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Chapter 20 by Drakonis Drakonis

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The oh so fabled Coast

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Emery’s boots clicked softly against the cobbled streets as she moved through the crowded marketplace.
The city had never felt so alive—merchants called out from their stalls, selling everything from fresh produce to finely crafted weapons, and the air was thick with the scent of spices, roasted meats, and exotic fruits.

It was hard to believe that this city had once been quieter, more provincial.
But ever since the fall of the Demon King nine years ago, the streets had transformed, bustling with travelers and adventurers from every corner of the world.

She paused at a stall that caught her eye—its table covered with an array of beautifully crafted leather goods.
Belts, pouches, and packs were spread out in neat rows, their rich brown and black tones gleaming under the sunlight.
Her hand hovered over a sturdy leather belt, the edges carefully stitched, its buckle shaped like a coiled serpent.

The vendor, a stocky woman with calloused hands, nodded approvingly as Emeryn picked it up. “
That one’s made from the finest northern hides. Strong enough to last through the toughest journeys, but flexible enough to keep you moving.”

Emery tested the belt’s weight and ran her fingers over the soft, durable leather.
Her old belt had served her well, but after months of hard travel, it was fraying badly.
“I’ll take it,” she said, handing over a few silver coins. As the vendor wrapped the belt, Emeryn glanced around the market, taking in the steady hum of activity.

The city had become a hub of trade and adventure, its economy flourishing in the wake of the Demon King’s defeat.
While the war had never reached these lands, the peace that followed had brought prosperity, drawing adventurers eager for work in an new World.
And she was one of them now—though her battles were more lame than fighting great evils.

With the new belt fastened securely around her waist, Emeryn moved toward the next stall, her eyes locking onto a table filled with gleaming blades.
The blacksmith behind the table was a broad-shouldered man with soot-stained hands and a face worn by years of work at the forge.
His wares were finely crafted—swords, daggers, and even a few ornate axes.

One Blade, in particular, caught her attention. The blade was sleek and polished to a mirror-like finish, with a hilt wrapped in deep blue leather.
Emery reached out, testing its balance in her hand.
The weight was perfect—light enough for quick strikes, yet sturdy enough to withstand heavy use.

“You’ve got a good eye,” the blacksmith said, his voice gravelly from the forge’s smoke. “
That one’s is made from a Dwarwen friend of mine.

The leather important from the farms of Dermakolpos and the metal was forged in the great Dwarwen Mines
It’ll stay sharp through dozens of fights without needing a whetstone.”

She raised an eyebrow, intrigued. A blade like this was an investment, but it could mean the difference between life and **** in the heat of battle. “How much?”

“Seven Gold,” he replied, folding his arms across his broad chest.

Emery hesitated, her fingers brushing the Blades smooth hilt.
It was tempting, but she wasn’t sure she wanted to spend that much just yet. “

I’ll think about it,” she said, placing the blade back down and offering the blacksmith a nod before moving on.

The next stop was one of her most important—a stall stocked with travel provisions.
The merchant, a wiry man with sharp eyes, had spread out an array of dried meats, hardtack, cheeses, and other essentials for adventurers preparing to leave the city.

“Provisions for a long journey?” he asked as Emeryn approached, his voice quick and practiced.

“Something that’ll keep me going for a few weeks,” she replied, scanning the offerings.
Her eyes landed on a bundle of dried venison, smoked to a dark, rich color. She reached for it, the smell of the meat tempting her. “How much?”

“Five silver for the whole bundle,” the merchant answered, already packing the venison in a small cloth bag.
“And if you’re heading into the wilds, I’d recommend some of this,” he added, gesturing to a stack of tough, dry hardtack. “Not much for taste, but it’ll last you a good long while.”

Emeryn picked up a few pieces, feeling their hardness between her fingers.
They’d keep her going when fresh food wasn’t an option, though she wasn’t looking forward to eating them. She nodded, adding them to her pile. “That’ll do.”

As the merchant packed her provisions, Emery’s mind wandered.
The market around her was teeming with life—adventurers haggling over gear, merchants shouting to draw in customers, and the smells of spices and roasted meats mingling in the warm air.
It was hard to believe that when she was a child, these streets were much quieter and simpler.

The merchant handed her the packed provisions, and she slipped them into her satchel.
Her bag was heavier now, filled with everything she’d need for the road ahead.


Emery stepped through the heavy wooden doors of the Wandering Star Guild, the familiar scent of leather, steel, and parchment enveloping her as she entered.
The guild was a bustling hub of activity, filled with adventurers from all walks of life.

Some gathered around tables, animatedly sharing tales of their latest exploits, while others inspected detailed maps or restocked supplies for their next journey.
The vibrant chatter mixed with the clinking of mugs and the crackling of the nearby hearth, created a warm, lively atmosphere that felt both comforting and invigorating.

Making her way to the quest board, Emery scanned the wide array of missions pinned to it.
Her party had been idle for a few days now, and she knew the rest of the team—Selena and Feyra—were growing restless.
They were all eager for a new adventure, and it was up to her to find something worth their time.

Her eyes moved over the various postings: escort missions, simple beast hunts, and deliveries—none of it seemed fitting for their skill level.
But then, one quest stood out, its edges frayed and marked in bold red ink, as if to warn of its difficulty.

Minotaur Extermination – Frontier Settlement Plea for Aid.

Emery’s fingers grazed over the parchment as she read the details.
Her stomach twisted at the thought of Minotaurs—huge, hulking beasts with brute strength and violent instincts.

The settlements on the frontier were always the first to call for help when things went wrong, constantly besieged by wild creatures and monsters.
The Minotaurs, known to inhabit labyrinthine dungeons, were more than mere beasts;
they were intelligent, ruthless predators capable of laying deadly traps and using their size to overwhelm even the most experienced fighters.

Still, the idea of leaving this challenge for another group didn’t sit right with Emery.
This was the kind of quest that tested a team’s mettle, and deep down, she knew they were capable of seeing it through.

But the risks couldn’t be ignored—stories of adventurers, especially women, who were captured by the Minotaurs were common enough to make her pause.
Being dragged into a Labyrinth and enslavement was a fate worse than **** for many.
The labyrinths these creatures called home were also treacherous, filled with hidden dangers, and it was easy to become disoriented within their twisting corridors.

She clenched her jaw, pushing the fear aside. Her team had fought their way through worse, and they’d do it again.

Taking a deep breath, she tore the quest from the board and made her way to the reception desk.
The guild’s receptionist, a woman with short-cropped hair and a no-nonsense attitude, looked up as Emery approached.

“Minotaur, huh?” the receptionist said, glancing down at the red-inked quest. “You and your girls ready for that kind of heat?”

Emery placed the parchment on the counter, her expression steady, though her mind was already racing with preparations.
“We’ve handled worse,” she replied confidently, though the weight of the task was unmistakable.

The receptionist raised an eyebrow. “I’ve heard that before. Most of the time, people don’t come back with that attitude.
Especially when adventuring in the Wild regions.” She leaned back slightly, arms crossed, studying Emery’s reaction.

Emery felt a chill run down her spine but held her ground. “We’ve trained for this. We know the risks.”

“Do you?” The receptionist leaned forward, her voice lowering as if sharing a secret.
“Isgrid thought she knew the risks too. She went on a quest similar to this one, and she’s been missing for years.”

Emery’s heart sank at the mention of Isgrid.

The stories of the lone adventurer, a promising talent who had ventured too far into the frontier without her party, loomed large in the guild’s history.
The wilderness had claimed her, and no one had seen her since.

“I know the story,” Emery said, trying to keep her voice steady. “Isgrid was brave but reckless. She didn’t have a solid team with her.”

The receptionist nodded, a serious look on her face.
“She went into the Wild alone, thinking she could take them on. Those parts of the World are deceptive.

Emery nodded, feeling the weight of the receptionist's words. “Thanks. We’ll be careful.”
She took the sealed quest and tucked it into her satchel, her thoughts swirling with the potential dangers ahead.

As she turned to leave, the receptionist called after her. “You know the wilderness can be unpredictable. Be smart out there, and keep your eyes open. Trust your instincts.”

Emery stepped out into the sunlit streets, the warmth of the day contrasting sharply with the chill of the conversation she had just left.
The road ahead would be long, and the battle with the Minotaurs brutal.

But together, they could subjugate it.

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