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Chapter 2

What's the first thing you do?

Some Background (For Writers)

While I, Simon_Silver, Editor, second Major Contributor to the tale, and if JingleJester, AKA 'JJ', AKA 'The Joker Bell', does not return in about 3 months time from the 28th of July 2015, the new owner of the story, (Which I actually hope he does since I have several stories of my own I would like to work on and could never really feel justified taking credit for this story since the base idea was not my own.) am the gatekeeper of this stories content at the moment I do not have the privilege of editing this story's contribution guidelines, and as such I felt I needed to create this thread to establish my own set of guidelines and background for the story, which so long as JJ remains missing will be the ones I will use to determine if a new thread get's added to the tale or rejected.

Contribution Guidelines

For new writers who want to poke a toe into the story without writing a thread, here are JingleJester's submission Guidelines:

Guidelines
Pretty much anything goes, as this is my first story and I wanted to keep things simple. I notice that in some stories, chapters in in such a way that when people add new links to the story they can't/don't always fit with what was written.

It's kind of a personal pet peeve of mine, so please avoid if you can. Thank you.

Expanded Guidlines
What follows are MY guidelines for submitting new threads, they are different from The Joker Bell's and I will enforce them in his absence.

1: No !
To elaborate on that point: when a man or woman in the tale says 'No.' what they must be treated as meaning is "HELL NO! Never in a million years! Not if the survival of all sapient life in the Omniverse depended on it!" and the protagonist or other character MUST respect that subtext. That said, 'faint heart never won fair maid', and an aggressive opening, like grabbing a woman's bare ass, IF well received or the person is properly contrite if rejected, is fine.

2: Use Basic English Spelling And Grammar.
As JJ said in his contribution guidelines, "Pretty much anything goes", (With the exception being .) but If I cannot make sense of what you have written I will not approve it. I am not some kind of totalitarian dictator or stuck up English professor, but I do expect you to have run your submission through a spell checker and proof read it for glaring grammar mistakes.

3: P.O.V., Tense, and Gender/Species.
The Point of View for this story is 2nd person: use terms like "You", "You're", "You'll", and "Your".
The Tense of the story should be Present, 'You Walk' instead of 'You Walked', 'She takes a sip' instead of 'She took as sip', and so forth.
The baseline Gender/Species used in the story for the protagonist is Male/Human, unless he somehow changes gender or species he should be written with standard human male attributes and sex organs.

4: Genre.
The Genre of the story is "Inter-Dimensional Modern-Fantasy", which requires some explaining...
This genre is composed of 3 main parts: 'Inter-Dimensional', 'Modern', and 'Fantasy': we will go from hardest to explain to easiest.
'Modern' in this context means that most of the content in terms of technology should be things that would not be especially out of place in a 'modern' hotel setting unless required by the narrative: such as the 'auto tender' in the bar scene for example of something that the narrative required for a more advanced item. This means things like TV instead of 'Tri-D' holograms, swimming pools instead of floating bubbles of zero-G water, corded phones in the rooms instead of voice activated truly 'hands free' coms systems, wight systems in the gym instead of gravity enhanced training spheres, and so on.
'Fantasy' refers to the fact that the world both uses magic and has many 'fantasy' races present: you could run into Gnomes, Elves, Naga, Golems, Slime Beings, Ogres, Oni, and more. The magic system in this world is that of standard GURPS, because that is the way true magic really works according to the experts on the subject I have talked to: you start with learning how to sense an element or class of object such as 'water', 'metal', or 'fuel' and gradually work up to being able to influence, then control, and finally conjure it.
'Inter-Dimensional' is the easiest to explain: it means that 'anything goes', because Malawagwa is a nexus of multiple dimensions! You should not feel restricted in your writing to the guidelines above in this section: they are just that, guidelines: if your story calls for the protagonist to learn a different kind of magic or gain access to higher technology items go for it.

5: The "(JJ's Cut)" Threads.
Until and unless I or someone else become the new owner of the story, any thread marked as " (JJ's Cut) " is not to have any threads added to it or be edited by anyone were there to be other editors: These threads are reserved for JingleJester to finish as he/she intended, and no threads building off of them will be approved.
That said: people are not only allowed but ENCOURAGED to create threads of the same name with the (JJ's Cut) identifier replaced by ([Your Username's Initials]'s Cut) and with correctly related content as per JJ's own guidelines and mine above, so that others can continue the 'stalled' portions of the story.

Background

The following important pieces of background have been established for the story:

Hotel Areas

The Malawagwa Lounge
This is one of the hotel's bar and lounges, it plays light jazz and other 'easy listening' music from various worlds and serves drinks for water/carbon based sentient beings. The head bartender is a male Hersati, which look kind of like giant 'humanoid' iguanas, and is mute, but has a cybernetic transceiver in his brain that allows him to cut into the speakers to issue commands to break up fights, or to call security over the intercoms, and has a very expressive mode of gesture, pantomime and 'glance oration': most of the time if there is a fight brewing he just comes over and LOOKS at the belligerent parties and it breaks up before it even starts.

The GYM
The Malawagwa is rightly famed for it's workout accommodations, allowing creatures of ALL body-types to achieve a fulfilling workout. They have weight machines, free-weights, treadmills, three 'jogging tracks' and a handful of other types of accommodations allowing good exercise for the guests such as punching bags and robot M.M.A. cage fighting trainers.

The Malawagwa Spa
A full service spa for all manner of Water/Carbon Based sapient species this part of the hotel is located in the first layer of basements, directly above the kitchens and then housekeeping. It plays harp and similar 'celestial' music and features hot-tubs, saunas, freezers, ice baths, massage parlors, mud baths of every description from volcanic fumarole pots, to artificial tidal flats, to the sacred 'slip pools' of the Naga 'Order of the Hairy Potters'.

Pools
The Malawagwa has no less than 40,000 pools of various sizes, shapes, and purposes, catering to almost any taste and type of sapient water/carbon based lifeforms. Everything from heated and indoor, to water parks with giant slides, to 'natural' cavern grottoes in the 'deep levels' and more besides, coming in every level of salinity, alkalinity, acidity, or lack of same on all counts one could reasonably ask for. Most rooms look out on one of the smaller and more mundane pools which the guests in those wings are welcome to avail themselves of. Swimming is a popular pastime at Malawagwa, and there are areas where guests can do it 'au natural' and even engage in 'aquatic' sexual encounters: all clearly marked with the 'facial' registration polymorphic signage which lets any sapient read the signs in their own language.

Gift Shops'
(Note: this area has not actually been added to the threads of the story yet, I put it here so that others can use it if they feel the need, but I will be the one starting this String.)
The Malawagwa offers gift shops with Malawagwa Resort themed merchandise for every type of sapient, all at reasonable prices: finding the gift shop which caters to your body type is easy: all the shops are Stably-Para-Physically-Co-Terminus: which means that they all exist in the same place but slightly dimensionally out of sync with each other so when you go to the gift shop from any main lobby you will end up in the one that matches your general body type, chemical structure, and culture. In addition to the merchandise one would expect from such stores, mugs, snow/ash globes, packaged snacks, T-shirts, 'stuffed animals', watches, glass ornaments/paperweights, 'earrings', and such there is much more in The Malawagwa's Gift Shop! Live non-sapient animals from other dimensions with compatible biology to take home as Pets (Always spayed/neutered/gelded and completely bio-contaminant free* to prevent invasive species and plagues, ONE visit from the Prime Mover Dimensional Contamination Officer was ENOUGH thanks! *[Due to this requirement some restrictions of available selection may apply...]), the same with exotic house plants, toys and games undreamed of in your home dimension (Requires legally binding 'non replication/non-derivative' 'Do Not Compete' agreement.), a full line of Malawagwa apparel and accessories, pants, shirts, handbags, shoes, suits, you name it: and for the well heeled and discriminating shopper manuals on one technical/magical innovation no longer under patent according to the Prime Mover Patent Office which could be replicated by your dimension and world of origin which it does not yet possess! (Limit one per party per visit to Malawagwa: must sign trans-dimensionally binding contract to use the discovery responsibly, give credit to the original discoverer [if known], and responsibly release the discovery into the public domain or equivalent for your world. No inventions with known direct and immediate weapon applications will be available in this way.)

No further threads should be added to this segment of the tale except by it's author.

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