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Chapter 21
by
StabilizerEmerald
Day 2: Roll knowledge
18. She has a direction now
Suddenly it all clicks into place. Arleth knows what direction she needs to travel. It’s roughly a 4 day’s journey from her current location back to the protection of the Glade. And she’s determined to make it. She’s traveled a little off the path over the course of her first day, but now that she knows she can travel more quickly and more directly.
She decides to set off now to cover as much distance as possible with her second day. As she packs up, she realizes that the day prior has had an effect on her. Sure she’s regained some of her strength and will, but she realizes that a dream while she tranced has affected her body. Her pussy is positively dripping. She shakes her head, trying to distract herself with her mission, but she knows she’ll be **** in an addled state like this.
Encounter
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IMPREGNATAR | ANARCHY
A FREEFORM GAME OF SURVIVAL AND IMPREGNATION
An anarchy variant of IMPREGNATAR. While the original had a set handful of GMs, a canon timeline and balanced encounters, this version does away with balance by allowing anyone to GM any posts, including their own. This is an interactive survival story that's like a combination of D&D, Dark Souls, and Zelda. Your character awakens spawned into the middle of an unfamiliar forest. They have little memory of who they are or how they got there, and all but the faintest of survival assets. Post by post they will explore their surroundings hoping to gain skills, level up, and survive by avoiding any Bad End scenarios with a horrific (and probably kinky) fate. Or, in this case, probably experience as many Bad Ends as possible as they traverse multiple timelines.
Updated on Jan 1, 2025
by StabilizerEmerald
Created on Jul 26, 2021
by SkyDreamer
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