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Chapter 31
by
TheArchitect
How to get over to that /5 door?
With more walking.
Swimming through the pool with added weight looked like a suicidal plan, so she just passed the maze again without further adventures (a sudden orgasm after trying to learn a new walking technique does not count as one) and opened the door into the white hall of The White Mall. She oversaw its vastness and said:
“I didn’t miss you at all.”
The girl followed the snaps and found the key inside a locker behind a pair of heavy boots in shape of a perfect cube.
“It is time for moving into a new home for your pretty feet.”
Una pushed one of the homes out of the locker. It fell from only two feet, but smashed the ceramic tile into ruin.
“Perhaps it’s not.”
The key to her current boots went into the hat, and off she went, her neck straight, looking forward, as if still having the collar where it was before and not on her leg.
She marched up the corridor and placed a brief glance on the door to the left. “4/10” — said the screen.
“This one’s for the hopeless.”
Is Una hopeless?
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The White Mall
Don't lock away your sanity
You wake up in a place that requires you to put on locking clothes to advance. Can you overcome its influence and escape?
Updated on Jan 31, 2024
by TheArchitect
Created on Apr 11, 2021
by TheArchitect
With every decision at the end of a chapter your game state can change. Here are your current variables.
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