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Chapter 9 by Aradnor Aradnor

Do you stay to enjoy the show?

Yes, Clémence enters and you decide to watch

You exhale deeply for a brief moment as a shadow approaches the entrance, its large, menacing outline splayed across the far wall. Several wobbling heads turn eastwards to the opening passageway, as if suddenly awoken to the nearby presence. You hurriedly attune your seeing stone so that the sound filters through into your master room. A harsh, metallic rings echoes around you noisily. It sounds like someone is marching an iron-shod army down the corridor, but the sole silhouette cast by the haunting light of the labyrinth is not joined by any fellows. You begin to wonder if you were mistaken. For all you know, you could just be about to witness one of your other minions march into the graveyard in order to claim a putrid snack. There’s not much food down there, after all.

When the ominous figure crosses the threshold of the chamber, however, you are surprised to recognise the petite frame of Clémence, encased in her signature armour and making an almost indescribable racket as she traipses in unconcernedly. As she steps into the great cemetery, numerous hidden torches burst all of a sudden into glinting life, bathing the area in an unnatural, sickly green glow. The warrior’s face takes on an unnerving malachite hue as she stops momentarily and observes the horde before her. The undead, agitated now and filling the room with the unpleasant, gurgling sounds of their desiccated throats, turn painfully to meet her. A bubbling roar resonates throughout the graveyard as decomposing tongues cackle against broken teeth. Then, with a seeming coordination that belays their bestial appearance, the zombies lurch forwards as one. Those nearest drag their lumbering bodies with them as fast as they can, those behind stumbling haphazardly in their footsteps; they hope to overwhelm the shieldmaiden with their numbers.

Clémence raises her shield confidently, clasping her deadly hammer in her right hand as she locks herself in place in a defensive stance. Still on the edge of the graveyard proper, she stands on a lone outcrop of loose rocks that gives her a height advantage over her foes and there she waits as the first pair of undead shamble at her, arms outstretched. With a sudden, brutal swipe, the leftmost one collapses, a giant hole gaping through its torso, the bones underneath crushed into a fine dust. The one on the right fares little better as Clémence advances two paces to meet it. Lunging carelessly at its potential prey, the creature instead smashes itself against the solid surface of the warrior’s shield and falls to the ground, where a quick jab shatters its head into a thousand tiny fragments. Essentially impervious to bladed weapons, the undead do not last long against the blunt **** of Clémence’s hammer.

The other few corpses lumbering about quickly meet the same grisly fate. The third is almost torn in two when Clémence rakes the spiked end of her weapon down its torso before knocking off its malformed skull with the flat side. The fourth, fifth and sixth reach the maiden simultaneously and for a while **** her to yield ground. As they trade blows, however, it is the warrior who gradually wears down her opponents, not the other way around. Easily avoiding the laboured strikes of the undead, or otherwise absorbing them on her stern buckler, Clémence pokes and jabs with gusto, causing hefty chunks of flesh to fall away from the decrepit bodies of her assailants; eventually all that is left is several piles of vile gore as the weakened frames, devoid of muscle, collapse under their own weight. The final zombie is so frail that Clémence doesn’t even wait for him to shuffle the length of the chamber to meet her. Instead, walking purposefully towards the exit, she swipes viciously at its legs in passing, obliterating both tissue and bone. As she makes her way out, she leaves six now fully deceased undead behind her, as well as one miserable survivor reduced to nothing more than a crawling torso.

Quite the show then after all, but not exactly what you’d been hoping for. Unperturbed by the loss of such abhorrent, mindless animals, though, you nonchalantly wave your hand across the cold stone before you. A short while later, new monsters come into focus, and this time they seem worthier of your attention.

Which new beasts appear in the darkness this time?

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