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Chapter 3
by CMW
Does Tessa say please?
Absolutely not!
"Fuck you!" I said. I understood it may not have been wise but I was not a willing participant in this nightmare and I wasn't going to pretend otherwise.
The professor sighed. "I suppose I will have to show you some manners then. Tessa Brooks, it is a pleasure to meet you."
I felt my body being pulled towards him. What the-
We kissed or rather I kissed him, though he wasn't exactly trying to stop me. He wrapped his arms around me as he did so. I wanted to puke but my body just responded to his touch by leaning in and embracing the kiss.
When the kiss broke, I coughed. "What the fuck!"
"Whatever do you mean? You kissed me."
"Even if that is true, it is unethical of you to embrace it," I said shooting him daggers.
"Oh my. Are you planning to report me?" he said before smiling. "I wouldn't stop you. Would you like to ping security again?"
I just groaned. he didn't have to rub it in so much. "Just tell me the rules already."
He turned to the board and began writing.
The Game
The game is a battle of wits between the players(those being manipulated by the magic book) and the game master(the one using the magic book.)
The Game Ends when 1 of 2 possible win conditions have been met.
1. The player's win condition is to prevent the game master from manipulating them for one full week. At which time, the game master shall admit defeat and the player is freed from all rules and may seek a reward.
Keep in mind that the professor electing not to manipulate the player does not meet the requirements. The professor must be unable to manipulate the user.
2. The game master's win condition is for the player compelled to honesty by the book admits they no longer seek freedom from his control.
Rules of engagement.
Rule 1. When the game master is alone with only players, the game master is not permitted to lie_. If the game master makes a promise he is required to keep it. Omissions do not count, nor do simple mistakes. The game master is not allowed to intentionally give the players false information. If the player takes "Harsh" actions, any promise the game master has made are voided. Harsh actions are defined as choices that could put the game masters in physical or legal danger.
Rule 2. The game master is not allowed to **** the a player to give advice on how defeat them.
Rule 3. The game master is not allowed to place the players in a situation where physical or legal danger is a likely risk or something the player cannot reasonably avoid.
Rule 4. The player is allowed to do whatever they wish
Rule 5. The player may seek a trade, in which they make an offer of compliance "the promise to do something voluntarily" in return for a punishment being removed. If the player is found breaking their oath, they will be subjected to a "penalty game". A penalty game is when an existing rule or a new rule is made and upgraded to a permanent status. Even upon the player winning the game, the rule with such a status will not be removed.
Rule 6. Once per month, the player may ask what commands they are currently under.
"So Tessa, any questions?"
What does Tessa Say?
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The Magical Journal
The Professor's Game
A college professor has a magical journal that can compel people to obey things written about them. The rules of the book. You must write the character's full name given at birth, and one of key phrases. Action, Rule, or Belief and then a command under under that phrase.
Updated on Nov 4, 2024
by CMW
Created on Jun 13, 2024
by CMW
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