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Chapter 4 by AeylinFaith AeylinFaith

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Trader Level 1

*Temporary is lost once depleted.

Normal items 3 coins.
*Special* items 5 coins.
{{Legendary}} 10 coins.

  1. Waterskin (+1 stamina on consumption)
  2. A throwing dagger (1 time use extra attack. 1d6 *penetration damage) So you can attack +throw dagger.
  3. Spices (Consume to gain a *temporary +1)
  4. Herbs (Consume to gain *temporary +2 Health)
  5. *Mana crystal* (consume to restore all mana or gain +1 mana permanently)
  6. *Pastry* Consume to recover full health and stamina and mana.
  7. {{Flask of replenishing}} Recover any depleted stat by 1/? - (1/1 charge gain back on level up!)
  8. Armour piece +1
  9. Minor stamina flask (2/2 consumable. Recover 2 stamina).
  10. *Breastplate* (+4 armour -1 Dex when equipped)
  11. {{Knowledge Crystal}} Consume to gain +2 core stats and +1 Skill stat points.
  12. Prepped meal (replenish +6 health and +2 mana)
  13. Nothing...
  14. *Shield* +5 to block rolls.
  15. *Weapon 2d6 (+2 *Penetration ignores 2 armour)*
  16. Armour piece +1
  17. Trapped rat (Distract your opponent for 1 attack, then it flees.)
  18. Spell tome [Use to cast cantrip: Firebolt 1d6 (ignore armour) / Icebolt 1d6 ice (undodgeable)] (No mana cost)
  19. *Choose another special item to display*
  20. {{The staff of Elderwood}} Can always cast cantrip: Roots *Cripple enemy: *crippled rolls d6 before a dodge: On 1,3,5 it fails to dodge.

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