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  1. The Hopper Games

    Two dozen young men and women, summoned by an unknown influence to compete in a high-stakes body-stealing deathmatch. Your chances of victory stand at one-in-twenty four. The only way to get out; is to hop in. (All characters featured in this Story are over the age of 18. Yes, even Sheila.)

  2. The Journey of a Slime

    In a world of magic and monsters, slimes were often used as guinea pigs or training dummies, never considered as anything other than expendable fodder. But an experiment gone wrong might finally be able to change that, and give a slime the opportunity to either take on those who wronged its kind, or explore the world and discover its wonders.