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Chapter 174
by
4og8zzjkc
So, the Plucky Adventurers Succeeded. What Now?
Behind the Scenes: Day 21 Dice Rolls
The Show-runner
First, a proper delve.
This should be the final sluut level, featuring the boss sluut. Speaking of said boss slut, here is the stat block:
Gray Sluut (Level 9 Monster)
Magic Resistance: The sluut have advantage on saving throws against spells and other magical effects
HP: 130
Armor: 0
Innate Spellcasting: The sluut can innately cast the following spells, requiring no material components
- At Will – Detect Magic, Detect Thoughts, Invisibility (self only), Mage Hand, Major Image
- 2/day – Fear, Fly, Fireball, Tongues
Regeneration: The sluut regains 10 HP + 1 HP for each other sluut or infected within 30 feet of it at the start of the round if it has at least 1 HP.
Multiattack: The sluut makes one bite attack and two attacks with it’s claws. Alternatively, it can Hurl Lust thrice.
Bite: The sluut attempts to bite the target. +3 to hit.
- Full success: 4 piercing damage, 2 erotic damage.
- Partial success: 2 piercing damage OR give a chance to free dodge as a “double or nothin’”
- Fail: miss
Claws: The sluut attempts to claw the target. +1 to hit.
- Full success: 4 slashing damage, 2 erotic damage.
- Partial success: 2 slashing damage OR give a chance to free dodge as a “double or nothin’”
- Fail: miss
Hurl Lust: The sluut attempt to raise the libido of the target. +2 to hit.
- Full success: 6 erotic damage. The target must make a Libido check to resist masturbating on their next turn. Masturbating targets have disadvantage on resisting infection.
- Partial success: 3 erotic damage or give a chance to free dodge as a “double or nothin’”
- Fail: miss
Encounter 1: 2 blue sluuti, complaining about guard duty
Round 1:
Josie: Bonus action: bloodlust, BL left: 3, triple swipe on one sluut, 13, 13, 11 to hit. Burn 2 fury tat charges. Blue one ded. Other sluut counters. 10 and 7 to hit. Josie HP left: 104, 8 on endurance check, disadvantage on infection resistance until orgasm.
Daphne: Blast of Water. SP left: 53, cantrips are now up, 11 to hit, Sluut HP left: 48, slowed 10 ft.
Tina: Firebolt. SP left: 39, cantrips are now up, 10 to hit, Sluut HP left: 36, moves, Josie reaction slash, 10, Sluut HP left: 31, won’t get there in this round
Aelene: triple swipe (normal DBS), 13, 13, 9 on reg swipes, Sluut HP: 22, bonus action swipe 10, Sluut HP left: 21
Glitter: Hideous Laughter, SP left: 44, 14 to position correctly, cancels magic resistance effect, crit fail to resist, sluut a laughin’
Honey: stab with stinger, 14 to hit, Slut HP left: 13, 7 on endurance check, not paralyzed, but disadvantage on next endurance check, no longer laughing.
Round 2:
Josie: triple swipe, 14, 13, third roll doesn’t matter, ded.
Prep between encounters 1 and 2:
Daphne: Mage Armor, SP left: 52
Tina: Mage Armor, SP left: 38
Encounter 2: 2 green sluuti, adding more tadpoles into the well water.
Round 1:
Daphne: hold action release, Chain Lighting, secondary targets the other sluut, plus the tadpole mass, SP left: 46, 7 and 9 on resist lightning, each sluut HP left: 40, tadpole mass ded (0 XP for anyone on those)
Tina: hold action release, Heightened Fireball (upcast to 4th level), SP left: 31, 3 on heighten target, 9 on other sluut, Sluut A HP left: 13, Sluut B HP left: 27, both reactions spent to move towards group.
Josie: bloodlust, BL left: 2, triple swipe on B, 12, 11, 10 on hits, Sluut B HP left: 12, 10 on bite counter, Josie HP left: 100, 6 on endurance check, Josie masturbating
Aelene: still on normal DBS, bonus action: reflection on A, move to B, start swipes on B, 11, 13, 12, on hits, Sluut B HP left: 4, swipes counters 11 and 5, Aelene HP left: 106
Glitter: Lance on A, SP left: 40, 10 to hit, A is ded.
Honey: Lesser Restoration on Josie, SP left: 8, Josie no longer tadpoled.
Round 2:
Josie: half movement to get up, sluut B very ded.
Prep before Boss:
Honey: Find familiar a wasp, Wild Shape left: 1, scout boss room, see boss sluut alone, wasp eaten from behind
Green Sluuts: Invisibility and climb up to perches above door.
Encounter 3: Boss Fight, 1 Gray Sluut, 2 Green Sluuts (in ambush again)
Round 1:
Josie: spend another bloodlust, BL left: 1, charge at boss, triple swipe, 12, 9, 10, Boss HP left: 115, bite counter, 9 to hit, armor absorbs damage
Daphne: 15 on int check to predict ambush, synaptic static over area where Daph thinks they would be, 10 on positioning, 12 and 9 on resist, Sluuts HP left: 48, 12 and 8 on bite counters, Daphne HP left: 71, 7 on endurance check, disadvantage on next one.
Tina: Guiding Bolt (upcast to 4th level) on one of the green sluuts, SP left: 27, 7, Green Sluut A HP left: 42.
Aelene: now on vorpal, action disengage, bonus action reflection on a green sluut, move to get to gay sluut
Glitter: Lance on Gray sluut, SP left: 36, 11 to hit, crit fail to resist, Boss HP left: 73, incapacitated until Glitter’s next turn.
Honey: Spike Growth around green sluuts, SP left: 6.
Round 2:
Start of Round: Boss HP left: 85
Josie: 13, 10, 14 to hit, all collar and a fury charge on first crit, collar charge only on second crit, boss ded.
Daphne: Polymorph into an owl and fly away from green sluuts, fly-by prevents AoO.
Tina: Heightened Fireball (upcast to 4th level), heightened effect on more injured sluut, 9 (heightened) and 10 on resist, Sluut A HP left: 29, Sluut B HP left: 35, sluuts charge after Tina, Sluut A goes all 20 ft through Spike Growth, Sluut B goes through 10 feet. Sluut A HP left: 9, Sluut B HP left: 25, 14 and 7 on bite counters, Tina HP left: 68, 7 to resist, disadvantage on next attempt.
Aelene: reflection avoids spike growth, positioned opposite of Tina, 9, 8, 10 on triple swipes on A, Sluut A ded, action surge, 12, 8, 11 to hit on B, Sluut B HP left: 13, Unleash 11 to hit, Sluut B HP left: 8, bonus poke 14, CRIT, very ded.
Our other major dice roll session was dealing with the **** on the Reaper forward operating base. For the ****, I was admittedly a little loosy-goosy with the rolls. All attacks are made non-lethally.
Dragon:
Round 1:
Rolled 4 shots against it by the soldiers on the wall (with disadvantage). 2 misses, 2 partial success. Dragon’s 6 armor made the shots a moot point, as a full success deals exactly 6 damage.
Dragon rolled 2 full successes and a crit on the tower with it’s rends, followed by a full success on positioning the breath weapon attack. Total of 56 damage that round, which felt sufficient to drop the tower.
Round 2:
Dragon: 8, 14, 10 on tower rends, 9 on positioning the breath weapon. Tower HP left: 2
Troops: 2 partial rpg hits, Dragon HP left: 42
Dragon: breath weapon, tower down, then start evasive maneuvers
Infiltration Team:
Round 1:
Mattie: full success on stealth (double advantage, between catsuit and invisibility)
Skye: crit fail on stealth. Immediately caught. 7 on persuasion check to get out of it. Gets away but loses track of where Mattie is.
Round 2:
Mattie: crit success on stealth. Tinker with a soldier’s pants to smell like he crapped himself. Failed libido check. Mixed success on stealth (orgasm noise suppression), Suit unequips, crit fail at sleight of hand to get it back, loses concentration and spotted immediately.
Skye: 12 and 14 to knock out the guards, 7 on intimidation check against techie, 6 on second intimidation check, techie bolts, 10 on attack of opportunity, techie knocked out.
Mattie (again): 9 on stealth check, starlight steps into the truck, 10 on positioning.
Scarlet Defense:
Round 1:
Scarlet: 7 and 9 on glaive hits, 2 ki spent on stunning strikes, both failed, kick on a third guys gun to melt the barrel
Troops: guy with melted gun bolts, 3 shots fired, 1 crit miss (hit the running guy, who is now limping away), 1 miss, 1 partial success.
Round 2:
Scarlet: 8 and 10 on glaive hits, both guys knocked out, flurry of blows to neutralize 2 more guns.
Troops: improvised club swing from a melted gun hits, shot fired from melted gun blows up in guys face (dying), last guy really likes shooting the runaway (he’s also now dying)
Round 3:
Scarlet: 13 and 14 on glaive hits, last 2 up soldiers are knocked out, pulse of pleasure on nearer guy (stabilized, but still knocked out).
Troop: crit fail **** save (2/3 fails til actually ded)
Round 4:
Scarlet: dash, pulse of pleasure on that guy (stabilized, but still knocked out)
Final confrontation:
Harper: 14 on positioning Resilient Sphere. Colonel caught, with Matron pushed out of his grasp.
Skye: use scroll and diamond to cast Gate, making a portal to Svartalfheim
Eilistraee: steps out and stops troops
What's next?
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Harem Hotel
A reality show to alter reality
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Updated on Jun 12, 2026
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Created on Jan 9, 2022
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