Chapter 16
by Nemo of Utopia
Onward!
Round 2: FIGHT!
When the gong was sounded for the start of Round 2, Pimlul was prepared. With a few arcane gestures and words she created a big puddle of grease around Dame Wendy's rock, which caused the adventurer to slip and hit her head when she tried to charge Pimlul again. However, she couldn't controll the magic properly, and her hands were briefly engulfed in flames, leaving them blistered. With the adventurer on the ground the others sensed their moment and moved to attack!
Kurvannug first rushed to attack Dame Wendy; and delivered a mighty blow to her leg with the crude warhammer she was wielding. The smote left a huge bruise on Dame Wendy's calf but didn't break the bone. Dame Wendy howled in pain but had enough presence of mind to try to slash one of Kurvannug's ropes with her sword, but instead only managed to put a small cut into Kurvannug's own calf.
Last, Gomlech rushed in, trying to chop off Dame Wendy's head with his axe. However, Dame Wendy was too canny for him and roled away. Thus, instead of being decapitated, Gomlech only wounded her left shoulder with his axe...
The gong sounded again.
"Each combatant has struck a blow! Round two is ended! All combatants are to return to their rocks and await Round Three!"
The string was pulled on the second of the ten bags of sand.
Dame Wendy was looking in bad shape: limping, dazed, and with her left arm hanging limp, the fight was almost a foregone conclusion now, but though she was in agony and unsteady on her feet, she decided that she would go down swinging, instead of being butchered like a sheep...
Questions To Answer This Time:
(None Of The Questions On This Chapter Are Multiple Choice.)
1: Who is injured in round 3?
1a: Kurvannug
1b: Pimlul
1c: Gomlech
1d: Dame Wendy Files
(This will be a fatality.)
1e: Everyone
(Again, this will end the match.)
1f: No-one
2: Are Any Ropes Cut In Round Three?
2a: No.
2b: Yes, One.
2c: Yes, Two At Once.
3: If/When Dame Wendy Finally Dies, What Blessing Does The Group Receive?
3a: Increased Vitality: Everyone who receives the blessing gains extra HP.
3b: Increased Power: Everyone who receives the blessing gains bonus Attack Power as appropriate for their class.
3c: Protection: Everyone who receives the blessing gains bonus Defense Points as appropriate for their class.
3d: Special Ability: Everyone who receives the blessing gains extra spell(s) or combat technique(s) as appropriate for their class.
3f: Plenty: The Tribe gains increased ability to find food and tend animals for the duration of the blessing.
Everyone Please Remember To Vote!
Onward!
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[Orcs And Outposts] (Multi-Quest: Storytellers Welcome!)
Play As One Of The Classic 'Monster' Races From D&D In A World Where It's Humans & Their Allies Who Are Evil.
It is a generic Fantasy world, with one major difference: humans and the other classic protagonist races are evil, decadent, and corrupt, while the classic 'monsters' are noble and virtuous. You take on the role of one of those 'monsters' while they try to overcome the alliance of the 'Civilized' Races and free the world from their oppression.
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Updated on Nov 28, 2017
by Nemo of Utopia
Created on Mar 21, 2017
by Nemo of Utopia
With every decision at the end of a chapter your score changes. Here are your current variables.
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