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  1. Help! I'm a Teenage Genie!

    On her 18th birthday Jessica Edwards' perfect life is shattered when she discovers that she's really a wish-granting genie! It's a secret she hopes she can keep, but when the ring that controls her falls into the wrong hands she knows her whole world will never be the same again...

  2. Chicken out: The game

    Welcome to chicken out! The game so good we spun it off unchanged!! Based on the concept of Mr_Anderson. This is a game of chicken. The players each take turns rolling a die, their game piece moves accordingly and they draw a card based on the color they land on. The cards contain a text with transformative properties. After reading the card, the player can then choose to either continue or chicken out. Easy, right?

  3. Wild Warping Weed

    Your buddy brought you the new strain he grew recently, but you can't remember anything else but it getting you really horny for him as it hits. The smoke is completely rewriting your history to reflect what you feel in that moment, but who you come out as on the other side will always be random.

  4. The possession book

    You are Max Bryan, and this is your story of the possession book. Write in a name, and you will possess the person. Erase their name, and you'll leave their body. 100% open to writers! Please add!

  5. Battle Of The Sexes

    Battle of the sexes Forged long ago by the forces of chaos their exists 2 twinned curse books. Every so often these artifacts emerge, given to two individuals or groups that want to prove that their sex is superior to the others. The power of these books is immense. Affecting whole towns and cities when used to their full abilities. Each curse twisting and changing reality with it. How the books work: 1. Each evening the person must choose a curse to affect the opposite sex. Curse names can be obvious or cryptic in nature. 2. These affects are cumulative, and will stack on top of each other. 3. The books can affect individuals to large populations. Depending on the story. 4. The books cannot be destroyed or damaged by any means. 5. There are thousands of curses within each book to pick. 6. If no curse is selected then a random one will be applied. And an additional curse will be applied to the party at fault. 7. The books stop only when someone surrenders. 8. The winning party must select up to half the curses placed on the losing party. These curses will become a permanent fixture. 9. The book does not affect anyone under the age of 18.