Dawnbreaker

Dawnbreaker

What Remains

Chapter 1 by Alexleigh Alexleigh

Stats & Updates

Act I Draft Complete

Stats for Act I

27 Segments Deep at its shortest & about 15k words to P A R S E on a single path.

A story that drastically changes with your decisions. Characters S U F F E R and their personality grows, depending on your choices.

Several S E X Y decisions to make, now.

Several P O R N O G R A P H I C decisions to haunt your conscience.

1 apocalyptic event to D E C O M P I L E as you explore the future, we imagined, haunt those we left to deal with it.

No 'canon' or 'correct' path. You will not see everything in one playthrough.

E V E R Y T H I N G
W I L L
B E
F I N E

Currently Working On

Editing Act I

Super secret visual additions

The apocalypse came and went like an unruly child. See that neat pile of bureaucracy over there? Yes. The one which maintains logistics of vital importance.
Trucks, full of food, scurrying cross-country. Freight trains chugging along on rails. Boats... I don't know what boats do, but I bet they're important, too! Anyway, all smashed, broken, trampled, and whatever verb is used when you shoot something with a laser.

Those underpaid, underweight, yet, somehow, overworked factory workers? Dead. Not due to the apocalypse - believe it or not - they died a little before hand. Could have been a plague or it could have been that one robot arm, seemingly a little too sentient, taking .

With logistics gone, there was no more fast-food and no more coffee (Also medicine and other, less important, stuff). And, so, Hipsters, deprived of ethically produced coffee - made with only a smidgeon of local slavery - roamed the streets in a very lazy, un-caffeinated rage. Guess what? They used to be tired and angry, now they're just tired and dead. Not too dead. Just dead enough to serve as a plot hook, at least.

Athletes went unsponsored as Nike's sweatshops had to close due to an increasingly short supply of ' I swear it's not laboured' orphans. No, really, Nike pays their sweat-shop workers almost as well as Nestlé make use of debt to enslave people! Yay, equality!

Like I was saying, things we're looking grim. It looked like humanity was going to be wiped out, once and for all. Not just by one great apocalyptic event, but by several smaller, seemingly insignificant events. Humanity was dying.

It was for the better, really.

Much to the despair of everyone this apocalypse did not have a happy ending. Humanity persevered like the cockroaches your landlord insists he hasn't seen at all and would you get off his back, please!

Anyway, give or take a couple of centuries and we'll be right back to cutting down trees so we can produce paper pamphlets for humanitarians to hand out and for other people to ignore them. In other words: Things will eventually go back to what they once were. A little differently, sure, but mostly the same.

In the world of Dawnbreaker, people live in simple huts of wood, clay, and straw. They till their fields, churn their butter, and recalibrate their scrap-patched robots like every other apocalyptic fantasy out there. Imagine medieval times with occasional smatterings of robots. Alternatively, imagine modern times with medieval logistics. Or don't imagine anything at all, if you feel it's unfair for me to ask you to do my job for me.

On that note. How do you feel about skipping the intro? Maybe you're the suave type to read author notes? I write my thoughts and darkest feelings there. Pretty much anything, so I can avoid the surmounting dread of life.

(If you have already skipped the intro once, I should let you know that we're all out of ranch dressing. Please pick up some on your way home.)

Skip intro?

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