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Chapter 3 by JustAHiddenBoy JustAHiddenBoy

See Your Starting Stats?

See Your Starting Stats

Now as we narrow down your Race, Background, and Class I may tell you to edit these numbers, now I can’t do that for you. I trust you to manage your own fun here so copy and paste this or write this down somewhere, so you have easy access to it and can edit it accordingly. I would also suggest don’t add anything to these numbers till the next time we see this table, as you and your character don’t know each other yet and you’ll get a second chance to change your stats once we’ve brought him to life, so just note down a reminder that you should get a bonus for when we get there. Ok? Ok.


STRENGTH ( ____ ) Save ( ____ )

Athletics ( ____ )


DEXTERATY ( ____ ) Save ( ____ )

Acrobatics ( ____ )

Sleight of Hand ( ____ )

Stealth ( ____ )


CONSTATUTION ( ____ ) Save ( ____ )


INTELAGENCE ( ____ ) Save ( ____ )

Arcana[Magic] ( ____ )

History ( ____ )

Investigation ( ____ )

Nature ( ____ )

Religion ( ____ )


WISDOM ( ____ ) Save ( ____ )

Animal Handling ( ____ )

Insight ( ____ )

Medicine ( ____ )

Perception ( ____ )

Survival ( ____ )


CHARISMA ( ____ ) Save ( ____ )

Deception ( ____ )

Intimidation ( ____ )

Performance ( ____ )

Persuasion ( ____ )


Now you have a soul with some skill and some boons, now let’s find it a body. You are heading to the material plain a land in the centre of the elements and surrounded by the realms that leak ideas and life to bring about a melting pot of conflicting cultures and species. All that to say, your spoiled for choice for a body to inhabit and what race you pick can dictate what life you can lead. I have a small description of each one for you,

--HUMANS—

Humans are akin to cockroaches they worm their way everywhere and always stay. They are true blank cards, can and will probably be everything from a King to a street rat. True Evil to True Boy scout. Perfectly Center.

--ORCS—

Orcs are naturally Tribe and though in the eyes of civilization they are barbaric monsters in practice they are simply not. An Orc is very loyal to their Tribe like a family if one tribe member is hurt the whole tribe is hurt.

--TIEFLINGS—

Tieflings are cruel existences, they are the result of demonic or devilish interference in a bloodline leading to demon/devil like qualities appearing, demon horns and spiky tails. A Tiefling child is a taboo to many, a living proof of your impure bloodline.

--AASIMAR—

Aasimar are Angels born to serve as a messenger for a god, they take on a humanoid form with retractable white wings akin to a large dove. They live to serve their god and stand to gain from them but if their god disowns them they may become fallen.

--ELVES—

The creatures of Magic, Elves see themselves as enlightened bureaucratic scholars of the subject but hypocritically are equally fazed by infighting and land disputes as any other race, from the pompous High Elves to the discarded Drow.

--DWARFS—

Dwarfs are people of the ground, the mine and dig for trinkets and treasure though for very little reason. Dwarfish lives are simple life with simple aspirations. They are known for their small yet stout stature and intricate mines.

--HALFLING—

The Definition of simple Halflings live for the simplicity, kind art, simple farming, good drink. They are the simple folk though don’t underestimate their small stature. They can do incredible things with a bit of county boy grit and bold determination.

--ANTHROPERMORPHIC RACES—

There are many Anthro Races in the material plain and often unless they have carved a real personality are treated with the same stereotypes we would treat our typical cattle. It’s a difficult yet rewording life if you could make it work.

--WARFORGED—

Back in ancient times machines were made by a lost race of people to protect their people. Today these defunct robots are called the WarForged. with modern magics we can bring some back online. Now with no master to serve they are free to find their own purpose in life.

--FAY—

Some creatures are invasive races from the other side of the coin the mirror world known as the Fay Wild. The land of Fairies and Witches and Magics beyond recognition, these creatures tend to have natural magical abilities that rival material users.

You can gain more insight once you have picked but pick wisely as once you have there is no going back, this will be your form in this new land.

What Race do you choose?

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