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Chapter 45 by uthervierdragon uthervierdragon

There is work to be done

Charactersheet

First Officer

{if The Almost Bishop of Anceleisle = 1} The Almost Bishop of Anceleisle {elseif A Heretic = 1} A Heretic {elseif A Conman = 1} A Conman {elseif A Breaker of Bones = 1} A Breaker of Bones {elseif A Licentiate = 1} A Licentiate {elseif An Occultist = 1} An Occultist {elseif A Deserter = 1} A Deserter {elseif A Hero of War = 1} A Hero of War {else} An Enigma {endif} and Captain of the Demeter.

Abilities

Divine Blood: {if Divine Blood = 2} 2 – Some Training {else} 1 – Base {endif}

Cold Iron: {if Cold Iron = 2} 2 – Some Training {else} 1 – Base {endif}

Creeping Shadows: {if Creeping Shadows = 2} 2 – Some Training {else} 1 – Base {endif}

Feysilvered Lenses: {if Feysilvered Lenses = 2} 2 – Some Training {else} 1 – Base {endif}



Menaces


Health: {if Health = 5} 5 – Preternatural (Your Health will dwindle in time) {else} 4 – Perfect Health {endif}

Reputation: {if Reputation = 3} 3 – Sought for the wrong reasons {else} 4 – Ignored {endif}

Sanity: {if Sanity = 1} 1 – THE TERROR {elseif Sanity = 2} 2 – Nightmares {elseif Sanity = 3} 3 – Bad Dreams {else} 4 – Dreamless Sleep {endif}




Your Ship

Hull: {if Hull = 2} 2 – In Dire Need of Repair {else} Talk to the Diligent Shipwright about your Hull {endif}

Crew: {if Crew = 4 } 4 – Fully Crewed {else} You have not yet hired a crew{endif}

{if Utility Variable > 2}

Supplies: {if Supplies = 4} 4 – Fully Stocked {else} 1 – Scraps and Hunger {endif}

Hold: You have room for {@1 Hold} more fardels of cargo

{else}

Supplies: 1 – Scraps and Hunger

Hold: Your hold is empty

{endif}

Cargo: {@0 Water} Fardels of Water; {@0 Food} Fardels of Food; {@0 Liquor} Fardels of assorted Liquor {if Criminal Rumours = 1 }; {@0 Cider} Fardels of Cider {endif}




Resources & Unlocks

Talers: {@69 Talers} Talers

Debts: {if Indebted to the Cerulean Usurer = 1} You owe 220 Talers to the Cerulean Usurer {elseif Indebted to the Cerulean Usurer = 2} You owe 210 Talers to the Cerulean Usurer {elseif Indebted to Unsavoury Personages = 1} You owe 240 Talers to Unsavoury Personages {elseif Indebted to Unsavoury Personages = 2} You owe 250 Talers to Unsavoury Personages {else} You have no outstanding debts {endif}

Wise Words: {@0 Wise Words}

A Secluded Address: {if A Secluded Address = 1}You know of a hidden bookshop on the Saltisle of Northbeachisswamp {else} You do not have this unlock {endif}

Criminal Contacts: {if Criminal Contacts = 2} You have the means to contact a hawker of strange wares on Northbeachisswamp {else} Your criminal contacts do not extend to Northbeachisswamp {endif}

Local Rumours: {if Saltisle Rumours = 2} You have read about the Saltisle, about its dangers and wonders {elseif Saltisle Rumours = 1} You have made inquiries about the Saltisle, about its dangers and wonders {else} You have hazy memories about docking on Northbeachisswamp, but it might be wise to research the Saltisle further {endif}

Navigational Charts: {if Navigational Charts = 2} You have calculated the best possible route {elseif Navigational Charts = 1} You have calculated a rudimentary route {else} You may wish to calculate an advantageous route. {endif}

Influence & Favours


Connected: Greencoats: {if Connected: Greencoats = 1} 1 – Occasionally seen at the Pigskin Drum {else} 0 – Unknown {endif}

Favours: Greencoats: You have {@0 Favour: Greencoats} Favours


Connected: The Navy: {if Connected: The Navy = 1} 1 – A Possible Asset {else} 0 – Unknown {endif}

Favours: The Navy: You have {@0 Favours: The Navy} Favours


Connected: The Starry Eyed: {if Connected: The Starry Eyed = 1} 1 – Occasionally invited {else} 0 – Unknown {endif}

Favours: The Starry Eyed: You have {@0 Favour: The Starry Eyed} Favours

Dreams


Dreams of a Dark Gaol: {if Lead By A Shade, Darkly = 1} You are Lead By A Shade, Darkly {else} You do not dream of the Dark Gaol {endif}

Dreams of **** and Predation: {if Menaced By A Hound of Dreams = 1} You are Menaced By A Hound of Dreams {else} You do not dream of **** or Predation {endif}

Dreams of Faraway Lands: {if Dreaming of Fire and Brass = 1} You are Dreaming of Fire and Brass {else} You do not dream of Faraway Lands {endif}

Dreams of a Forbidden Future: {if Walking the Unfallen Cities = 1} You are Walking the Unfallen Cities {else} You do not dream of a Forbidden Future {endif}

Dreams of Innocence and Experience: {if Visions from a Contrary Prophet = 1} You are suffering Visions from a Contrary Prophet {else} You do not dream of Innocence or Experience {endif}

Tasks and Lateral


Trade and Travel: You are tasked to travel to the Saltisle of Northbeachisswamp and to return with a profit

Port Reports: {if Visiting at Basswood Boulevard = 1} The Landlocked Commodore has requested that you report on the goings-on of the Saltisle and will pay you 30 Taler for doing so {else} You may visit the Landlocked Commodore at his office and receive a task there {endif}

Underground Fighting: {if Bloodsport = 2} You have taken your first step into the world of underground bloodsports. {elseif Bloodsport = 1} You can make some coin fighting in the Crooked Bloodletter’s underground ring. {elseif Cold Iron > 1} You may (soon) start your fighting career by reconnecting with your old life {else} You are not suited to the strain of underground bloodsports. {endif}

Passengers: {if Connected: The Almost Archaeologist = 1} You have taken the Almost Archaeologist as your passenger. She will pay you an additional 100 Taler on her arrival at Northbeachisswamp. {else} You may earn some money by taking on a passenger. {endif}

Your Old Life

{if A Heretic = 1} A Heretic: {if Noble Bonds = 1} You have found followers, and you have shown them the way of Chaste Obedience. They paid their dues in gold. {elseif Carnal Exaltation = 1} You have found followers, and you have shown them the way of Carnal Exaltation. They paid their dues through devotion. {elseif Your Religion = 1} You have renewed your acquaintance with the Priest-In-Rags and together you may (soon) delve deeper into the mysteries of Stars and Sea. {else} You may (soon) return to St. Martha’s and reconnect to your old life – even if you can never return. {endif}

{elseif The Almost Bishop of Anceleisle = 1} The Almost Bishop of Anceleisle: {if Taking Confession = 1} You have – at the Heterodox Hierophant’s urging – heard the confession of a wayward nun at St. Martha. Her spiritual needs did not involve your cock. This time. {elseif Taking Confession > 1} You have – at the Heterodox Hierophant’s urging – heard the confession of wayward nuns at St. Martha. Their needs have not always been purely spiritual. {elseif Your Religion = 1} You have renewed your acquaintance with the Heterodox Hierophant. He asked for absolution – and for help in his sinning. You forgave the former but made no promises concerning the latter. The confessional at St. Martha’s awaits you should you so choose. {else} You may (soon) return to St. Martha’s and reconnect to your old life – even if you can never return. {endif}

{elseif A Conman = 1} A Conman: {if Criminal Contacts = 3} You have agreed to further the Affected Heretrix’ plans, allowing you to retrieve a rare item from Northbeachisswamp. {elseif Criminal Contacts = 2} You have rejected the Affected Heretrix’ offer, but you may investigate her connections on your own. {elseif Criminal Contacts = 1} An old friend has sent word for you to meet her back at Swallow Manor. {elseif Criminal Contacts = 4} The Affected Heretrix convinced you to aid her in her plans. You are tasked with retrieving a rare item from Northbeachisswamp. {else} You may drop in on some Criminal Contacts and reconnect to your old life – even if you can never return. {endif}

{elseif A Breaker of Bones = 1} A Breaker of Bones: {if Criminal Rumours = 1} You have reconnected with the Handsome Bumpkin and his gang. He suggested you try your hand at underground fighting. {else} You may (soon) drop in on some Criminal Contacts and reconnect to your old life – even if you can never return. {endif}

{elseif A Licentiate = 1} A Licentiate: {if Connected: The Dean’s Daughter = 5} You have reconnected – body and soul – with a former lover. And you could (soon) visit her back at her house. {elseif Connected: The Dean’s Daughter = 1} You have reconnected with a former lover. And you could (soon) visit her back at her house. {elseif Connected: The Dean’s Daughter = 0} You have ended all contact with your erstwhile lover. {else} You may (soon) drop in on a special academic contact and reconnect to your old life – even if you can never return. {endif}

{elseif An Occultist = 1} An Occultist: {if Noble Bonds = 1} You have found followers, and you have shown them the way of chaste obedience. They paid their dues in gold. {elseif Carnal Exaltation = 1} You have found followers, and you have shown them the way of carnal exaltation. They paid their dues through devotion. {elseif Strange Scholarship = 1} You have made the acquaintance of the Priest-In-Rags and the Dean’s Daughter. Together you may (soon) delve deeper into the mysteries of Stars and Sea. {else} You may (soon) drop in on a special academic contact and reconnect to your old life – even if you can never return. {endif}

{elseif A Deserter = 1} A Deserter: {if Criminal Rumours = 1} You have reconnected with the Handsome Bumpkin and his gang. He suggested you try your hand at underground fighting. {else} You may (soon) drop in on some Criminal Contacts and reconnect to your old life – even if you can never return. {endif}

{elseif A Hero of War = 1} A Hero of War: {if Connected: The False Fusilier = 10} You found and aided an old friend who had once saved your life. Her soul has not healed, but you may help each other on the long way to recovery. {elseif Connected: The False Fusilier = 6} You found an old friend who had once saved your life and used her body for relief. She may have even enjoyed it. {elseif A Chance Encounter = 1} You found and aided an old friend who had once saved your life. You consider the debt repaid. {else} You may (soon) chance on an old friend and reconnect to your old life – even if you can never return. {endif}

{else} An Enigma: [NOTE: During your stay in Barenhaven especially, a variety of variables are in effect. Story mode is highly recommended.] {endif}

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