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Chapter 208 by 4og8zzjkc 4og8zzjkc

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Aelene, As of Endgame Challenge Start

Aelene Copse-Wood

Class: Fighter

Subclass: Mirror Knight

Level: 20

Str +3 (good conditioning)

Dex (max +4) +4 (good conditioning, plus Pilates)

End +3 (good conditioning)

Int +2 (above average intelligence)

Cha +0 (poor body image, magically removed)

Lib +0 (self-controlled, magically enhanced)

HP 200 ([7 base HP +3 for endurance modifier] * fighter level)

Armor 3 (4, when wielding a double-bladed scimitar two-handed)

Transformation Features:

Skill Proficiencies: Athletics (expertise), History, Insight, Persuasion, Survival

Weapon/Tool Proficiencies: Nimlith Grove Elvish Weapons (Scimitar, Double-Bladed Scimitar), Bikini Armor

Languages: Common (which happens to match perfectly with American English), Elvish, Sylvan

Fighting Style – Great Weapon Fighting: When Aelene rolls a 1 or a 2 on a die during a to hit roll with a weapon wielded with 2 hands, she may re-roll 1 die.

Second Wind: Once per rest, as a bonus action, Aelene can gain temporary HP, equal to 4 plus her fighter level (currently 24 HP). Temporary HP is used before regular HP and is lost at the end of a short rest.

Action Surge: Twice per rest, Aelene can perform an additional action.

Manifest Reflection: As a bonus action, Aelene can manifest a reflection of herself within 15 feet of her. This reflection is a magical, translucent image that, outside of having 1 HP, matches Aelene in every way. If it is ever more than 30 feet away from her, the reflection dissipates. She can use the reflection in the following ways:

  • As a free action, Aelene can mentally command the reflection to move up to her movement speed
  • As a bonus action, Aelene can use half of her movement to switch places with the reflection
  • Aelene can make any number of her attacks from her reflection when she takes the Attack action
  • Aelene can make opportunity attacks when a creature would trigger an opportunity from the reflection.

Unleash Reflection: Whenever Aelene makes an Attack action, she can make 1 additional attack using her reflection. She may do this a number of times per long rest equal to her Endurance modifier (currently: 3).

Fighter Extra Attack: Aelene can attack four times whenever she takes the Attack action on her turn.

Reflective Avatar: Aelene can temporarily project her reflection much further than normal. As an action, she can see and hear through her reflection while edging. While her consciousness inhabits the reflection, it can travel up to 1000 ft away from her before dissipating. Her consciousness will return to her body if the reflection dissipates or she orgasms.

Indomitable: Thrice per long rest, Aelene can reroll a failed saving throw (or other defensive roll). If she does so, she must use the new roll.

Reflective Martyr: Whenever Aelene sees an attack about to be made on a creature within 30 ft of her reflection, she may spend her reaction to teleport her reflection within 5 feet of the creature to take the potential hit instead. She may only do this once per rest.

Reabsorb Reflection: Whenever Aelene’s reflection is destroyed, she gains temporary HP equal to double her endurance modifier (currently: 4 temp HP), if she does not have any temporary HP.

Legion of One: Aelene can now form 2 reflections instead of one. When she begins combat with no uses of Unleash Reflection gains 1 use.

Feats:

Reflective Blade: +1 Strength (already noted above). Aelene gains 1 armor when wielding a double-bladed scimitar two-handed. She may wield a double-bladed scimitar as if the weapon has the finesse property.

Elven Accuracy: +1 Dexterity (already noted above). Whenever Harper makes an attack that uses Dexterity, Intelligence, or Charisma, she does so with advantage.

Sentinel: Aelene gains the following:

  • When she hits a creature with an attack of opportunity, the creature’s speed becomes 0 for the rest of the turn.
  • Aelene ignores Disengage actions performed against her.
  • When a creature within 5 feet of her makes an attack against a creature other than her, she can use her reaction to make an attack of opportunity against that creature.

Durable: +1 Endurance. Aelene recovers HP equal to twice her endurance modifier per level during a short rest instead of just her endurance modifier.

Skill Expert: +1 Endurance, 1 skill, and 1 expertise (all noted above)

Fey Teleportation: +1 Charisma (noted above), Sylvan language (which she already had), and 1 free cast of Misty Step per rest.

Great Weapon Master: Aelene gains the following:

  • On her turn, when Aelene scores a critical hit or reduce a creature to 0 HP with a two-handed weapon, she can make one weapon attack as a bonus action
  • Aelene can choose to give herself disadvantage on a weapon attack. If the attack hits, she adds 10 damage to the attack

Equipment:

Vorpal Double-bladed Scimitar of Flexible Size (Max Level): 5 (+ modifier) magical slashing damage. Two-handed. Special property – when a double-bladed scimitar is used to make an Attack action, the wielder can use her bonus action to make another attack, which deals 4 (+ modifier) base magical slashing damage instead of 5. In addition, when the wielder crits with this weapon, the wielder will decapitate one head off of the foe (provided they have one). If the creature can survive without said head (or does not have one), the weapon deals a bonus 24 damage (this number has the crit multiplier already applied). The weapon can change size. When enlarged, it deals 3 additional damage when used as a Strength weapon and gains the reach feature. When reduced, it becomes a one-handed weapon that gains the versatile feature (deals 1 additional damage when used two-handed) and the thrown feature (range 20/60) when used as a Dexterity weapon. Aelene can return the weapon back to her hand as part of a thrown weapon attack.

Mundane Double-bladed Scimitar: 2 (+ modifier) slashing damage. Two-handed. Special property – when a double-bladed scimitar is used to make an Attack action, the wielder can use her bonus action to make another attack, which deals 1 (+ modifier) base slashing damage instead of 2.

Adamantine Bikini Armor [Level 1]: 3 Armor. The plates of magic metal embedded in this bikini negates the bonus damage received from critical hits. Leveled items can be increased by meeting set conditions. To Level: Swear an oath to her Mistress renouncing the use of any armor or clothing that does not meet her Bikini Armor transformation.

Necklace of Adaptation: While wearing the necklace, the wearer can breathe normally in any environment and has advantage on saving throws against harmful gases and vapors (such as the cloudkill spell, inhaled poisons, and certain breath weapons).

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