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Chapter 5 by Trom1806 Trom1806

So what's your choice?

You decide not to take risks. You need to leave this crypt as quickly as possible.

You think: “I need to get out of this disgusting place as quickly as possible! I don't care if my stuff stays here! If I spend time searching for armor, I may encounter unforeseen dangers. This is clearly unacceptable."

You are **** to be content with what you were able to find on the corpses of the two persons you recently killed.

Your gaze lingers on several sarcophagi that stand in the dark room of the crypt. These sarcophagi fill you with a growing sense of unease. Your consciousness experiences an ever-increasing sense of hopelessness and fear at the thought that beneath this room there are underground levels of the crypt, in which even more terrifying threats may be hidden.

So you run out of this disgusting crypt up the stone stairs. You are trying to leave this place as soon as possible.

What do you see?

Dark night sky over the forest. Dense crowns of trees that slightly rustle their leaves due to gusts of cool night wind. The gloomy ruins of an old fortress, inside which a tragic event happened to you, which predetermined your future “life”. More precisely, the word “life” now sounds like a very inappropriate term in relation to your existence.

Your vision can now easily distinguish objects in the darkness of the night. You can see even the smallest details, despite the darkness: the tail of a squirrel running scared along an oak branch; a thrush's nest, which is located near the trunk of an ash tree at a height of about 10 meters; grass, which is crushed in such a way as if someone walked on it about 4 hours ago (probably these are the traces of those two human commoners).

You think: “At least I was able to find at least a minimum of useful things. The clothes of a commoner, primitive weapons... As cruel as it sounds, I have to admit the obvious fact: I was lucky that two of these unfortunate commoners found this crypt.”

As you move into the forest, you internally shudder from unpleasant memories. The dying screams of these humans commoners. Horror in their frightened eyes. Your sharp fangs that pierce pliable human flesh. The taste of blood, which gives your undead body energy, vigor and strength.

The last memory has a particularly strong impact on your mind.

The taste of blood. Blood. You drank blood. And you were pleased to do it.

Despite your remorse and disgust at your own terrible actions, you cannot completely banish from your mind the thoughts of the human blood you drank.

You killed two innocent persons. Because of you, the bodies of these humans have become lifeless and bloodless corpses. You are guilty of this.

You are a vile undead monster.

You try to strain your will to push depressing thoughts to the periphery of consciousness. To some extent you succeed.

You are moving quickly in a southerly direction. The branches of the bushes cling to your worn gray peasant cloth shirt. The thorns from some plants sometimes get caught on your old dark greenish cloak with a hood or on your brown cloth trousers.

You ponder what awaits you: “Not far to the south lies the border of the Sacred Kingdom of Orlania and the small human Kingdom of Morthem. I'll cross that border. It will be easier for me to hide in the kingdom of Morthem; it is a sparsely populated wooded area. There I can hide from possible persecution. After all, what happened to me and a group of mercenaries in the ruins of the fortress can cause consequences. I don’t even want to imagine what will happen if representatives of the Order of Implacable Justice find me.”

When you think about possible pursuit, you instinctively reach for your weapon. Previously, you would have felt the hilt of your sword. But now you only have two slightly rusty iron knives on your belt. And behind your back you have a short wooden bow and a quiver with a couple of dozen arrows with iron tips.

The lack of steel plate armor and shield is unusual for you. You feel ****. But for now you have no other options: you have to be content with what you have now.

You run through the forest for many hours. Previously, you would not have been able to run for so long. But the changes in your body have significantly increased your endurance. The lack of fatigue is probably also due to the fact that you took "food".

At the thought of what is now “food” for you, you shudder.

As you moved, you had to carefully avoid several border patrols. When one of the patrols got too close, you climbed a tall tree and waited for the humans to pass by. Thus, you managed to cross the border of the two kingdoms unnoticed.

Your movement south continued throughout the night. The closer dawn approached, the more nervous you became. You began to frantically look for shelter in which you could wait out the day. After all, day is the time when the rays of the sun cover the surface of the earth.

The lights of a sun. Your mortal enemy.

The mental image of your vampire tormentor being hit by a ray of sunlight fills you with a mixture of disgust and fear. A charred, stinking, disgusting mass of bones and ash. This is what that vampire turned into due to contact with the rays of the sun.

Now the sun's rays can do the same to your body.

Therefore, you urgently need to find shelter from the sun's rays.

You use your heightened vision to find something useful.

Ten minutes later you notice in the predawn darkness the silhouette of some deep hole. The entrance is hidden among the bushes. It looks like some kind of animal's lair. Your heightened sense of smell allows you to understand that, judging by the smells, this lair has been abandoned for a long time.

You climb inside this animal lair. The passage inside is about a meter high. You have to climb inside, down on all fours. Inside the animal's lair there is a space approximately equal to an area of seven meters long and four meters wide. You see old gnawed bones, fragments of some kind of skull. These are probably the remains of a female deer. This means that this animal den belonged to some kind of forest predator (like a bear, a pack of wolves or something similar).

Before the rays of the sun begin to appear, you climb into the farthest corner of the animal’s lair. This place is dark. This place is as far away from the entrance as possible. You lie down on the dirty ground. Your pale skin gets slightly dirty. You don't feel the cold that a normal human would feel because he's lying on the ground.

Dawn is approaching.

It is not clear exactly how this happens, but you feel it with your senses even before the first rays of the sun illuminate this forest.

Dawn.

This word is now a sign of mortal danger for you.

You are glad that you managed to find at least some place to sleep safely.

After a while you fall asleep.

What will happen next to you?

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