Harpy Kill Count: 47

Glitter: fail to recharge breath, bite+claw combo, 10 on bite, 10 and 6 on claw, 1 injured harpy at 10 HP.

Enemies: runaway! AoO reaction for Glitter: 8 on bite, HP for that harpy 5.

Round 3:

Harper: one more attempt at sunbeam (most harpies fled out of range), 10 on positioning, 5 in range, 2 succeed, 3 fail (and are ded). Rolling 2d100 to see if the succeeding harpies are already injured. 84+ means injured (and therefore dead), 6 and 37.

Glitter: fail to recharge breath, can’t reach any, flies back to the others.

Final Totals:

87 Dead Harpies

Harper Harpy Kill Count: 50

The Delve Rolls

For the delve, the girl’s are entering Level 10 and a new tileset. This time, we’re playing with the Gith. So, introducing some monster blocks for the Gimp-yankie:

Gimp-yankie Battlemage Drone (Level 10 Monster)

HP: 120

Armor: 3

Innate Spellcasting: The drone can cast the following spells, requiring no components

  • At will: Mage Hand (the hand is invisible)
  • 3/day each: Jump, Misty Step, Nondetection (self-only)
  • 1/day each: Plane Shift, Telekinesis

Spellcasting: The drone has the following wizard spells prepared:

  • Cantrips (at will): Blade Ward, Light, Message, True Strike
  • 1st Level (4 slots): Expeditious Retreat, Magic Missile, Sleep, Thunderwave
  • 2nd Level (3 slots): Blur, Invisibility, Levitate
  • 3rd Level (3 slots): Counterspell, Fireball, Haste
  • 4th Level (2 slots): Dimension Door

War Magic: When the drone uses it’s action to cast a spell, it can make one weapon attack as a bonus action.

Dronification: The drone can spend one minute to convert another creature into a Gimp-yankie drone. The targeted creature remains **** for 24 hours for reprogramming.

Multiattack: The drone makes two longsword attacks

Longsword: +1 to hit. The drone swings it’s longsword at the target

  • Full Success: 2 slashing, 8 erotic damage
  • Mixed Success: Half damage (or a chance to dodge as a double-or-nothing)
  • Fail: Miss

Gimp-yankie Donkey Puncher Drone (Level 10 Monster)

HP: 110

Armor: 3

Innate Spellcasting: The drone can cast the following spells, requiring no components

At will: Mage Hand (the hand is invisible)

  • 3/day each: Blur, Expeditious Retreat, Feather Fall, Jump, See Invisibility, Shield
  • 1/day each: Haste, Plane Shift, Telekinesis

Dronification: The drone can spend one minute to convert another creature into a Gimp-yankie drone. The targeted creature remains **** for 24 hours for reprogramming.

Multiattack: The drone makes three donkey punch attacks

Donkey Punch: +1 to hit. The drone punches at the target

  • Full Success: 4 bludgeoning, 6 erotic damage
  • Mixed Success: Half damage (or a chance to dodge as a double-or-nothing)
  • Fail: Miss

Temporal Strike (Recharge 6): +1 to hit. The drone attempts to fling the target forward in time.

  • Full Success: 4 bludgeoning, 24 erotic damage. The target must succeed on a Libido saving throw or be flung forward in time until the end of the drone’s next turn.
  • Mixed Success: Half damage (or a chance to dodge as a double-or-nothing)
  • Fail: Miss

Encounter 1: 2 Donkey Puncher drones in the tavern, converting patrons

Round 1:

Josie: bonus action: bloodlust, BL left: 4, action: triple swipe on a drone, 12, 15, 14 to hit, spend a tat charge on each crit. Tat charges left: 8, Drone A HP left: 10

Mattie: move into position, 15 to hit, Drone A ded

Tina: Guiding Bolt on other drone, Pact SP left: 6, Drone B HP left: 101, other effect no happen

Honey: Entangle on other drone, SP left: 9, Drone resists

Drone: Temporal Strike on Josie, 8 to hit, Josie HP left: 114

Round 2:

Josie: triple strike on drone, 10, 14, 9 to hit, tat charge on crit again, Tat charges left: 7, Drone B HP left: 50

Mattie: bonus action: aim, 11 to hit, Drone B HP left: 43

Tina: Guiding Bolt again, Pact SP left: 3, 10 to hit, Drone B HP left: 31

Honey: buzz over and sting, 11 to hit, Drone B HP left: 30, poison effect resisted

Drone: Strike does not recharge, bonus action: tactical eval (Int roll), mixed success, action: cast Blur

Round 3:

Josie: triple strike on drone (blindsight means Josie is immune to Blur), 11, 10, 9, drone reaction: shield, Drone B HP left: 28, blur isn’t dropped.

Mattie: Catapult, SP left: 9, 15 on positioning, disadvantage on resisting, crit fail, Drone B HP left: 14, blur dropped

Tina: Guiding Bolt, last of the Pact SP spent, 9 to hit, Drone HP left: 8

Honey: stinger, 13, Drone HP left: 3, paralyzed

Round 4:

Josie: triple strike, Done B dead.

Between Fights:

Mattie: 11 on investigation, assemble Lust Ballista

Tina: Healing Light: Josie back to full health. HL left: 0

Encounter 2: 2 more Donkey-punches from the windows, 1 Battlemage from the top of the stairs in Round 2

Drone Prep Round:

Battlemage casts Blue, Donkey-punchers cast Haste

Round 1:

Drones: DP Drones bust through windows, one charges for Tina, triple strike, then temporal strike, 5, 6, 7 to hit on reg strikes, Tina HP left: 91, reaction: Heightened Heavenly Rebuke (upcast to 4th level), SP left: 33, fail, DP Drone A HP left: 98, 10 on temporal strike, Tina HP left: 63, Tina fails save, pop, the other for Honey, triple strike, then temporal strike, 13, 11, 11 on reg strikes, Honey knocked out.

Josie: bonus action: bloodlust, BL left: 3, triple strike on DPD A, 11, 7, 10 to hit, DPD A HP left: 94, stunned

Mattie: shot at A, 15 to hit, DPD A HP left: 77, bonus shot from ballista: 13 to hit, DPD A HP left: 69

Round 2:

DPD A: stunned, Tina’s back

DPD B: triple strike, then temporal strike on Tina, 9, 4, 10 on regular hits, Tina HP left: 48, reaction: Heightened Heavenly Rebuke (upcast to 4th level), SP left: 26, fail, DP Drone B HP left: 98, fail, stunned

Battlemage: Fireball, Josie and Tina save, both drones auto-fail, Josie HP left: 120, Tina HP left: 40, DPD A HP left: 53, DPD B HP left: 82, bonus action strike on Tina: 4 miss.

Josie: 13, 11, 10, tat charge on crit, Battlemage HP left: 67

Mattie: bonus action: insight check, 6 (fail), 11 to shoot, Battlemage HP left: 60

Tina: Heightened Hold Person on Battlemage, SP left: 21, mixed success on resist, disadvantage on next resist

Round 3:

DPDs: Stunned

Battlemage: Thunderwave, Josie fails, Josie HP left: 114, pushed, Tina succeeds, Tina HP left: 36, drones auto-failed, A HP left: 45, B HP left: 74, bonus strike on Tina, 6, miss

Josie: 11, 11, 15 on triple strike, collar charges and tat charge spent on crit, battlemage ded

Mattie: 11 on reg shot, 9 on ballista shot, both at A, DPD A HP left: 37

Tina: move away, Guiding bolt (upcast to 4th level) at B, SP left: 22, 11 to hit, DPD B HP left: 60

Round 4:

DPDs: Stunned

Josie: 12, 10, 13 to hit, tat charge on crit, A ded

Mattie: 14 on reg shot, 14 on ballista shot, B HP left: 38

Tina: Guiding bolt (upcast to 4th level) at B, SP left: 18, 9 to hit, B HP left: 31

Round 5:

DPD: Stunned

Josie: 15, 10, 15, B def dead.

Reverie Encounter: Skye vs. her Mother in Law

I figured I should actually roll this one out, on the off chance that it turns interesting. Not writing out a stat block for Kaeli, just adapting some numbers from Aelene’s initial character sheet down a bit. Skye will be throwing non-lethal attacks (more lethal than Harper’s “hit with the flat of the blade”, but still non-lethal). Kaeli will not be showing Skye that courtesy. And, then it was not interesting.

Round 1:

Skye: bonus action: Hunter’s Mark, triple strike, 12, 10, 12 on hits, sneak attack on ambusher bonus attack, Kaeli is knocked out (that’s 61 damage on her first round, folks!).

What's next?

Want to support CHYOA?
Disable your Ad Blocker! Thanks :)