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Chapter 4 by JackSimth JackSimth

Who's yours?

The Hero Maker Ring

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The Hero Maker Ring goes by whatever name he finds convenient at the time… because he is thousands of years old, and nobody alive knows how to pronounce the name he was given by his parents anyway. Physically, his body - or his anchor, as he calls it - is a platinum ring shaped like a dragon.

The anchor is functionally invulnerable: Nobody has found a way to actually hurt the HMR yet. However, anyone who tries, he attempts to fool into thinking they succeeded, by way of teleporting away to find a new host.

He considers himself an artificer: He enchants and empowers objects to do the work for him. He is quite good at it. Give him time and a host to use, and he can arrange for almost any effect you’d like, by enchanting some wearable object into a thing that can do the effect when powered.

However: He needs a host to work. Without one, he is a little chunk of indestructible metal shaped like a dragon. Mobile, but not strong, and incapable of most magic. That said: There are a few effects he has enchanted directly into his anchor:

Find Host: The HMR can activate this effect at any time. It is a very powerful teleportive effect that always leaves him in a place where he will soon be picked up and worn by a suitable host. He doesn't cast it lightly, however, as there's no controlling exactly where or when he'll show up. He might arrive in England in 956 BC or Alpha Centauri in 3926 AD.

Revive Host: This he uses a lot more often, in part because it's automatic. If a host wearing the HMR dies, they revive seven hundred seventy-seven seconds later (three seconds shy of thirteen minutes) in the exact physical condition they were when they first donned the ring (including whatever they were carrying and wearing at the time) with full memory and skill as of when they died. Can be an issue with ID after a time, however: Picture an eighty year old man in 2026 suddenly being his twenty year old self from 1966… but still in 2026… carrying ID and cash from 1966).

While worn, he can add or remove sensation, use the host's senses, and possess the host. While possessing a host, he can make enchanted items (which requires someone with the skill to power) and do anything the host could do. He prefers to only do this to communicate with his host or with the explicit consent of his host… but he doesn't strictly need this, which makes stealing him for his power rather ineffective.

His general modus operandi is to find someone, power them up with something they'll like, slowly work them up to the point where they can run the magic gear on their own, and have them hand him off to another host to make another hero(ine). In the meantime, he coaches them based on what has (and hasn't) worked for others in the past (or ‘past’, because time is a bit of a bugaboo around him sometimes).

He's not a bad guy. He has a zest for life and wants to live forever… but he's not going to steal someone's life. He certainly could… but it's not what he wants. He's content to just ride along while they're awake, and use their sleep cycle to party, eat good food, exercise his talents (also exercise or ‘exercise’ in his host's body).

What's next?

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