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Chapter 9
by
Shl33
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The Road of Fur and Fog
Staltz pressed onward through the endless twilight of the Pale Forest’s outer reaches, never pausing long enough for the world to catch him. Rabbits fell in droves (a running battle here, a battle hare there), their corpses yielding another dozen pelts. A pair of skeletal deer provided raw venison that steamed faintly in the cold air, and a lone shadow-wolf lunged from the underbrush only to contribute one pristine blue-black pelt before dissolving into smoke.
After nearly an hour of steady travel in the same bearing Don had taken, Staltz finally leaned against a gnarled bonewood trunk and exhaled a theatrical sigh.
“Would it kill the devs to give us a proper map skill?”
A soft chime answered him.
A translucent map pane unfolded in his vision: hand-drawn parchment style, edges curling with faint necromantic mist. It revealed only what he had personally explored: the towering spires of Nocturne Veil, the distant manor that had once been “home,” the clearing with Don’s now-abandoned forge, the mine entrance, and a long, meandering line tracing his exact path—including every detour taken to **** local wildlife.
Staltz reached out and reverse-pinched with phalanges the way one would on a smartphone. The view obediently zoomed out. Vast swathes of grey fog-of-war remained, with no labels, no icons, no convenient “You Are Here” star.
“Of course,” he muttered. “Classic fog-of-war system. Probably have to discover or buy the rest.”
He committed the direction to memory and pressed on.
Twenty minutes later the sounds of combat reached him: steel on claw, shouted commands, the roar of a very angry bear. Through the trees he spotted four players—all undead—engaged with a massive black bear wreathed in necrotic mist. A heavily armored skeleton tank held the front with a tower shield the size of a barn door. A rogue-class skeleton darted in and out with twin daggers. At range, a zombie archer loosed bone arrows while a robed zombie hurled spheres of violet fire.
Their coordination was competent, almost professional. Staltz felt a twinge of temptation (kill-stealing was, after all, a time-honored tradition in full-loot zones), but caution won. He shimmied up a skeletal oak and waited, motionless, twenty feet above the forest floor.
The fight ended with triumphant shouts and the bear collapsing into a mountain of loot code. Quest-complete notifications flashed above their heads in golden text. They gathered their drops, laughed about upgrade materials, and marched off toward Nocturne Veil without ever noticing the masked skeleton watching from the canopy.
Only when their chatter faded did Staltz drop lightly to the ground and resume his original heading.
Hours later the trees thinned, revealing a modest frontier town: Dreadhollow. Lanterns of blue witch-fire hung from posts; the guards were merely Level 25 skeletons in dented mail who waved him through without comment.
Dreadhollow boasted exactly what he needed: a leatherworker. For a handful of silver and every pelt in his inventory, the NPC craftsman produced a serviceable set of armor:
Blue Wolf Pelt Vest (Uncommon)
Rabbit Fur Pants
Rabbit Fur Boots
Rabbit Fur Gloves
Rabbit Fur Belt
Equipping the three rabbit-fur pieces triggered a soft chime:
[Rabbit’s Luck Set (3/5): +6% movement speed in forested areas, +4 Luck]
Finally, for a few coppers more, he purchased rolls of undyed cloth wrappings. Methodically he bound every exposed bone until only his masked face and hands remained visible—now indistinguishable from any other traveling outcast.
At the general store he acquired a “Western Marches Chart” for six silver. The moment it entered his inventory, his personal map blossomed with new detail: roads, rivers, and—crucially—the location of Vyr’Kalthor far to the northwest, a major living city built atop ancient crypts. A thin red line traced the optimal route from his current position, winding through two more undead territories before crossing into neutral lands.
Staltz studied the path, adjusted his mask, and stepped back onto the road. Somewhere beneath Vyr’Kalthor, in tunnels most players would never find, Don waited—free for the first time in centuries.
And somewhere behind him, alarm bells in Nocturne Veil had only just begun to spread word of a shattered binding cuff and a missing master smith.
The hunt was on.
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