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Chapter 5 by android1966 android1966

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You begin to explore.

You are not certain how long you huddle by the tank in a state of shock, it may be minutes or even hours in your distressed and confused state. Eventually though you begin to regain your wits and assess your situation. Vault Tec must be brought to account for what they have done. It seems very strange that nobody has come to attend to you, you would have expected such a bizarre experiment to be closely monitered. You must of course find some way out of this vault so you can contact the authorities and have the Vault Tec employees responsible arrested. Finding some clothing would also be beneficial. On that subject you have become aware that you are not entirely naked, around your slim neck is a collar of some sort. Although you cannot see it you explore it with your fingers, it is around an inch thick and twice that wide. It seems to be laminated metal with rings fitted on the front and sides, it seems securely lock in place.

Quietly you approach the door and put your ear to it. You hear nothing, but since it is thick metal unless there was a huge amount of noise on the other side it is unlikely you would. Bracing yourself to make a run for it if the need arises you press the control beside the door. The sliding door opens with a loud hiss. Your preparation for flight proves to be unnecessary, there is nobody in the room on the other side. At least nobody living.

This room is somewhat larger than the room with the tanks. It has one other door opposite the one you have just opened. Everything inside is covered in a thick layer of dust. Large metal desks, a pair of wheeled hospital beds and some lockers have been piled up to form a barricade facing the far door. Slumped behind the barricade is an articulated skeleton wearing the remains of a white lab coat and clutching a handgun in it's fleshless fingers. On one arm of the skeleton you recognise a device known as a Pipboy, you have read about them in magazine articles about Vault Tec.

Your military training kicks in and without hesitation you quickly relieve the skeleton of the pistol. It is a standard 10mm, you note one round missing from the chamber. The spent round lies upon the floor and the large exit hole in the back of the skeleton's skull is clear evidence of it's use. Feeling more confident with the loaded weapon in your hand you complete your search of the room.

On the skeleton you find a box of 10mm ammunition and three holodisks. Most of the desks and lockers contain nothing but junk; pencils, clipboards and suchlike which you have no use for. The last locker though has a small medical box and some items of clothing, although hardly of the type you expected. Made of supple ballistic weave lined black leather there is a corset, thigh high heeled boots and shoulder length gloves. In the medical box you find two stimpaks and a pack of mentats.

What's next?

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