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Chapter 17 by JackSimth JackSimth

What's the plan?

Stealth

We settle on a stealth build. Yes, it's not entirely reliable, but we pick up a Gray Cloak. Just a “Budget” model, but the point isn't the level of sensors it can fool up close… but the matter that no sensors can see through it at all from enough distance. We of course also pair that with very long range sensors, using expensive materials to boost the range further and the biggest engines we can fit in the frame. Most of the time we'll need to move slowly to keep the stealth field up, but if anyone does see through it, the plan is ‘run’. We do keep some shields, and even one real weapon… but we trade out the turret mounted High Explosive Missile Launcher as part of a deal to get everything else we want… which includes a Training Interface Module specifically for Gregory: He'll be able to invest his Solar Mote - his semi-magical weapon - into the ship, the energy from that creating a new weapon in any available mount… which now includes the turret. He's going to be the only one who can use the silly thing, but he's a gunner anyway: That's no big deal.

Despite having UPBs to spend, nobody seems interested in changing the ration arrangements… including me: Man it feels good to have my own harem. Even if they are ugly, heavily muscled men with perfect abs, amazingly firm biceps and…. stupid hormones.

I do spend much of my reward money, including having Bob sell off the armor and cestus battleglove from my stolen gear for more UPBs. I only get twenty credits for the sale, but they were useless to me. Basically, I don't need much actual equipment (my spells are better than any weapons I could get, my Charisma is high enough that any armor I could buy would make me easier to hit, and spells cover basically all of the utility items I could afford anyway). My Astral Suit substitutes for clothing, but I do keep the pistol, survival knife, and personal comm unit: Everyone walks around armed at all times so NOT carrying a weapon is considered weird… and without the suit radio, I need the real one. Using it in the void will be annoying… but it's essentially a smartphone, and they have keypads... but I still consider how to handle it long and hard.

The actual gear we get for me?

I build a Mark 1 Mindink Circlet. It's a hybrid item (incorporating both magic and technology) that I wear on my head. It lets me think at anyone within thirty feet with whom I share a language, allowing silent communication both ways: I figure that will be handy in battle. I also get Frank to install a Charge Palm in my hand: It's a little implant that generates four battery charges a day, and can store up to ten… but that's not why I want it. I want it because it permits transferring charges back and forth from devices, which will go well with the Create Ammunition spell to make small batteries: Unlimited power for any devices I have. Likewise, we solve the radio problem by way of setting me up with a Technopathy Node in my throat: It lets me su vocalize commands and direct them at machines designed to receive signals... like a com unit. The last item on my list is the most important for my actual build: A Paramour's Prism.

It's the single cheapest magic item in Starfinder. It costs all of three credits, and all it does is keep little pictures of people that can be changed out and only seen with the use of starlight. What the item does, of itself, is not actually relevant. The point is that it's a magic necklace that won't arouse any suspicion at all, can be kept under my clothes, will hurt exactly nobody, and can't be used for escaping lockup or anything, so everyone will ignore it… which makes it the perfect vessel into which I invest my Heirloom Mythic path abilities, and that makes it quite useful indeed.

Specifically: Eternal Bond so nobody can use it if they steal it… but mostly as the requirement for the next. Soul Safe, because it's another ‘come back from the dead' option, and also lets me negate incoming **** effects and negative levels, which is nice. Flexible Bond, because that lets me tag my tier in other people to have full use of the thing… which (thanks to Mythic Paragon) is eleven people (or at least, creatures)... and thanks to Soul Safe, means said eleven creatures will automatically return to life a day after they're killed (and yes, I silently tag Bob, Feank, and Gregory). Metamagician so I can spend my unlimited Mythic surges in place of normal metamagic costs. Perfect Surge so I can use the item's surge on any roll of a d20 (all skills checks, attack rolls, gunnery checks, or whatever) and another two points on saving throws besides. Returning (twice) so I can retrieve it from anywhere except across the boundary of The Drift. Undetectable so that - once I have Invisibility available - I can have perfect stealth when I want it. Rejuvenating so I can spend Mythic to remove conditions and for healing (only myself, but still…). Finally, Everlasting so I don't need to keep drinking my own milk (that hormone bath worries me).

Of course, I'm not alone in upgrading. Bob hands me some UPBs and has me build him a Basic Iridishell (lots of gleaming metal plates that lock together and are reminiscent of am insect's shell), a Utility Molecular Borer (it's actually a mining tool, but works fine as a heavy weapon), and a Tactical Pike (it's a pointy bit of metal at the end of a long pole). Frank buys Gregory's discarded Freebooter Armor for twice what Gregory would have gotten for it (which is twenty percent of what it would cost to make... he has me fit it for him), and has me build a static arc pistol (it discharges miniature lightning bolts at people), and gets a little help installing a Wyrmling Dragon Gland (it gives him a small area attack he can use occasionally, breathing out a cone of acid, like a dragon). He keeps his sword cane. Gregory only bothers with armor, purchasing (not from me, he entrusts funds to Bob for the actual purchase) an entry-level set of Camping Gear (it's a set of overlapping flexible plates), and has me craft a Taun Crystal for him to augment his stellar mote (it's a little crystal he can insert into his mote that adds a little electricity to every shot).

And of course, whenever I don't have anything better to do, I make UPBs… between Divine Providence, my surge die, Toolkit (which gets me a nice little two point tool bonus), Tap Inner Beauty (a two point insight bonus), Karmic Blessing (turns it into a class skill, a three point bonus), and Crafter's Fortune (a five point Luck bonus), I'm making a hundred ten a week. Sure, several of the spells I'm using have short durations, but they're all at-will and take just a fraction of a second to renew.

And when it's time to go, Frank has a new contract for us….

What's the contract?

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