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Chapter 4
by Yelawolf
You open the door seeing...
A gang of people robbing the place
The heavy doors creak open, revealing a dimly lit chamber beyond. The air is thick with the scent of mildew and old stone, and the faint sound of whispered voices reaches your ears. You step inside, your eyes adjusting to the gloom, and the scene before you comes into focus.
A group of rough-looking individuals—armed with daggers, crowbars, and sacks—are busy ransacking the crypt. They’ve pried open ancient sarcophagi, scattering bones and relics across the floor. One of them holds a glowing amulet aloft, its light casting eerie shadows on the walls.
“Looks like we’ve got company,” you mutter, your hand instinctively reaching for your weapon.
Shadowheart steps up beside you, her expression grim. “Tomb raiders. Just what we needed.”
Lae’zel, ever the pragmatist, draws her sword. “They are in our way. We should deal with them quickly.”
Before you can respond, one of the raiders notices you. “Oi! We’ve got visitors!” he shouts, his voice echoing through the chamber. The rest of the gang turns, their weapons raised and their eyes narrowing in suspicion.
The leader, a burly man with a scar running down his cheek, steps forward. “This is our score, friends. You’d best turn around and walk away if you know what’s good for you.”
You exchange a glance with Shadowheart and Lae’zel. “We could try talking our way out of this,” you suggest, though you already know what their responses will be.
Shadowheart shakes her head. “They’re not the negotiating type.”
Lae’zel smirks. “Finally, something worth fighting.”
The leader’s patience wears thin. “Last chance. Walk away, or we’ll make you regret it.”
You step forward, your tone calm but firm. “We’re not here for your loot. But if you don’t step aside, you’re going to regret it.”
For a moment, the raiders hesitate. Then the leader snarls, “Have it your way. Boys, take ‘em out!”
The fight begins in a blur of motion. The raiders charge, their weapons glinting in the dim light. Lae’zel meets them head-on, her sword a whirlwind of steel as she cuts through the first wave. Shadowheart hangs back, her hands glowing with radiant energy as she summons a burst of light that sends two raiders stumbling.
You dive into the fray, your makeshift weapon striking true. The raiders are tough, but they’re no match for the three of you. The leader, realizing he’s outmatched, tries to make a break for it, clutching the glowing amulet.
“Oh no, you don’t,” you mutter, sprinting after him. You tackle him to the ground, the amulet slipping from his grasp and skittering across the floor.
He struggles, but you pin him down, your blade at his throat. “Yield,” you say, your voice cold.
He glares up at you, but the fight has gone out of him. “Fine. You win. Just let me go.”
You glance back at Shadowheart and Lae’zel, who have finished off the rest of the raiders. Shadowheart picks up the amulet, her expression thoughtful. “This is no ordinary trinket,” she says. “It’s enchanted. Powerful.”
Lae’zel steps forward, her sword still in hand. “We should take it. It may be useful.”
You nod, releasing the leader and standing. “Get out of here,” you tell him. “And if I see you again, you won’t be so lucky.”
He scrambles to his feet, his bravado gone, and flees into the shadows. The chamber falls silent, save for the sound of your breathing.
Shadowheart examines the amulet more closely. “This could be what we’re looking for. Or at least a clue.”
Lae’zel crosses her arms. “Then let us not waste any more time. We have a cure to find.”
You glance at her, a smirk tugging at your lips. “You know, for someone who’s always in a hurry, you’re pretty good in a fight.”
She raises an eyebrow. “Do not mistake my efficiency for enthusiasm, istik. But… you are not entirely useless yourself.”
Shadowheart rolls her eyes. “If you two are quite finished, we should keep moving. This temple isn’t going to explore itself.”
You laugh, the tension of the fight easing. “Lead the way.”
What do you find inside?
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Baldur's Gate 3: The Illithid War
Will you be a hero or a villain
In a world teetering on the edge of chaos, the mind flayers have launched a devastating invasion, their Nautiloid ships tearing through the skies of Faerûn. At the heart of their conquest lies the Absolute, a mysterious uniting the illithids and their cultists in a bid for total domination. Amidst the chaos, a group of unlikely heroes emerges—each infected with a mind flayer tadpole, each fighting to resist its corrupting influence. As they journey across war-torn lands, they must forge uneasy alliances, uncover ancient secrets, and confront their own darkest fears. The fate of the Forgotten Realms hangs in the balance, and the line between hero and villain grows ever thinner. Will they rise as saviors, or will the Illithid War consume them all?
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- Baldurs gate 3, Shadowheart, Karlach, Minthara, Laezel, Sex, Blowjob, Demon, Druids, Fantasy, Bg3, The absolute, Orcs, Goblins, Dommy mommy, Masterbation, Solo
Updated on May 28, 2025
by Yelawolf
Created on Jan 31, 2025
by Yelawolf
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