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Chapter 2
by
invitropervert
Who finds the game?
Three adult carnival workers
"Tired of the droll of adulthood, but too grown for those kiddie carnivals? Here at Cotton-Candy Hottie's Horn-ival, you're exactly who we're looking for! Come on down to experience thrilling arcade games, salacious clown stripshows, and enough prizes at the Prize Counter to keep you coming back, and packing cum, for eons - if you have the tickets for it, that is! Come meet us over at 55 Westworth Street, on-"
...said the TV control station, just before it was shut off for the night.
As the Assistant Resource Manager, Sarah Trudeau's job is to buy what the Horn-ival needs and have it delivered to its premises. Today, the Prize Counter nearly ran out of prizes, and Sarah happened upon a little store called Spells-R-Us on her way to work. Ordinarily, she would just pass it by, but she noticed a board game on the shelf that she could have sworn said "Emu Pass" on the box. And so, the accursed item found itself infiltrating the walls of the Horn-ival, carried in a boner clown duffel bag.
That same day, Joe King from the Quality Control department called Sarah into his office to ask about the game.
Mike Truck, known professionally as Plappie the Clown, decided to take his lunch break in the balcony above the QC office, and hearing this conversation he decided to take a look at it as well.
"First of all, I can't find anything about this online. Where did you even get this?!"
"Spells-R-Us. It's a little shop I found on my way here. I just thought this might look interesting enough to garner a lot of tickets."
"Alright. I think it's missing a bunch of pages from the instructions manual, and again, I couldn't find one online."
"Did you check under the weird plastic holder thing?"
"No, Mike. There IS no weird plastic holder thing. In fact, this thing looks like it was made before plastic was even invented."
"I'm sure it's just a marketing gimmick. Old things are spooky, after all."
"Either way, we're still going to have to slap that awful "Flaccid!" sticker on this thing."
All three employees took a moment to cringe at the visual of the clown with erectile dysfunction that plagued and discounted so many prizes before; a moment broken by Mike, who said:
"Hey, wait, maybe the rules are on a card! That's where they are in my Grandma's deck of Crazy Eights cards, so I think it's worth a shot."
"Yeah, probably."
And so, Mike took a card from the deck and looked at it, planning to check them all, but once he took his first card, the rest of the deck started to stick together and the attached figurines jumped to the starting point of the box.
The card read itself aloud, saying:
"Oh me, oh my, oh, what a fright..."
What's the rest of the rhyme?
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The Game of Transformation
A game that will change your life
Carved from the earth many centuries ago by men gifted with powers from the gods, a mystical board game promises to transform anyone who plays it, each turn transforming the players more and more until they are unrecognizable, all with the promise of one perfect wish, granted to the winner.
Updated on Jan 5, 2026
by Keeyoah
Created on Oct 13, 2024
by Keeyoah
You can customize this story. Simply enter the following details about the main characters.
With every decision at the end of a chapter your game state can change. Here are your current variables.
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