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Chapter 14 by GamermanZendrelax GamermanZendrelax

What subtype?

The New Boss

Back inside your home, you lay you gambeson down flat, to dry.

With a wave of your hand, to bring up your character sheet.

Level 5 Sidhe Squire

Fey, Microboss, Noble, Explicit

Experience to Level Up: 500

Attributes:

Strength: 18; Dexterity: 25; Endurance: 19

Charisma: 36 +1; Manipulation: 25; Appearance: 33

Perception: 26; Intelligence: 27 +0; Wits: 23

Skills:

Athleticism 25

Dodge 17

Lore 10

Melee 25

Presence 27 +1

Occult 19

Ride 10

Stealth 12

Crafting (Ethereal) 5

Feats:

Wisdom of the Ages

Bend Beneath Iron

Fabled Truth

A Bargain, Made

A Name, Spoken

Invite: You can invite other creatures to take up residence in your lair as mooks. Doing so successfully grants you experience, and you will gain a small amount of all the experience your mooks gain. Having sleeping quarters, food, and water already available will increase your chances of a successful invite.

Micro-Boss: When you are defeated in battle, lose accumulated experience to your next level rather than all gained experience. Spend Fame on unique bonuses to your lair, your mooks, and yourself.

Spells Known:

Lesser Glamor

You’re almost overcome with laughter again. You had thought that you could build upon your claimed land to create something that would last between your deaths, but this is unprecedented. As far as you knew, only Heroes retained their levels upon ****, but now that was yours as well.

It’s actually not something you’ve heard of bosses doing. Was this another change of the update, or is it because you were able to take a Claimant Crystal from a player?

A new use for Fame presented an interesting conundrum. Your [Fabled Truth] feat gave you a bonus to Presence and Charisma based on your Fame, but now it’s also a resource you can spend on personal advancement. That is something which will require some deliberation.

On that note, you’ve managed to amass some. You can guess why, but you open the Fame Tab to investigate.

Fame: 20

Recent Activity:

Successfully Bargained With a Hero +20 (Expanded)

Acquired a Precious Item +10

Helped a Hero +5

Revealed a Secret (x2) +5

Word is Spreading… +2

You didn’t have a name -1

You didn’t have a lair -1

Not bad for a single deal. “Word is Spreading” is frustratingly vague. You’ve encountered it before, and are reasonably certain it means the Heroes mentioned your encounter to somebody else, and, well, word is spreading about you. Spreading slowly, going by the low number.

Sharing secrets is a decent way to amass Fame quickly, but you don’t generally use it for that—once they’re out in the open, they aren’t exactly secrets anymore, and their use can diminish somewhat. You aren’t entirely sure what both of the secrets you had revealed were, and that bothers you. One was definitely that the crow was Idgrod’s familiar, but you can't figure out the second, since everything else you shared had been vague. Your best guess was the location of her lair—you didn’t know precisely where it was, but your instructions had been to “go where the stench is most foul,” which you considered sound when dealing with a hag. Perhaps that was enough.

And you certainly won’t have to worry about the last two points any more.

Beneath this short list are the options available to you to spend your Fame on.

Evolve Form: 500 Fame, must be at least level 10

Fey Liegelord 0/10 (Racial Ability): 10 Fame

While you are loath to spend your Fame—and give up the bonus that comes with it, even as small as it is—it doesn’t take long to settle on it as the best course. There is, after all, only one option which is truly available—even if, apparently, you wouldn’t know what precisely it did until you take it.

Fey Liegelord 1/10 (Racial Ability): 20 Fame

Your inner glory has started to sway the local monster population to your banner. Each day, there is a small chance that local creatures will spontaneously convert to your side and ask to join you. You may also receive gifts from monsters seeking to stave off your wrath or gain your favor.

The price doubled. Damn it to the bottom of the Pits.

In any case, the thought that you could amass a following without exerting any extra effort is an appealing thought. But it left you with only ten Fame—not enough to purchase anything, and not enough for a bonus. That, however, could change with time.

You quickly switch back over to your main character sheet. The chances of successfully Inviting another creature to join you go up with certain factors, perhaps they’ll also help with passive recruitment? They’ll be useful, regardless.

Between the stream outside, and the spring which had been recognized as a “natural feature,” you had water covered. Food is a bigger problem; you still have some blackberries in your inventory from earlier, but that was barely even a full dinner, let alone enough to cover someone else. And a single, barren room hardly constituted living quarters.

Unfortunately, there’s no tab for your lair on your character sheet, and you can’t summon one like you do with your character sheet. Your new lair isn’t large, so you take some time to inspect the walls, but find nothing but rough-hewn stone. Frustration building, you lash out, striking one of the walls.

Building Location Detected

Available Resources:

15x Stone, 3x Worn Blankets, 1x Inscribed Archfey Sarcophagus, Sealed

Available Actions:

Remodel Alankor_Fey_Barrow_12.7_Location_1 into Lair Entranceway for 10x Stone, 2x Ore (Any)

Warning! This is the required first step to unlock many of the features of the Keeps and Settlements 1.0.0.0.0.2 Update!

Predictably, selecting the remodel option only gets you an error message.

Error!

Missing Resources: 2x Ore (Any)

You need ore to build up your lair. You don’t want to use iron—but that also presents a problem, because iron is cheap, relative to a lot of other metals. But iron burns you, and you would dive into the Pits before you made your home into a place that hurt you. You aren’t welcome in Thaeldir’s Crossing, so your best bet on that front is the local goblin village—they maintain some trade relations with other monster settlements further inland.

But that would have to wait for tomorrow. The sunlight streaming through the entrance to your lair is growing dimmer. You eat your meager dinner of berries, and wash it down with water from the stream outside. You figure out how to pull your blankets from your new lair’s inventory, and wrap yourself in them to stave off the cold. It doesn’t take long for you to fall asleep.

What Does the New Day Bring?

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