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Chapter 47 by Trom1806 Trom1806

There is very little time to think... You decide that..

Reasonable caution and cunning - this is what you need.. You will bide your time for the most effective attack.

So, you continue to hide in the shadows behind one of the large wooden shelves, which are filled with a variety of goods.

Peeping through a narrow gap between the wooden shelf and a large wooden barrel, which stands on the floor, you vigilantly observe the actions of those, because of whom the process of completing your task went completely wrong.

You see that three of the four dwarves remaining in the room are busy picking up one wooden box each.

Boxes, each of which is sealed with a wax seal with the symbol of a bear.

The very cargo you need.

At this time, the fourth dwarf throws back his hood and looks around. He listens with a suspicious expression on his face. His right hand feels for something on his belt - the handle of a small battle axe.

The dwarf thoughtfully scratches his thick red beard and mutters curses: “Damn! Fucking shit-faced bastards! It seems to me that, besides these two dead scums, there may be someone else in the warehouse... Cross-Eyed bastard can’t be so arrogant as to send only two pathetic idiots against us?!”

A woman dressed in a light cloth robe of a dark grayish shade turns a cold gaze of her brown eyes on the dwarf and says in a peremptory tone: “It’s quite possible... But you are not paid for thinking. Your job is to follow orders. And as you probably remember, on this mission the boss ordered you to listen to me. So stop talking and accompany the one carrying the box. What if he gets attacked on the way to the pier?”

The dwarf mutters dully: "I remember the words of Strangler very well..."

One of those carrying the cargo moves away in the direction of one of the secondary exits from the warehouse territory. A disgruntled, grumbling dwarf follows him.

You try to hold your breath...

So, the shadows of two dwarves move away, getting lost in the distance among the wooden shelves.

Two more dwarves hesitate a little, trying to grab the wooden boxes in a more convenient way.

A woman dressed in a light cloth robe of a dark grayish shade looks at them irritably and says in a capricious tone: "Can't you act faster?!"

You understand that now is the most advantageous moment to start acting.

If you hesitate, then you will simply wait for the return of those four dwarf bandits who were busy getting rid of the corpses of your two unlucky "colleagues".

So, you quickly move closer, continuing to hide in the shadows of the wooden shelves.

A little more and you will be noticed...

But you decide to be resourceful. You jump up and run up and push one of the wooden shelves, the one that was closest to your opponents, which was less loaded with items.

The shelving tilts... and falls!

A deafeningly loud crash resounds throughout the entire room of this warehouse.

Your gaze sees that the fall of the wooden shelving and all its contents has caused harm to your opponents.

A woman dressed in a light cloth robe of a dark grayish shade drops a small lyre made of silvery material to the floor. The fall of several sacks of wheat causes injuries to her left shoulder. She is thrown aside and falls to the floor.

Someone was really unlucky: one of the dwarves was simply buried under small wooden boxes, sacks and other cargo. The bulk of the wooden shelving fell on his body. His injuries will probably be the worst. He dropped the valuable cargo he was carrying. But you realize that in this chaos, you simply don't have time to look for the box he was carrying.

The other dwarf was more agile - he managed to jump to the side and avoid injury from the falling wooden rack. He is still holding a small wooden box in his hands, which is sealed with a wax seal with a symbol of a bear.

And this dwarf, slightly turning in the direction where his companions went, begins to shout loudly: "Guys! Come back quickly! There are more scums here, sent by Cross-Eyed the shit-eater!"

Running quickly to his side, you interrupt his scream with the most effective method. This method is a quick stabbing blow with the tip of your black dagger made of blued steel to the dwarf's right temple.

Drops of blood splatter the right sleeve of your leather hunting jacket with a hood.

The wooden box, which is sealed with a wax seal with a symbol of a bear, falls from the dwarf's hands to the floor with a crash. You quickly sheathe your weapon and grab the box.

You feel that the size and weight of this box is not very big. But, it is likely that the value of the cargo inside requires careful handling.

"Fuck... I hope the cargo didn't get damaged because of the fall..." - you think in those seconds when you turn around to one of the secondary exits from the territory of this warehouse.

Running...

A kick into a wooden door!

The door was quite decrepit and could not withstand the blow.

You leave the warehouse building and start running as fast as you can.

Behind you, your ears catch the screams of dwarves. Apparently, those four bandits have already returned...

Running out of the warehouse building, you see the gloomy evening skies with bushy dark clouds. The noise of a crowded port quarter comes from everywhere. And also: you smell a stench. There is a garbage dump ahead - probably where the warehouse workers throw out all sorts of garbage.

You run past the dump, running out onto a crowded street, along which crowds of passers-by are hurrying.

Sailors, dock workers, small traders, prostitutes, street children, all sorts of foreigners...

Your main interest is that you do not run into a city guard patrol among this crowd.

Most of the passers-by, for now, do not pay attention to you. They are busy with their own affairs.

However, some, seeing traces of blood on your sleeve, turn pale with fear and try to stay away from you.

The fact that you are **** to hold a wooden box in your hands is very burdensome. Because of this, you are ****. You may not have time to grab your weapon at the right moment.

The shouts behind you and the tramp of boots are getting louder...

You push aside the passers-by...

A carriage drawn by two horses is driving towards you on the dirty cobblestones among the puddles. The coachman lazily whips the horses, not paying any attention to you.

But you pay attention to his carriage.

You jump on the carriage at full speed, pushing the coachman away and hitting him with the corner of the wooden box.

The coachman (he is a young human male of average height, with tousled blond hair, gray eyes and a thin build) is so surprised that he does not have time to resist and falls from the carriage right into a dirty puddle.

A few seconds later, he begins to scream shrilly in a nasal voice: “I have been robbed! Thief! Guards! Help!”

You ignore these words. You put your wooden box in the coachman’s place. Then you sit on the box and grab the reins. The next second you are frantically whipping the horses, urging them to run faster.

Something flies past a few centimeters to the left of your head. You quickly turn around and see four armed dwarves in the street. Short swords, battle axes, daggers... One of the daggers probably just flew dangerously close to your face.

The carriage moves quickly down the street, leaving your pursuers far behind.

Passers-by recoil, seeing how two horses (which you control) rush rapidly down the street.

The carriage quickly passes the city guard post, which is located at the main gate of the warehouse.

Those whom you recently bribed...

Five guy-guards, who are armed with spears and short swords and dressed in iron chain mail and mail coifs.

They are too busy with their own affairs now: you manage to notice how two guards are playing dice, and one guard is drinking something from a bottle.

Your carriage quickly moves further along the Sandy Coast Quarter street...

What will happen next?

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