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Chapter 26
by fyreant
Do you go in and help Rainbow or order your new teammates to do it?
You go in and encounter the terrifying Queen of Hearts, deal with her and on to meet Bunny herself!!
As you make up your mind and approach Dr. Rainbow and the other captive heroines confidently, you hear some disturbing giggling right out of a horror movie, echoing from the corners of the halls.
Most heroines would stop to look around uncertainly, looking for an ambush. This underground training hall (or sparring room? It's hard to tell with the blast damage having spread in here) isn't that well lit, after all. You, on the other hand, put on speed and sprint. Thanks to your hearing you can tell by the very fact that you CANNOT tell where it's coming from that this is psychic voodoo - the call is coming from inside the house, in other words. Secondly, even though you are hardly an expert on these villains you're pretty sure you've heard which of the Wonderland Warriors has mind powers, and she's the one you least want to meet by a wide, wide margin.
You manage to pick up the **** Dr. Rainbow and heft her over your shoulder, a task made easier not so much by your own prodigious strength as by the featherweight frame the likes of which only someone like her with her truly abstemious all vegan diet can have. As your snooping mission control, Julia, had discovered a few weeks back, there were a number of anecdotes among the criminals and villains of the city which... made mention of how easy Dr. Rainbow was to toss around once disarmed of her wand... but now's not the time to get distracted.
Anticipating an attack, you throw all of your usual subtlety out the window and let out what might prosaically be called a barbaric yawp, amplified to a frequency that would crack grass and blow out eardrums, focused on the far corner of the room where you suspect someone might be lurking. Suddenly the giggles stop. You aren't naive enough to assume that's a good thing.
Sure enough when you turn around to go back for the door leading out - Housewife is super tough, right? She can hang in there a bit longer. And that other chick is barely even injured - suddenly, your train of thought is interrupted. You find a figure standing in your path to the door that makes your heart skip a beat.
Standing a touch shy of five feet tall is a very petite young woman, about on par with Doc. If it weren't for the noticeable curve to her hips and her frilly corseted red-and-black princess costume lacking a bra, exposing modest but immediately noticeable swells and pointy protrusions on either side of the line of red heart symbols running down the middle of her dress, she'd almost look underage. She is wearing a rakishly tilted gold crown with red hearts on the tip of each tine, and her flowing chestnut brown hair and black lace gloves and stockings lend her an air of dignity. By way of contrast, the oversized two-handed sword she's dragging alongside her with a deceptively limp-looking grip is an announcement of menace.
This would be Queen of Hearts, of course. Telepath, illusionist, and world-renowned psychopath. Some supervillains are always going to be worse than others - it's a spectrum ranging from eccentric thrill-seekers who are basically harmless, to flamboyant but principled rogues who just want to steal as much as possible... to the all-too-common lecherous scum who'll do anything and everything that pops into their depraved minds on a whim. Even the latter, though, stops short of being crazy murderers who want to chop your head off. In the case of one of those, like Queen of Hearts (which, as Julia had explained to you when you'd first got to this city, is not to be mistaken with the Red Queen, Red King or the White Queen, all of which the Wonderland Warriors *also* have...), the heroes usually get a lot more serious about stopping them, with all necessary harshness... but a wily or just lucky one goes on to be a figure of dread. Now you know who maimed all of those poor guards.
"Don't te-e-ll m--e," she says in a warbling tone, her mental instability leaking out in awkward, too-long vocal quavers as she hefts the sword up. "A new her-o-innne? Perhaps the one who... inter-FERE-d, in the rampage of my errant vassals the Full House, just as it was about to get ENNN-tert-TAINING? YoUURRR name... I know the perfect name for you... yes... Thunder---HEAD!" She leaps forward.
Enhancing her movements with her psychic prowess rather than the usual type of strength, she lurches forward with a distinctive marionette-like stiffness that looks like it ought to belong to a monster from a surrealist horror movie. Her jerky, unnatural movements make her hard to predict. And clearly, she isn't interested in talking, and wants 'head' from you in a considerably worse way than the already deplorable way more than a few thugs you've dealt with have wanted.
Before you can retreat with Dr. Rainbow, the walls seem to get fuzzy and sprout flowers in psychedelic colors. The scorched concrete hallways dissolve around you into a slowly intensifying phantasmagoria of whimsical knick-knacks. Trying to run away would be pointless...
...so, instead, you go towards her. "Ohh ho ho ho ho ho," she holds a hand up to her mouth as she giggles aristocratically, one-handing the huge sword and winding up with it, "instead of running away you're-"
Normally you don't believe in interrupting villain in the midst of their monologues JUST for the sake of interrupting them. It makes them angry, and oftentimes stops them from revealing important details, and besides, you don't want them to step on your dramatic entrances, either. But all the rules of fair play go out the window with this little bitch. With a ground-shaking grunt of effort you focus your amplifying powers on the high-tech gauntlet you were given like Mort said. A huge dust cloud is thrown up by the impact and, for once, a villain is shut up suddenly not by you muting them, but because you hit them THAT hard. The resulting infrasound detonation (or some such technobabble) sends you pitching backwards too, but Queen of Hearts got the worst of it, and you can see her black skirt fluttering in the dim light as she's launched backwards like a shuttlecock, hitting the far wall with a distant thump. The illusions are gone.
Just as the case with your policy on interrupting banter with sucker punches, you, again, *normally* would have a policy of checking on someone after deploying a new, untested weapon on them. But when you make 'mass terror' a favorite gimmick like the Wonderland Warriors and especially THAT particular Warrior do, there's not a lot you can do to them that could get a superheroine chided. You aren't an expert on her, and you don't know exactly how many decapitations she's actually responsible for, but you're fairly certain it's more than zero, so, end of discussion.
Fortunately, when not transformed, Angry Housewife, though carrying a few extra pounds, isn't all THAT heavy. You're able to quickly drag her and the other girl - you think her name is "Daisy Duke" or something like that - through the door to where your team should be....
...except, you now realize that Q.o. Hearts' mind tricks got you spun around and you went deeper into the basement rather than back towards Snowflake. Hopefully if Weather Balloon has paid so much attention to those labyrinthine air ducts, she can follow you here and bring Snowflake. It's too late to turn back now, so you slam the heavy door shut behind you and lock it, making sure Queen of Hearts can't pursue you.
You gently rub Dr. Rainbow's shoulders and cradle her close to your chest, rubbing your hand on the side of her cheek. She seems to be waking up. She snaps her eyes open and... gives you an odd look. Odd, unfamiliar... you can't quite put your finger on why. Her eyes don't have their usual sparkle. But before you can confer with her your hearing snaps your eyes in another direction in response to an all-too-common sound in your line of work - a mortified female gasp of "No, stop, don't touch me there!" followed by lusty voices laughing. MORE of these degenerate villains?
Sighing, you pull Rainbow to her feet and turn, hands on your hips. "Why is it that the evil masterminds who are most notorious for disregarding their henchmen's safety always have so damn many of the-"
Your initial presumption proves wrong, however. You are now in a much smaller room than the one you came from - a security station right outside of a turbolift elevator or some similar device you aren't familiar with. There are two muscular figures surrounding a voluptuous, scantily clad woman being held down over a table... but the two aggressors are, supposedly, superheroes themselves.
One of them you only kinda recognize - he's a tall, sorta nerdy looking guy wearing a simple leotard covered with twinkling star constellations who you've seen training in the Zone of Danger, one of the many new C-ranks struggling to make it. He pays you no mind, focusing on holding the lady's arms and keeping her head quite alarmingly close to his very thinly covered crotch.
Standing at the other side of the table is a figure in a full body-suit who you at first presumed to be a guy, but, on second glance, is a stocky young woman, your age or even younger, with very short hair and a domino mask - all of her costume is glowing lurid purple, and from a ring on her outstretched finger, four elongated arms of some kind of solid purple energy are simultaneously holding their prisoner's legs wide apart and rhythmically spanking her ass, drawing yelps and cries for mercy. From the sound you can tell that she is definitely spanking hard enough to bruise.
The one on the table seems to be another villainous henchwoman - and, like many of the female Wonderlanders seems to have been chosen partly for her looks. She has a beautiful, delicate face with her short chalk-white hair appearing rather frazzled at the moment as she's **** to bend down over the table. And as for her body... well, like more than a few heroes and villainesses it's more than enough to make most people stop and stare even if there's no crime or disaster going on, complete with "wow I hope she's got some kind of super-strength because breasts that big look like a one way ticket to chronic back-pain". The prominence of her chest is only enhanced by her purple playboy-bunny style leotard, which seems designed to push them up and flatter them as much as possible. Her bottom and shapely thighs peek out enticingly from within fishnet stockings, and her ensemble is completed by a white leather waistcoat with coattails and an immensely oversized pocketwatch on a chain around her waist.
"Mood Ring, is that you? And uhh....?"
"Starstuff." the guy doesn't look away from the woman's head he's forcing up against his clothed (For the moment) crotch long enough to acknowledge you. You sigh and fold your arms over your new bright-yellow leotard-with-short-shorts outfit.
"Yeah, there were three heroines in peril in that room right over there. I don't know what this is supposed to be but I think it can wait, we're supposed to be evacuating... with all due respect, I mean."
"There's no time for that!" Mood Ring's usual somewhat shy, calm voice is a frantic, breathy gasp. "This naughty babe is just about to crack and give up everything... but we're going to have to be VERY persuasive. Even more than I can do myself while fully attuned to the libidinal spectrum."
"To the...?" you ask quizzically. Well, Mood Ring seems to be in one of her, erm, moods. You haven't interacted much with her so far but considering how Green Streak, Petite Mort, Raven Woman and last but CERTAINLY NOT least Beast-beatuy rolled over any and all objections you ever gave them you suspect she isn't going to listen.
"So you're going to go on spanking that henchgirl while more goons and giant robots and God knows what else could be closing in on us?"
"This tele-elevator leads straight to..." For a moment, you see Mood Ring's jumpsuit fluctuate, the color shifting towards silver, but then it goes back to purple and glows brighter. "No time for that! If you don't want to help give it to this Bunny here with everything we've got, then stay there and watch the door for more intruders!"
The energy hands start dragging the bottoms of the bunnygirl's leotard to the side, exposing her, and begin tearing a hole at crotch level in her fishnet stockings. Several more pseudopods, rather than being 'hands', are a bit more like... tentacles. And, following along with her lead (and perhaps affected by proximity? Or just... y'know. Being a typical piggish guy) Starstuff has tugged his banana hammock to the side to reveal what he smugly introduces as his 'power rod' with a lecherous chuckle.
You sigh. "Not my fault if most of the bad guys get away because you want to violate the League rules, and some poor villainess, for the umpteenth time... Sorry, bunnygirl, if it was just Stardust I'd slap some sense into him, but I guess Mood Ring is being strongly affected by how you chose to dress up, there. Sorry if that sounds like victim-blaming, but you signed on with the wrong employers if you wanted to keep your dignity."
"No, you must unhand me!" The bunnygirl says in a shrill, somewhat nasally voice which sounds odd coming from her tall, curvy figure. "I'm late, the plan is going to... there's more at stake than just.." but she doesn't get to say much more before one of the energy hands slithers up over her heaving chest and up her neck, squeezing her cheeks between its fingers and making her squeal as the first set of energy fingers started flicking over both of her now-exposed 'entrances'.
You are pretty resigned to just stand here and watch. Dr. Rainbow is being oddly silent but she is gripping your arm... harder and tighter than usual, in fact. It's worrying you a little - she must be very stressed from all the carnage. But you must admit that the sight is a bit erotic, even if it's deplorable ethically... you have a hard time tearing your gaze away.
Do any heroes (or villains) intercede before this helpless villainess gets violated?
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Perils of a Novice Superheroine
A generic superheroing setting drenched with sex and scandal
Acropolis City, the center of super-human and caped crusader activity in this particular world - with its own dizzying highs and lows, high-tech skylines and slums standing in stark, four-color contrast, it provided everything that a costumed megalomaniac or masked vigilante could ask for. In fact, as is usually the case where colorful masked characters are the norm, it has become something of an institution by this point. But although the mere existence of costumed heroes and villains no longer shocks people, these people - who, by their very nature, thrive on attention - keep finding new ways to stand out from the crowd and attract the eye. This last goal tends to get a lot of emphasis in the most simple, sexualized way possible. For reasons that the world's most brilliant scientists have yet to explain, latent super-abilities seem to manifest more often in women than men by a ratio of 3 to 1 or more. This is true even when the superpower isn't "natural"; paranormal artifacts fall into their hands, esoteric martial arts schools never seem to have a male heir, the technological prototypes they test always seem to be the ones that are most easily used or abused for good and evil. Unfortunately, the glory days of the past where citizens were happy to see any old masked do-gooder show up are over - in recent years, Acropolis City has established a ranking system of heroes where those who get high marks from the citizens and resolve incidents are rewarded with corporate sponsorships and (most coveted of all) seats at the prestigious League of Propriety. Those who intimidate the populace, cause excessive collateral damage, or simply don't excite anyone, garnering low rankings, get 'asked' to move to less prestigious cities. Few superheroes want to get stuck battling clans of villainous hillbillies and corrupt small-town sheriffs for the rest of their careers, so they're always eager to please the influential citizens of Acropolis City (judges, eminent scientists, first responders, and of course the all-important reporters). On the other side of the law, a similar dynamic predominates; only the most glamorous and charismatic costumed ne'er-do-wells can make it in this town. And so, the novice superheroines just learning the ways of battling for justice and order, without any team to back them up, always end up patrolling the skeeviest, most undesirable slums of the city and taking on the most thankless rescues. As if that weren't bad enough, most of them feel obliged to dress in ways that get more outlandish and revealing with every passing year while they fight the good fight and/or feed their craving for attention, depending on how you see the 'cape life'. As if that weren't troublesome enough, the superhuman mutations that make so many of these heroes' careers possible also result in greatly increased sexual sensitivity, particularly in females. The adventures and misadventures that these spandex-clad lady crusaders get into are often too hot to print for the kind of comics that their young admirers would read. Messy mistakes will be made, but you don't want to disappoint your readers, do you? So let the League know what kind of superheroine you are, your chosen name, powers, and appearance, and they'll send you out on your first patrols. Good luck.
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Updated on Jun 15, 2025
by micdan282
Created on Nov 30, 2016
by fyreant
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