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Chapter 148 by 4og8zzjkc 4og8zzjkc

The Power of Textbooks?

Behind the Scenes: Day 18 Dice Rolls

First, a catfight!

I’m not going to write out the monster block for this one. A single CR 4 monster that leans heavily on charm effects is not going to be a problem for Harper at this point, especially considering both that elves get charm resistance as a species feature and the school uniform is allowing her to ignore a lot of the issues magic causes. I imagine this is only going to last a round or two.

Prep Phase:

Harper: Bonus action Upcast Shadow Blade to Level 5 (base 8 psychic damage), action dash to close distance

Malediction: Cast Mage Armor (base armor now 2)

Round 1:

Harper: bonus action bladesong, action (double swipe, first swipe booming blade, second swipe pushing attack): 14 and 15 for hits. HP damage on hit 1: 28, HP damage on hit 2: 28, Booming secondary damage trigger: 6. Malediction HP left (after armor is taken into account): 10. Due to the severe damage from the crits, disadvantage on orgasm resistance (+3 rolls) on first two hits. 7, 7, 7. Horny, but still in the game.

Malediction: Cast Charm Person. Harper reaction: Counterspell. 11 to recognize spell and counter in time. Fizzles. Begs to be allowed to concede without having to do the forfeit. Persuasion check against Felicity. 12 (even with disadvantage). Has to give up something else instead, which turns into Harper’s prize.

Second, a ball game!

Tina’s of course going to use magic in an attempt to cheese her way to victory. Again, I’m more just going to roll with my gut instead of typing out a monster stat block. Going to last a bit more than a round or two, but I’m pretty sure Tina’s gonna win.

Prep Phase: Tina casts Mage Armor

Game Start:

Tina: Casts Hypnotic Pattern, attempting to hit the entire opposing team. 8 on aim. Back three get advantage on resisting. For assaulters: 2 failed, 1 mixed success (stunned for a moment), 1 succeeded. Jammers mixed success, Plugger mixed success.

Tina’s Team: Assaulters charge and start attempting to get opponents to cum. 12, 10, 14, and 9 on attempts. 3 snatches open.

Kitty Team: Succeeding Assaulter charges for Tina. Jammers attempt to intercept. 7 and 4. Tina reaction: jump away! 9 vs 2. Tina gets away.

Round 2:

Tina: Misty step to snatch furthest away from opposing assaulter. 1 Pt to the Bunnies.

Tina’s Team: Assaulters continue ****. 15, 13, 11, and 8 on attempts. 3 more snatches open.

Kitty Team: Plugger attempts to get to a snatch on Tina’s side. Jammers attempt to intercept. 10 and 5 on attempt. 9 to grab. 11 to dodge. Snatch plugged. Kitties up 2-1.

Round 3:

Tina: Cast confusion on opposing plugger. 8 on effect. Advantage to resist. 7 to resist. Stunned for a round.

Tina’s Team: Assaulters continue. 15, 11, 13, 14 on attempts. Still more snatches open. Jammers attempt to jump stunned plugger. 12 and 10 on attempts. Golden snatch opens.

Kitty Team: Assaulter targets attempt to break free from sexy grips. All have disadvantage, due to orgasming at least once. 3, 3, 5, and 7 on attempts. 1 has advantage next turn. Succeeding assaulter attempts to grab Tina. 9. reaction jump away. 8. Grabs a foot and both start to fall. 10 to not hurt themselves when doing so.

Round 4:

Tina: bonus action: Misty step to plugs. Jump up to reach golden snatch. 8. Disadvantage to plug it. 6. Plug drops to floor.

Kitty Team: Opposing plugger attempt to break free. Double disadvantage. 5 fail.

Tina: Strength test to stay hanging on. 4. falls. 12 to land safely. Grab plug and Misty Step back up. 10 to plug! Tina wins 11-2!

Third, a proper delve.

Since I haven’t used the Green Sluuti yet, I decided to give them a +1 to hit on most of their attacks (and a +2 to the bite). While I’m fine with the fodder enemies being fodder, the tougher enemies in a level need to perform better.

Encounter: 4 blue sluuti ‘round the altar, defiling it with their foul juices. 2 green sluuti, invisible and awaiting to ambush the caster of the group.

Notes:

Aelene: Going to start with regular double bladed scimitar

Josie: Down to 3 Bloodlust, spent one on Scarlet

Mattie: Down to 6 SP, between spent SP to escape a groping Dinah and her gun testing.

Scarlet: Down to 6 Ki, spent 4 on post-strip dance events (she would have recovered the ki she spent on Josie).

Surprise Round:

Skye: Bonus Hunter’s Mark, SP left: 4, 2 attacks on a blue sluut (triple advantage on first hit, double advantage on the second), 10, 13 on hit. Blue Sluut A HP left: 24. Sword Fear Effect Saves: A fails, other 3 save.

Round 1:

Skye: Attack on injured sluut, 9, Sluut A HP left: 20, A attempts to run. Attack of opportunity, 8, Sluut A HP left: 16, Sluut B moves to attack Skye. 8 and 9 on sluut hits, Skye HP left: 66, Hunter’s Mark dropped.

Scarlet: Move to BS C, pining attack on Sluut C, then double kick, 9 on pining strike, fail to pin, but deals damage, BS C HP left: 57, 15 and 8 on kicks, BS C HP left: 40. Counterattacks, 9 and 7, innate cast Hellish rebuke reaction, 7 on save, armor absorbs damage, BS C HP left: 37

Josie: Bloodlust (claws), 2 Bloodlust left, reckless triple swipe on Sluut D, 13, 10, 11 on hits, snog charges and a tat charge spent on crit, BS D HP left: 10, flat rolls on counter-attacks (adv from reckless, but disadvantage from slasher feat), 6 and 7 on hit, armor absorbs damage, tat charge spent on counter-counterattack, 11 on that, one more tat charge spent, BS D ded. Tat charges left: 7

Aelene: Go for A, triple attack on A, 13, 12 on reg attacks, 6 on bonus action attack (miss), BS A HP left: 4, double 7s on counters, armor absorbs damage

Mattie: Pop A, 12 on hit, BS A ded. Green Sluuti sneak attack Mattie, double advantage on bites, single advantage on slashes?, 14 and 13 on bites, Mattie HP left: 20, failed both endurance checks, starts furiously masturbating, unequips catsuit. Needs to pass libido checks at disadvantage to resist turning.

Round 2:

Skye: Hunter’s Mark, SP left: 3, Attack B, 14 to hit, BS B HP left: 40, counter-swipes both misses.

Scarlet: triple kick, 10, 9, 11 on hits, BS C HP left: 23. Counter-attacks 8 and 7, armor absorbs damage

Josie: charge a Green Sluut, reckless triple swipe, 14, 11, 14 on hits, masturbation fury and tat charge on first hit, tat charge on third hit, Green Sluut ded. Tat charges left: 5, Other Green Sluut attacks, 10 on bite, Josie HP left: 86, 6 on save, Josie masturbating.

Aelene: Reflection on Green Sluut, 3 attacks on Green Sluut, 11, 13 and 10 on hit, GS HP left: 52

Mattie: Failed libido check. Frogged. Next round a Blue baddie

Round 3:

Skye: 13 on hit, BS B HP left: 24, counter-swipes 8 and 5, Skye HP left: 65, Concentration check success.

Scarlet: triple kick, 12, 14, 8. BS C ded.

Josie: Libido check 7, disadvantage on next check

Aelene: 2 attacks on Green Sluut, 11 and 14 on hits, GS HP left: 46, counterattacks, 10 on bite, reflection down.

Mattie (Frogged): charge at Aelene, 2 swipes, 10 and 12 on swipes, Aelene HP left: 54, 9 and 8 on infection resistance, Aelene horny.

Round 4:

Skye: 15 on hit, BS B HP left: 8, 9 and 6 on counter-attacks, Skye HP left: 64, Hunter’s Mark down.

Scarlet: Innate cast Fire Bolt at B, 9 to hit, BS B HP left: 5, Innate cast Compelled Duel on Green Sluut, Green Sluut compelled, charges at Scarlet, attack, miss bite, 8 and 6 on swipes, armor absorbs attack

Josie: 6 on libido check, Frogged. Next round a Blue baddie

Aelene: 2 attacks on Frogged Mattie, 12s on both hits, action surge, 2 more attacks, 11 and 9 on those hits, bonus action hit, 14, Mattie HP left: 11,

Mattie (Frogged): counter-swipes, 11 and 9, Aelene HP left: 52, 10 to resist tadpole

Round 5:

Skye: 14 to hit, BS B ded.

Scarlet: Kicks, going for stunning strike until it works, 9, stun attempt [8, disadv on next attempt], 13, stun attempt [success], 12 and 9 for last 2 kicks, Ki left: 3, Green Sluut HP left: 11

Josie (Frogged): charge at Skye, reckless triple slash, 13, 11, 9 on hits, Skye HP left: 28, 8 and 7 on resist, disadvantage on next round. Skye chooses not to hurt her friend.

Aelene: 10 and 11 on Mattie, bonus swipe 12, Mattie HP left: 6

Mattie (Frogged): counter-swipes, 8 and 7, armor absorbs damage

Round 6:

Skye: bonus action Zephyr Strike, SP left: 2, Attack on Green Sluut, 14 to hit, Green Sluut ded.

Scarlet: Hold action (Pulse of Pleasure when Josie gets in range), Ki left: 2

Josie (Frogged): charge at Skye, Scarlet pulses, 5 on attempt, falls prone. Reckless triple attack on Skye, 15, 8, 11 to hit, Skye downed.

Aelene: 11, 7 on hits, Mattie HP left: 3

Mattie (Frogged): 11 and 9 on counter-swipes, Aelene HP left: 50, resists tadpole again.

Round 7:

Scarlet: Pulse of Pleasure, Ki left: 1, 15 to successfully purge tadpole, Josie stunned as tadpole purged.

Josie: No longer Frogged. Josie HP left: 88, Out ‘til next round.

Aelene: 10 and 9 on hits. Mattie downed.

What's next?

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