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Chapter 118
by
Zingiber
Describe your search for a divination in Turnbuckle and try to ACHIEVE YOUR GOAL
Ask a local to guide you, then proceed to Turnbuckle
"Granny Threadneedle," Fay says. "How do we find her?"
Fay slows her strokes on Blake's manhood to allow him to recover his voice. When he doesn't immediately answer, she starts tickling him just below the head, then stopping, then tickling again.
"All right, all right, you're a complete witch with that," Blake says.
Fay laughs. "Never been with someone from Minerval? Edge play is our specialty."
"I thought if you change Houses you lose all that." Blake says.
"Just the House secrets," Fay says. "Not the spells. The skills. The tricks. Now, Granny Threadneedle."
Blake tells you where you can find her. "You want to start at the Cider House," he says. "You can get hexed good if you went straight to her place all unexpected."
"Morgan, has he earned his reward?" Fay asks. She raises one eyebrow at you.
"I'd say so," you tell Fay. "Blake," you address the supine Beavertail who's lucky enough to have grown up in Turnbuckle. "We can do this again if you come along and help introduce us."
Roll +DILIGENCE(0) to ENCOUNTER Blake to ask him to introduce you to Granny Threadneedle.
⚃⚁ + 0 = 6, Miss.
"She, ah, doesn't like me," Blake says. "She prophesied I'd go to a great Academy. Mum didn't believe her. So me being here is Granny's spite. Only thing she ever says to me now is 'I told you so, Blake, I told you and your mum and da.'"
"Pity," Fay says. "Take over, Morgan."
You rub your hands together to warm them up and take Blake's member in hand. It's a fair-to-middling specimen. Blake reminds you of a jumped-up version of the young fellows in your own village. Your mums would probably get on famously. You stroke one hand up and down, taking his measure. His member pulses and weeps. Slower, then. Slower. His balls are snugged up high and tight at the root of his shaft.
You look over at Fay. Fay shrugs. "On you, Morgan," she says.
"All right, I know one I don't need my wand for," you say. Gripping Blake's shaft with both hands, you intone, "Calidaria".
"Ohhhhh," Blake sighs. His member twitches and his skin flushes pink all over. Perspiration glistens on his brow.
You smile. Just feeling warm all over can be an extra treat.
"C'mon, Morgan," Fay murmurs. "You're enjoying this too much."
You do enjoy having a little power over Blake. Not power like the games Housemaster and Tutor play in Minerval, but it feels good knowing Blake is looking to you, craving satisfaction from your hands.
"You've been a Very Good Boy," you tell Blake. "Here."
You cup one hand over his tight balls while you stroke the other quickly up and down over the head. Blake squeezes his eyes tight shut. His body stiffens. His hips quiver. His shaft jumps in your hand and spurts laces of pearly white seed over his belly and lower chest.
Blake is all but silent. Perhaps he's had a good deal of practice wanking in the middle of the night without waking his roommate.
When you remove your hands, Blake's member is still stubbornly stiff and hard. He's also glowing warm and pink from your spell. Sometimes it dissipates when a fellow spends, leaving him shivering.
Fay snorts. "Beavertails," she says. "On and on and on. Better leave him to it."
You pat Blake on his upper leg. He's still warm all over. "Thank you," you say.
As you leave, you look back to see that Blake has taken over and is stroking himself as you depart. Fay looks to see why you've paused, and cranes her neck over your shoulder to snicker.
You and Fay prepare for a little trip to Turnbuckle in search of Granny Threadneedle.
"Cider House, check," Fay says. Her mouth goes crooked. "Made myself sick there last year. They were good sports though."
"You think we should take our brooms?" you say.
"I would," Fay says. "We'll store them the usual place. Hedgie's."
"Right, Hedgie's," you say.
Fay gives you a look.
"What," you say. "I only ever went to Turnbuckle once. You were there practically every chance you got. Well, until."
"Until I fell for you, you gloriously soppy scarecrow," Fay says. You've barely spent a day apart, even outside of terms. Fay gives you The Other Look. The I hate how much I love you look.
"Guess the little night bags, too?" you say.
"Yes," Fay says.
The necessaries for a night away are tightly wound into a little silk pouch. Even if you found yourselves in the Weirding Woods, the night bag could unwind into a wee tent against the cold and wind.
With plain grey cloaks wrapped round your House Leontes robes, you fly to the village of Turnbuckle, the resort of slumming scholars, the refuge of fallen ones, and the home of Blake the Beavertail, to whom you and Fay traded a skilful manual release for the name of Granny Threadneedle, Turnbuckle's best diviner.
You and Fay check your brooms at Hedgie's.
"Some folk here will give trouble to the likes of us," Fay says. "Town and gown, you know? But Hedgie's is all in on the gown side."
"Should we change out of our robes?" you ask.
"Bah, everyone knows we're from Boarbristle," Fay says. "We should act like it. Shop a bit. Be conspicuously giddy on the street. They'll just be more suspicious if we try and hide it."
Roll +BRAVERY(0) (your own House Trait) to ENCOUNTER the folk at the Cider House to ask after Granny Threadneedle.
⚂⚁ + 0 = 5, Miss.
No one at the Cider House has seen Granny Threadneedle in a while. You get conflicting advice about what sorts of gifts to bring her and what might pique her irritable temperament.
"Well, should we just go to her place?" Fay says. "Or can you think of something cleverer?"
"Fresh out of clever since we left Minerval," you say.
Fay chortles. "Miss Dragoncunt has turned your head, indeed," she says.
Your face feels warm.
"Alright then, let's go," you say.
Roll to try to ACHIEVE YOUR GOAL: Roll vs. +CUNNING at -2 (0).
⚃⚀ + 0 = 5, Miss.
When you try to ACHIEVE YOUR GOAL, on a Miss, you may keep your goal and try again later.
Hours later, after advancing along the path to Granny Threadneedle's cottage and finding yourselves lost, then retracing your steps to the edge of Turnbuckle, and doing it again, again, and again, Fay stops you.
"Morgan," she says. "I don't think we're going to get to Granny Threadneedle's today."
"I'm sure I see the way," you insist. "See, that tree up there?"
"Morrrgann," Fay growls. "Fifth time will not be the charm. Give it up."
"No, really," you say.
"Snap OUT of it, Morgan," Fay says. She takes out her wand and lights it up. "It's getting DARK. And just like Blake said, we've been hexed, and YOU'VE been hexed hard." She sighs. "Do a banishing."
You do a basic banishing. A bit of a cloud lifts from your mind.
"Oh," you say.
"Oh-de-oh-oh," Fay says. "Come on, let's go back to town."
GOAL: Gain and interpret a divination to guide your choice of a magical specialty, -2 vs. Cunning. On success, gain +1 XP and choose a magical specialty. On success, you may use ADVANCEMENT to gain a FRIEND (your instructor or mentor) and a FAVOR from them, or choose another advancement appropriate to your specialty.
You have +2 Ambition, +0 Bravery, +2 Cunning, +0 Diligence.
You know the Forbidden Spell TRANSFORM and the spell MORPHO PHALLUS.
Your FRIENDs are Fay and Barbara Torch, the Warden of House Leontes. Barbara Torch owes you a FAVOR.
Possible Moves:
- Stay in Turnbuckle and try again tomorrow. Make a night of it: ENCOUNTER Fay with HAVE SEX in mind. Roll +BRAVERY(+2) (+0 Bravery, +2 FRIEND).
- Go back to Boarbristle. ENCOUNTER the Warden at a -1 to ask for a recommendation for a diviner. Roll +BRAVERY(+1) (+0 Bravery, +2 FRIEND, -1 Forward from ACHIEVE A GOAL). You may use your FAVOR if needed.
What's your next Move?
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Lusty Magical Academy
Student wizards, psychics, mutants or monsters care about sex more than study
Choose or design an academy for young folks with paranormal powers to gain in strength, reputation, and sexual experience, and follow the adventures of a budding wielder of inhuman forces! Whether they're witches and wizards, mutant superheroes, young psychic talents, or even monsters, the only thing they care about more than studies is sex! Oh, and rivalries within the academy. As you gain experience, you gain strength but also enemies. Better have some friends and favors on your side. Or maybe you're a troublemaker with a grudge against the school. Will the rival academic houses compete for the betterment of all, or will petty disputes spoil the school's harmony? Are the professors to be trusted, or will their vanity, pique, and forbidden drives lead to downfall? What dangers threaten the students, or the academy itself? What happens when you graduate? An RPG inspired by SwampThing's Slut World
Updated on Jan 31, 2026
by Zingiber
Created on Jan 10, 2016
by Zingiber
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