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Chapter 5

What's waiting for you at the barn?

Your other unit, with a dead young deer buck...

You get back to the barn and find your unit of huntresses with a dead deer, a young buck with three points on his antlers, hanging from the hayloft hitch and being crudely dressed with a sharp rock. They have managed to remove the internal organs, which are lying discarded off to one side, without fouling the rest of the meat, but he hide is a write off and the organ meat is just laying on the ground, contaminated.

"My lord, you're injured!" Their leader, the one with hair like your own the color of molten lava and eyes the color of new leaves, exclaims rushing over to you in consternation, and you reply "Yes, and I wish I could see my own sheet to tell how bad it is!" Whereupon a little transparent window appears before your vision!

/===========================================================================================\
Name: Richard Tamarack
Race: Human
Hero Class: Jedi
HP: 15/20 (Bleeding 1/00.01.45, negated by Tourniquet, Clotting in 00:05:32.)
MP: 20/20
XP: 100 (Spend?)
\===========================================================================================/

Curious and hoping there is an ability that will let you heal yourself you click 'spend' and a new transparent screen appears.

/===========================================================================================\
Spend XP?
(Bold Advancement Choices:
Mark ones that are available to be picked, you have enough XP for them.
Italic Advancement Choices:
Mark ones that are not available to be picked, you do not have enough XP for them.

Grayed Out Advancement Choices:

Mark ones that you have already picked which may only be taken once, or have already reached their cap, or have made another choice that negates/invalidates this one.
Click any heading to open list of skills and other advances available.)

Common Advances

Survival Skill Advances

Construction Skill Advances

Science Skill Advances

Command Skill Advances

Jedi Knight Advances

Jedi Counselor Advances

Jedi Agent Advances

Jedi Heretic Advances

Special Advances

\===========================================================================================/

You click Survival Skill Advances, Jedi Knight Advances, and Jedi Counselor Advances hoping that one of them has a skill that you can use to heal yourself such as 'First Aid' or some other kind of healing ability and read them over.

/===========================================================================================\
Spend XP?
(Bold Advancement Choices:
Mark ones that are available to be picked, you have enough XP for them.
Italic Advancement Choices:
Mark ones that are not available to be picked, you do not have enough XP for them.

Grayed Out Advancement Choices:

Mark ones that you have already picked which may only be taken once, or have already reached their cap, or have made another choice that negates/invalidates this one.
Click any heading to open list of skills and other advances available.)

Common Advances

Survival Skill Advances

Butchering & Skinning L.1: Increase your skill with a Butchering & Skinning to level 1. 100 XP
Domestic Arts L.1: Increase your skill with a Cooking, Cleaning, Washing, and Pet Care to level 1. 100 XP
First Aid Skill L.1: Use up a First Aid Kit to heal 1 HP per level of kit times your First Aid Skill on yourself or someone else. 100 XP
Scouting Skill L.1: Increase your skill with Stealth, Observation, and Alertness to level 1. 100 XP
Wilderness Lore L.1: Increase your skill with Gathering, Wild Crafting, Fire Making, and Animal Knowledge to level 1. 100 XP
Apothecary (A): You may compound effective medicines, salves, and poultices from natural materials. These items may be used to treat Sicknesses, wounds, and posons by themselves or assembled into a 'First Aid Kit (Type 2)' or 'Doctors Bag (Primitive)' by a person with the 'Apothecary (B)' Construction Skills Advance. 300XP

Construction Skill Advances

Science Skill Advances

Command Skill Advances

Jedi Knight Advances

Saber Skill L.3: Increase your Saber Skill to Level 3. (This will increase proficiency with equipped weapon: as it works for Rapiers and other Light Fencing Weapons at -1.) 300 XP
Blaster Skill L.1: Increase your skill with a Blaster to level 1. 100 XP
Primitive Sword Skill L.1: Increase your skill with primitive swords such as Long Sword, Short Sword, Bastard Sword, Great Sword, Katana, Wakizashi, Rapier, and Scimitar to level 1. (This will increase proficiency with equipped weapon: as it stacks with the Saber Skill advances you already have when using a Rapier. Also will increase effective Saber Skill by level -2 when using a Light-Saber.) 100 XP
Bow Skill L.1: Increase your skill with a Bow or Crossbow to level 1. 100 XP

Knighthood: You have been accorded the rank of Jedi Knight and may command certain classes of improved troops not available to Padiwan Learners. You also have a chance for your troops to spontaneously spawn with **** Sensitivity up to level 3, making them suitable for promotion to Hero status and able to learn Jedi advances. You may take on a single Padiwan to train into a 'Jedi' Hero/Heroine. 500XP (Prerequisite: Officer of the Law. Opens other Advances such as 'Military Rank', 'Military Training Regimen', and 'Padiwan Trainer'. Already Selected.)

Military Rank L.1: Grants you a rank equivalent to '1st Lieutenant' for your government, in your case: [Error: Government Type Not Selected! Recommended: Communism, Democratic Republic, Constitutional Monarchy, Federation, Shogunate, Empire, or Modern Despotism.], allowing you to command up to 200 troops in battle, an increase of 4 fold over your previous limit of 50. 100XP
Padiwan Trainer L.1: Allows you to take on additional Padiwan, very important for starting an ongoing Jedi Order. With this advance you may train 2 Padiwan Learners at once, turning '**** Sensitives' into 'Jedi' Heroes. 200XP

Jedi Counselor Advances

**** Healing L.1: Heal yourself by suffusing your body with Light Side Energy. Heals 1 HP per (L.# of '**** Sensitive' x L.#) at the cost of 1 MP per HP restored. The rate of healing is 1 per (Second / L.#). It has a cool down of 20 Minutes / (L.# of '**** Sensitive' x L.# [Min 10 seconds]) (Opens Jedi Heretic Advances 'Heal Others' and 'Destroy Disease'.) 100 XP (Click This Skill!)
Precognition L1: Can see and react to events up to 10 seconds in the future. Decreases max MP by 1. 100XP

Ordainment: You are considered an ordained cleric of your region's faith, in your case [Error: Religion Not Selected! Recommended: Non-Denominational Christianity, Fundamentalist Mormonism, Jedi Religion, Wicca, Paganism, 3.5 D&D Standard Pantheon (Must chose patron God/Goddess.), Pathfinder Standard Pantheon (Must chose patron God/Goddess.), Imperial Creed, Taoism, Buddhism, or Custom Religion.] and may officiate at weddings, coming of age ceremonies, temple/church/shrine consecrations, funerals, and swearing in ceremonies for your religion. 500XP (Opens other Advances such as 'Exorcist', 'Religious Rank', and 'Preacher'. Already Selected.)

Chastity: You become more resistant to sexual advances and seduction powers, but must refrain from having Sex. if you engage in any kind of sex act you lose the effects of this power for a full 30 days. 100XP

Jedi Agent Advances

Jedi Heretic Advances

Special Advances

\===========================================================================================/

You click the '**** Healing L.1', the screen disappears, concentrating on your injured leg push 'Light Side Energy' into it. You burn MP like it was nothing but it suddenly stops! ~Right, the cool down.~ You think, but feel a lot better. The punctures in your leg feel like the stick of a needle from drawing blood or injections rather than the agony of a wolf's bite, and a quick check of your sheet shows the time to clot has now been reduced to 00.00.30 and counting down, while the bleed rate has slowed to 1/01.00.00, and still negated by the tourniquet.

All of the women are standing there in awe, but you pass it off as minor. "I'm a Jedi, it's a fairly low level power."

All of a sudden another small window pops into existence briefly, then vanishes again.

/===========================================================================================\

Medal Get: Get Ahead Of Ourselves. (50 XP!)

\===========================================================================================/

Now that you are not in so much pain, you remember something else that needs doing. "Hunting unit, there's a dead wolf back that way." You gesture the way you had come. "Just follow the blood and go retrieve it, but be careful, wolves are pack animals and the others may be lurking about. If you encounter the pack do not engage, withdraw and return, fighting only if they follow. You declare. Then before they can depart ask one more question. "Wait a second! We have food but what about water? Did you encounter a spring or stream while you were out hunting?" You ask, realizing you are thirsty, but they mutely shake their heads. "Damn, we will have to make securing a water source our top priority." You mutter, then state: "Dismissed!" and they head off after the wolf carcass, while the human women stand around looking decorative, kind of like a cadet review.

What does the tutorial tell you to do NOW?

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