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Chapter 6
by
Wulfblade
What's next?
Persuasion: 6
ROGUE, groaning: Ugh, I should not be allowed to ever roll persuasion checks, I’m not good at those. >Dice clatter< A 7, for a total of 6 with my negative modifier. See! I told you I suck at these!
BARD: Then stop putting yourself in situations where you have to roll them! Let us handle them next time!
DM: A 6, yeah, that’s not gonna do it. You can tell the barmaid’s not going along with it. A little dismissive and skeptical of your intensions, she replies, ”Hah, I'm not leaving my post just to entertain your whims, sweetie. If you've got an answer, share it here.”
What's next?
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Boudoirs and Beholders
Revealing quests in a tantalizing D&D campaign
Follow along as a group of adventurers embark on a unique and risqué Dungeons and Dragons campaign that pushes the boundaries of both their imaginations and their characters. In this tale, the players find themselves delving into a world where mischievous pranks and tantalizing encounters take center stage. As the players delve into a vibrant fantasy realm, they discover that their characters possess a mischievous streak. They use their wits, spells, and clever tactics to engage in playful seductions, cheeky banter, and provocative encounters with non-player characters, using the options available to them to strip the characters they encounter. The narrative mimics a genuine Dungeons and Dragons campaign, with detailed descriptions of magical items, spells, and scenarios that enable the characters to push the boundaries of the game.
Updated on Dec 3, 2025
by Wulfblade
Created on May 24, 2023
by Wulfblade
With every decision at the end of a chapter your game state can change. Here are your current variables.
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