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Chapter 3
by TheProletariat
WIS check DC 20 @ disadvantage (add perception)
7-2 “‘Not all who wander are lost,’ but I surely am.”
Hours of spinning endless circles in the Fangwood have lead to nothing but a map marked with crosses where she found nothing. Discouraged, dirty, and hungry she waddled back home in the waning dusk.
+2 Perception
“Right and lost I am”
Havilah Hanusøvska
Bean Wench and Blessed Forager
(BRING YOUR D20!) Havilah, aspiring alchemist and barista Wench, must navigate taking care of her ailing mother, while deciding what to do when her coma sets in. Will she continue working at a tavern job she hates, will she venture into the forest for a cure? Or will she study and hope all will be well. All the while the Rangers fight a losing battle against the Ironfang Legion. What’s a Wench to do? Anxiety and key moments of despair within.
- Tags
- Fantasy, Bondage, pathfinder, pathfinder 1e, DnD, Dungeons and Dragons, Fish, Merfolk, debt, sickness, Stats, adventure, pastoral, cottagecore, darkacademia, Wench, tavern, Alchemy, alchemist, forager, Ranger, nirmathas, molthune, golarion, chernasardo rangers, Ironfang Legion, Ironfang, Ironfang Invasion, Invasion, hobgoblin, Bad end, rough, punish, punishment, magic, witch, 1d20, dice, Gryph, Tentamort, romance, archery, hobbit, halfling, victim, timed, game, gamemode, Proletariat, workingclass, gore, Bear trap, branks, scolds bridle, forest, fangwood, fangwood forest, oak, willow, pine, windy, ginger, saffron, curly hair, curly, waif, Phycomid, Filial piety
Updated on Sep 5, 2024
by TheProletariat
Created on Jul 12, 2024
by TheProletariat
With every decision at the end of a chapter your score changes. Here are your current variables.
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