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Chapter 3
by
Darth_Halford
What do you grab from the wall
Hammer (Fighter) (Nuetral Good)
What to expect: testing the limits of your bravery, and your decency.


Perusing the room gave you chills. It's a veritable armory in here, with more weapons here than you've ever seen. The chance to use any of them would be great, but a chance to make any of these would be even greater. Whoever the smith was who made them all was clearly a master craftsman, someone you would hope to learn from or even become one day. Wherever you are, you hoped the owner was the friendly sort. With no obvious way out, you took the time to study the weapons and armor more carefully.
As you searched through the menagerie, you found the likely source. Dangling by straps and pinned to the wall were two hammers, of varying sizes. The first was considerably larger; the type meant to be a weapon of war. The bludgeoning power behind it would bring about serious pain and injury, even against the heavily armored. The second one, on the other hand, was the sort used by a skilled blacksmith, one such as you. It could still do damage in it's own right mind you, but you knew better than most it would never be intended for such a thing.
You grabbed both hammers from the wall, feeling the difference in the weight and the balance between them. Throwing practice swings with either of them was an interesting sensation, recognizing how different each felt trying to do the others job. You closed your eyes and focused your energy with the warhammer, envisioning what would likely be a killing blow; a strike to the temples of an enemy. The movement was clean and fluid, for all intents and purposes; perfect. As you opened your eyes, you staggered yourself, finding yourself in an altogether different, but thankfully familiar, location.
You were in your workshop, where your day to day life had been repairing the tools of the local citizens of Khoquarag for some years now. The real joy has been fashioning and repairing arms and armor for the adventurers in the city. You've long wished to be one yourself; a gallant hero among the Pathfinder Society, which had a large presence in the city. Unfortunately for you, the Pathfinders don't permit just anyone to join their Halls. One must prove themselves worthy, through a number of different means. You're sure you could be one, if given the chance. Looking over yourself and the workshop, you are content that everything is as should be, and departed, hoping to find a means to relax and recalibrate after your strange experience.
What's next?
Caverns & Taverns
It's Dungeons & Dragons, if your DM was a pervert
It's Dungeons & Dragons, if your DM was a pervert
Updated on Jun 10, 2026
by Darth_Halford
Created on Nov 13, 2019
by Darth_Halford
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