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Chapter 8
by Nemo of Utopia
What is her answer?
"Your lordship, you have a bargain."
Comes forth from her lips and you stridently resist the urge to pop up and dance a jig, but then she continues...
"As I have said, if not you, then some other man of position or means will come to call upon me sniffing around my projected inheritance and dowry, so I can see that it is tactically advisable to accept your suit, thus being able to fend off other offers with the excellent reason of our temporary but intense courtship, while you prepare for your traveling to your own home and lands. I am doubtful, at this time, that I will ultimately accept your suit, but I am no stranger to events stranger by far than that would be, so you have my intense interest and scrutiny for approximately the next two weeks. May the odds be in your favor, your lordship, I will expect you to call upon me at 09:00 sharp every day for the two weeks I believe you have left to make your preparations, and at the end of that time I will have made my decision. If I choose to accept, my father and my family will accompany you and I as far as the village of Wolfsford, the ancestral home of our house and its summer residence. There we will be wedded, and journey onwards without them: should you continue to impress me." Miss Chelsea explained at a little length, and you mentally steel yourself for the grueling two weeks to come.
The butler is summoned by a bell and shows you out with Miss Chelsea following close behind, at the door the party stops and you gently lay a soft kiss across her knuckles and then turn to go, noticing a small smile play across her lips out of the corner of your eye. She comes to the door and gently waves you goodbye, by which time your men-at-arms have brought your coach around and you climb up to the seat, but open the window and lean slightly out to continue waving goodbye until she heads back inside, at which point you close the window against the late morning sun and begin to plot.
You've got about ten hours of daylight to kill planning for the next two weeks, where do you go first?
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D&D Dynastic Delving
Welcome to the world of Eva.
You are an adventurer, with longstanding obligations to the Adventurer's Guild of the Queensland of Lore. You are being asked to enter the Labyrinth of Ambuscade, a deadly dungeon from which few return, but those who do come back rich beyond the dreams of kings. Your family has been given exclusive rights to this treasure trove, but it is perilous beyond reckoning, so exploiting it will be the work of generations. Sire or bear children during the downtime segments between 'adventures' to continue the story when your current character dies and invest the gold and gems you bring back in expanding your family's castle built atop the entrance to the Labyrinth to give those children training which gives them the best chances to succeed where 'you' failed. You start out by picking a character from the top list to begin the game as, each time your character 'dies': or at least doesn't come back for about 20 years, there ARE conditions in the story where the current heir can run into and rescue their distant/not-so-distant ancestor(s): their son or daughter starts a new delve into the Labyrinth of Ambuscade, perhaps ending up dead as well or perhaps at last reaching the fabled Glade of the Gloaming where grows the Tree of Immortality whose magical fruit grants eternal life to those who eat it. Not all characters are created equal, in some respects: Female characters, due to the difficulty and risks of having children in those cases and the shier deadliness of the dungeon, start with three daughters to carry on after them, males by contrast do not start with any heirs, they have to create them the old fashioned way. (Inspired by other stories on this site, the Pathfinder Role Playing Game System and the video-game Rogue Legacy.)
Updated on May 6, 2023
by Nemo of Utopia
Created on Aug 5, 2016
by Nemo of Utopia
With every decision at the end of a chapter your score changes. Here are your current variables.
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