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Chapter 3
by TheArchitect
Jen's first action
She inspects the door.
{If Insanity = 15}The door was still there and still locked.{else}The door was average-sized, covered by wood but steel-reinforced. Upon her approach, a scanner that was concealed in the door's upper frame checked her from head to toes. The red numbers on the screen refreshed, but their message remained the same.{endif}
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{If Insanity = 15}The more Jen looked at the door, the more she wanted it to open immediately. However, this was not going to happen at the snap of her fingers.{else}Jen turned the smooth wooden door knob with her hand nervously, but after a half-turn it became clear that the door was locked by an electronic lock, and she needed one more of something to pass.
There was no use in pushing the door, so it was time to do something else.{endif}
{if Window checked = true}"I gotta search the room for the key."{else}"Maybe the window won't be so stubborn on keeping me in."{endif}
What next?
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The White Mall
Don't lock away your sanity
You wake up in a place that requires you to put on locking clothes to advance. Can you overcome its influence and escape?
Updated on Jan 31, 2024
by TheArchitect
Created on Apr 11, 2021
by TheArchitect
With every decision at the end of a chapter your score changes. Here are your current variables.
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