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Chapter 97 by 4og8zzjkc 4og8zzjkc

How's That Game Going?

Behind the Scenes: Day 13 Dice Rolls

The Show-runner:

First, the boss stat block:

Goo Girl, Weakened (Level 5 Monster)

Immunities: Blinded, Charmed, Deafened, Exhaustion, Prone

Amorphous: Living Latex can move through a space as narrow as 1 inch without squeezing.

Aversion to Fire: If the Goo Girl takes fire damage, it has disadvantage on attack rolls and ability checks until the end of it’s next turn.

Innate Spellcasting: The Goo Girl can cast the following spells, up to 3 times a day each, requiring no components: Charm Person (upcast to 5th level), Color Spray, Detect Thoughts, and Hold Person (upcast to 3rd level).

Gooey Impersonation: As a bonus action, the Goo Girl can reform itself to assume the appearance of one Medium or smaller creature whose memories it has stolen.

HP: 75

Multiattack: When the Goo Girl attacks, it can do so twice (cannot repeat the same attack in one multiattack)

Pseudopod Attack: A tentacle of latex attempts to attach to an orifice on the target.

  • Full success: Latex attaches to an orifice and forms itself into an appropriate sex toy. Deals 1 erotic damage, ignoring armor. Target will need to make a libido check. On a fail, the damage permanently increases by 1
  • Mixed success: Latex attaches, but not to an orifice, forming itself into an appropriate piece of bondage gear. Deals 1 erotic damage, ignoring armor
  • Fail: Miss.

Eat Memories: A tentacle of latex attempts to attach to the head of the target, draining memories upon success.

  • Full Success: Latex attaches to the mind, and drains memories. Deals 1 erotic damage, ignoring armor, for every full success this attack has been done on the target. Target will need to make an Intelligence check. On a fail, the target gains disadvantage on all actions (or an additional disadvantage) until the end of the target’s next long rest.
  • Mixed success: Latex attaches, but drain doesn’t work. Deals 1 erotic damage, ignoring armor, plus 1 erotic damage, ignoring armor, for every full success this attack has been done on the target.
  • Fail: Miss.

Use Memories: The Goo Girl uses 1 attack action from the creature it is impersonating, ignoring all requirements for the attack.

Thruple and Daphne Delve:

Level 4: 5 Living Latex, 1 Goo Girl. Each latex drops a sex toy to inhibit the Goo Girl.

Prep Phase:

Daphne: Cast Mage Armor. SP left: 29 [3 SP used on Harper to Remove residual effects of the Cum Guzzler temporary transformation)

Tina: Cast Mage Armor. SP left: 30. Ink Coat Effect: Strength +1 damage on instantaneous spells

Initial Living Latex Encounters:

Daphne: Spends 4 SP to Tidal Wave, then enable cantrips. SP left: 25. Then spend another 6 SP for the next 2 fights. SP left: 19

Tina: Spends 1 SP to enable cantrips. SP left: 29

Last 2 Living Latex Encounter:

2 Living Latex in the room, spaced far enough apart to not be able to be Tidal Wave’d simultaneously.

Round 1:

Daphne (Tidal Wave at LL A): 10 on roll, SP left: 16, LL A HP left: 8, LL A prone

Tina (Fire Bolt on LL A): 9 on hit, takes half damage, LL A HP left: 6

Scarlet (move to B, whack with flat of blade, kick): 10, then 14 on attack rolls, LL B HP left: 32, blob too disoriented to attack back due to crit on kick

Josie (bloodlust, grow tail, move to B, whack with tail): Bl left: 2, 15 to hit, LL B HP left: 26, goading to gain an addition advantage on reaction counterattack, LL B psuedopod attack roll 9, Josie right hand mittened, Josie HP left: 11, Josie counterattack rolls 11, LL B HP left: 23

Round 2:

Daphne (Blast of Water on A): 7 on roll, half damage, LL A HP left: 5

Tina (Fire Bolt on A, RUN AWAY!): 10 on roll, LL A HP left: 1, Tina runs as LL A charges towards her.

Scarlet (Step of the Wind (disengage), whack A with flat of blade): Ki left: 2, 9 to hit, LL A dead.

Josie (tail whack): 15 to hit, LL B HP left: 20, goading to gain an addition advantage on reaction counterattack, LL B pseudopod attack roll 10, Josie ass dildoed, Josie HP left: 10, Josie counterattack rolls 15 (again), advantage on libido check, LL B HP left, 14, Libido check 7 (pass).

Round 3:

Daphne (Blast of Water on B): 13 on roll, LL B HP left: 8

Tina (hide behind Scarlet, Fire Bolt on B): 6 on roll, hits Josie instead, Josie HP left: 7, reaction already spent.

Scarlet (move back to hit B, whack with flat of blade, flurry of blows double kick): Ki left: 1, attack rolls are 8, 13, and 6. LL B dead.

Pre Short Rest, then Short Rest

Pre-Rest, Scarlet spends last Ki to heal Josie, Josie HP 8.

Daphne: 7 on edging libido check, SP restored to 32, but mildly horny.

Scarlet: ki restored on short rest

Josie: short rest HP restoration brings her up to 9 HP.

Boss Fight against Weakened Goo Girl

Held Action “Surprise Round”:

Daphne (cast Slow, targeting Goo Girl): SP left: 29, 14 to target correctly, Daphne has advantage on maintenance check at the end of her turn for round 1.

Round 1:

Scarlet (pin strike, flurry of blows [double kick]): 9 on pin strike, Goo Girl HP left: 73, Goo Girl not pinned in place, Ki left: 2, 13, then 7 on flurry strikes, Goo Girl HP left: 67, Goo Girl pseudopod counter-attack 5, miss.

Josie (bloodlust, claws mode, reckless attack [double slash]): bl left: 1, 12, then 9 on attacks, Goo Girl HP left: 61, Goo Girl eat memories attack, 7 on hit, 10 to dodge, miss

Tina (dust devil, upcast to 3rd level, heightened metamagic): SP left: 23, 12 to position correctly, 3 to resist, Goo Girl HP left: 55, flung prone.

Daphne (Catapult, upcast to 4th level [sheet of glass from cage], maintain Slow): SP left: 25, 10 to position correctly, 2 to get out of the way, Goo Girl HP left: 43, 13 to maintain, adv on maintenance roll next round.

Round 2:

Scarlet (attack, then flurry of blows [three kick combo], advantage for GG being prone): Ki left: 1, attack rolls 10, 10, then 11, GG HP left: 34, movement to stand, 11 on pseudo-pod, Scarlet pussy dildoed, Scarlet HP left: 8, libido check 2, pussy dildo damage increases to 2 / round

Josie (reckless attack [double slash]): 14 on both attacks, spends collar charge on one of the crits, GG HP left: 20, 9 on memory eat counter, 7 to dodge, Josie HP left: 8

Tina (bonus action: try to see if Tina realizes how her tat will interact w/ Magic Missile, dust devil stays in place [passive damage], fire bolt [w/ disadvantage, due to prone]): 5 on int check, fail to realize, 6 for GG to dodge, GG HP left: 8, knocked prone again, SP left: 22, 8 on fire bolt to hit, half damage, GG HP left: 6

Daphne (Catapult, upcast to 4th level [sheet of glass from cage], maintain Slow): SP left: 21, 13 to hit, GG very dead.

What's next?

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