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Chapter 6 by TheLeherengin TheLeherengin

To the Victor Go the Spoils

[Stats]

Experience Gained

Monster XP (Split in half between both Monster Races): 1300

Class XP: 500

(Spirit)Monster Level: 1 (650/1000 EXP)

(Undead)Monster Level: 1 (650/1000 EXP)

Sorcerer Tier: 2 (Level 1: 500/1000 EXP)

Health: 9/30 (10 from the two arrow volleys, 1 from each normal arrow, 2 from each empowered arrow for a total of 5 each volley, lost another 10 from Vox's heal attempt, lost 1 from The Captain's Axe swing)

Mana: 10/15 (lost 5 from the earth bullet)

Skills and Abilities

Mindless Army (Takes focus and about an hour to create one. They last indefinitely however unless destroyed): Create emanations that can take any form, but lack personality or self preservation instincts. Always infused with light.

Potion Creation (Takes several hours, depending on potion type and strength): You can create low-level potions, including low-yield explosives.

Spells

Elemental Bullet (5 MP): You can launch bullets of any element you know magic for. (Fire, Wind, Earth, Water, ****)

Elemental Lance (10 MP): You can launch lances of any element you know magic for. (Fire, Wind, Earth, Water, ****)

Fire Magic

Wind Magic

Earth Magic

Wind Magic

**** Magic

Marking: Seal the powers of a target and **** their obeisance after defeating them. Can only be used on a completely defeated opponent.

Passives

The Doom To Come: All your attacks will always do at least 5% of the damage they would do against a target with 0 defenses, bypassing immunities. Gain a 20% boost to both physical and magical attacks.

Ancient Child: Resistance to light and dark boosted by 500%. Physical Attack and Defense boosted by 150%. Spells Power boosted by 200%

Spooky Calcium: Physical Defense Boosted by 1000%, Spells by 200%, Dark Elemental Magic by 400%. 1000% damage from Light and Fire Spells, healing spells harm instead of heal.

Elemental Affinity-****: Immune to **** Element and spells of the **** Element are boosted by 1000%.

Time Distortion: Can take an extra action.

Hero-Like: Gains a 10% boost to physical attack when fighting Dark aligned creatures, always know the general location of targets.

Protection of the Heavens: Immune to Paralysis, other status effects, Mind Control, Unwilling Transformations and instant **** effects. Boost physical and Magical Defenses by 200%.

Experience Gain: 200% Monster 100% Class

Physical Attack Increase: 170% (180% if opponent is Dark Aligned)

Physical Defense Increase: 1350%

Magical Defense Increase: 200%

Dark Resistance Increase: 500%

Light Resistance Increase: -500%

Fire Resistance Increase: -300%

Spell Power Increase: 420%

Dark Elemental Attack Increase: 400%

**** Elemental Attack Increase: 1000%

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