Party Time?
Behind the Scenes: Day 17 Dice Rolls
First, we have some new girls to orient to dungeon delving life. For them, we are going to repeat a fight (that Daphne was the only one present, so hopefully it’s still entertaining).
A Fish, A Drow, and 2 New Girls Delve:
Level 5: 5 Living Latex, all in a single fight. Each latex drops a sex toy to inhibit the party on Level 6 to turn down the lair action effects.
Prep Phase:
Daphne: Cast Mage Armor. Cast Summon Elemental (Bubbles). SP left: 43
Round 1:
Skye: Bonus Action: Hunter’s Mark, SP left: 4, Stab, then Dread Ambush stab. 9 on first attack, 10 on second. LL HP left: 8, LL resists Fear effect
Aelene: 2 attacks, bonus attack: little attack, 11 and 12 on reg attacks. LL HP left: 38, splits into two (19 HP each), one of them HP left: 17, splits in two (8 HP left), 10 on little attack on other bigger one. HP left: 18, splits in two (9 HP left). All too jiggled to counter.
Daphne: Tidal Wave to wipe out swarm Aelene made, SP left: 40, 9 on positioning, 9 for Aelene to get out of the way, swarm wiped, Aelene HP left: 32
Bubbles: double slam on a fresh LL, 10 and 15 on hits, LL HP left: 22, LL misses on counter
Mattie: Ray of Frost on Bubbles LL, SP left: 3, 8 to hit, LL HP left: 21
1 Blob to each melee girl. Skye mittened (main weapon hand, weapon stuck inside), Skye HP left: 58, Hunter’s Mark dropped, Aelene breast bound, Aelene HP left: 31
Round 2:
Skye: Bonus Action: Hunter’s Mark on injured LL by her, SP left: 3, 12 on hit, weakened LL dead, mitten releases, live LL attacks, breasts bound, Skye HP left: 57
Aelene: Just like last round, 13, then 12 on bigger hits, LL HP left: 36, split in two (18 HP each), one of them HP left: 16, splits in two (8 HP each), 9 on little attack, no damage, splits in two anyways, 9 HP left. All too jiggled to counter.
Daphne: Tidal Wave again. SP left: 37, 11 on positioning, swarm knocked out. Aelene breasts no longer bound, 12 to resist losing bikini top.
Bubbles: double slam on her LL, 7s on both hits, LL HP left: 15, Bubbles breasts bound, disadvantage on boob based attacks, Bubbles HP left: 14
Mattie: RoF again on Bubbles LL, 13 on hit, LL HP left: 11
Round 3:
Skye: Bonus Action: transfer Hunter’s Mark to nearby LL, 7 on hit, LL HP left: 33, resists Fear effect, misses on counter
Aelene: Bonus Action: reflection by Skye, 2 attacks from reflection, 9 and 10 on attacks, LL HP left: 32, splits in 2 (16 HP each), one of them HP left: 14, splits in two (7 HP each), other 16 HP one attacks reflection, misses.
Daphne: Tidal Wave one more time. SP left: 34, 11 on positioning, swarm knocked out. Skye’s rope bra is destroyed. She is sad.
Bubbles: 12 and 7 on hits, LL HP left: 2, hand pinned, Bubbles HP left: 13
Mattie: RoF one more time, Last LL ded.
Level 6: Goo Girl boss fight. Starts with Goo Girl and 2 LL, Lair Action: add (n sex toys not worn) LLs to the fight every (5-n) rounds.
Short Rest / Prep Phase:
Skye: Short Rest HP recovery back to full, Drops Hunter’s Mark (no valid target and won’t last the short rest), SP still: 3
Aelene: Short Rest HP recovery: 37 HP, slowly realizing that XP is plentiful here, switches over to Vorpal blade for boss fight
Daphne: Drop concentration on summoning Bubbles after fight, Held action: Synaptic Static, SP left: 29
Mattie: Volunteers for a lot of bondage gear, SP still: 3
5 for lair action equals no adds!
Round 1:
Daphne: Release held action, 13 on positioning, LL too dumb to be brain numbed, LL HP left: 8, GG HP left: 68, GG has -2 on rolls for 1 minute.
Skye: Bonus Action: Hunter’s Mark on GG, attack, then dread ambusher attack, 11, then 9 on attacks, GG HP left: 46, GG Casts Charm Person in response, Daphne counterspells, Daphne SP left: 26, 11 on counter attempt, countered
Aelene: Move to one LL, summon reflection to the other LL, swipe twice at first LL, 11, then 8 on attacks, LL HP left: 3, splits into two (HP left: 1), one of the splits dead, Action Surge!, swipe at smaller one, swipe from reflection, 10, smaller one dead, 13 (crit!), other one very dead.
Goo Girl: attacks all on Skye, 7 on pseudopod, sword hand mittened, Skye HP left: 58, 3 on brain tentacle, miss, 5 to overcome synaptic static (still got it)
Round 2:
Daphne: Cast Slow at GG, 8 on positioning, 5 for GG to resist, GG slowed.
Skye: 12 on attack, GG HP left: 36, pseudopod attack, 3 on attack, miss
Aelene: move reflection and her opposite of Skye on GG, 13 (crit!) and 10 on attacks, GG dead (did that the second hit).
For Level 7, it’s time for a new dungeon delve environment with new monsters. This time, a play on everyone’s favorite alien chaos frog parasites!
Blue Sluut (Level 7 Monster)
Magic Resistance: The sluut have advantage on saving throws against spells and other magical effects
HP: 60
Armor: 0
Multiattack: The sluut makes two attacks with it’s claws.
Claws: The sluut attempts to claw the target.
- Full success: 4 piercing damage, 2 erotic damage. The target must make an Endurance check to resist getting infected with a sluut tadpole. On a fail, the target starts to masturbate furiously, until either the tadpole is removed or the tadpole reaches the target’s loins. Upon climbing in, the target becomes a Blue Sluut, or, if it can cast spells of 3rd level or higher, a Green Sluut.
- Partial success: 2 piercing damage OR give a chance to free dodge as a “double or nothin’”
- Fail: miss
Regeneration: The sluut masturbates to attempt to heal
- Full success: +10 HP +2 HP per target within 5 feet of the sluut, targets around the sluut takes 2 erotic damage
- Partial success: +5 HP
- Fail: +0 HP
Generic Green Sluut (Level 8 Monster)
Magic Resistance: The sluut have advantage on saving throws against spells and other magical effects
HP: 60
Armor: 0
Innate Spellcasting: The sluut can innately cast the following spells, requiring no material components
- At Will – Detect Magic, Detect Thoughts, Mage Hand
- 2/day – Fear, Invisibility (self only)
- 1/day – Fireball
Multiattack: The sluut makes one bite attack and two attacks with it’s claws. Alternatively, it can Hurl Lust twice.
Bite: The sluut attempts to bite the target.
- Full success: 4 piercing damage, 2 erotic damage. The target must make an Endurance check to resist getting infected with a sluut tadpole. On a fail, the target starts to masturbate furiously, until either the tadpole is removed or the tadpole reaches the target’s loins. Upon climbing in, the target becomes a Blue Sluut, or, if it can cast spells of 3rd level or higher, a Green Sluut.
- Partial success: 2 piercing damage OR give a chance to free dodge as a “double or nothin’”
- Fail: miss
Claws: The sluut attempts to claw the target.
- Full success: 2 slashing damage
- Partial success: 1 slashing damage OR give a chance to free dodge as a “double or nothin’”
- Fail: miss
Hurl Lust: The sluut attempt to raise the libido of the target
- Full success: 6 erotic damage. The target must make a Libido check to resist masturbating on their next turn. Masturbating targets have disadvantage on resisting infection.
- Partial success: 3 erotic damage or give a chance to free dodge as a “double or nothin’”
- Fail: miss
Regeneration: The sluut masturbates to attempt to heal
- Full success: +10 HP +2 HP per target within 5 feet of the sluut, targets around the sluut takes 2 erotic damage
- Partial success: +5 HP
- Fail: +0 HP
Thruple and Harper Delve
Encounter 1: A single blue sluut.
Round 1:
Josie: Bonus Action: bloodlust, BL left: 3, Claws out, three swipes, 15, 12, 15 on attacks, Sluut HP left: 45, Sluut has disadvantage on attacks for the round, 6 and 7 on counterattacks, armor absorbs mixed success hit.
Scarlet: Triple kick. 8, 12, 11 on attacks, Sluut HP left: 28, 7 and 5 on counterattacks, Scarlet HP left: 41
Harper: Bonus Action: bladesong, double slash, 12 on both attacks, Sluut HP left: 20, 6 on both counters, miss
Tina: Magic Armor, SP left: 39, run away.
Round 2:
Josie: Triple swipe, 15, 9, 13 on attacks, Sluut HP keft: 7, Sluut has disadvantage on attacks for the round, 6 and 9 on counterattacks, armor absorbs mixed success hit.
Scarlet: Triple kick, 15, 9, don’t need the third kick, delivered anyways, Sluut ded.
Harper rolled a mixed success on ID’ing the baddies, thus a vague (but accurate) guess.
Encounter 2: 3 blue sluuts, with 2 more entering round 3.
Round 1:
Josie: Bonus Action: bloodlust, BL left: 2, Claws out, three swipes, 11, 9, 11 on attacks. Sluut A HP left: 51, 5 and 6 on counter-attacks, miss
Scarlet: Pining strike on a sluut, then 3 unarmed strikes. Ki left: 6, 10 on pin, Sluut B HP left: 57, 11, 11, 11 on attacks, Sluut B HP left: 30, stun on last hit, Ki let: 5, 8 on stun resist. Not stunned, but too woozy to counter
Harper: Bonus Action: bladesong, double slash (first one with booming blade, second one with pushing attack), SP left: 30, Maneuvers left: 4, 13, then 12 on attacks, 3 on frog resist push, Sluut C HP left: 31, 4 and 5 on counters
Tina: Fire Bolt on Sluut C, SP left: 38, 12 on hit, Sluut C HP left: 24, Sluut goes for Tina, 14 on Harper Attack of Opportunity, Sluut C HP left: 12, Tina rolls 12 to avoid Sluut C.
Round 2:
Josie: Triple swipe to A, 11, 10, 14 on hits, Slut A HP left: 35, Collar charges drained, A disadvantage for rest of round, 6 and 5 on counters, miss
Scarlet: Quad kick, Ki left: 4, 13, 8, 8, 8 on attacks. Sluut B dead.
Harper: chase down Sluut C, then double slash, 11, and 7 on attacks, Sluut C HP left: 3, 8 and 9 on counter-attacks, armor prevents damage from mixed successes
Tina: get distance behind Scarlet, Fire Bolt, 14 to hit. Sluut C dead.
Round 3:
Josie: Triple swipe to A, 14, 8, 13 on hits, Sluut A HP left: 22, A disadvantage for rest of round, 7 and 4 on counters, armor absorbs mixed success damage.
Tina: Fire Bolt on Sluut D, 10 on hit, Sluut D HP left: 54, D charges at Tina, Scarlet Attack of Opportunity kick, 11, Sluut D HP left: 45, 8 on Tina dodge, D attacks with disadvantage, 9 and 4 on counters, Tina HP left: 47
Scarlet: Quad kick on D, Ki left: 3, 9, 9, 9, 8 on attacks, Sluut D HP left: 27, stun on last hit, Ki left: 2, 8 on stun resist, Not stunned, but too woozy to counter
Harper: bonus action Zephyr strike on Sluut E, SP left: 29, double slash (booming blade on first hit, pushing maneuver on second), Maneuvers left: 3, 14 on first hit, 10 on second, 4 to resist push, Sluut E HP left: 27, pushed back, 7 and 2 on counters, armor absorbs mixed hit damage.
Round 4:
Josie: Still triple swiping on A, 15, 10, 13 on hits, Sluut A HP left: 7, A disadvantage for rest of round, 8 and 3 on counters, armor absorbs mixed success damage.
Scarlet: Kicks on D, 9, 5, 12, stun on third hit, Ki left: 1, 6 to resist, stunned to end of Scarlet’s next turn, flurry of blows, ki left: 0, 8 on last hit, Sluut D HP left: 9
Harper: bonus: feinting attack, double slash (booming blade on first hit, pushing maneuver on second), Maneuvers left: 1, 12, then 11 on attacks, 5 on push resist, Sluut E HP left: 3, 5 and 2 on counters, miss.
Tina: Magic Missile, upcast to 4th level, SP left: 34, A finally dead, D dead, Sluut E HP left: 1
Round 5:
Josie: reckless triple swipe at E, 14,12, 13, E is a pulped mess
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