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Chapter 30

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Quest Board

Steven trudged back to the guild, the salty tang of the Mistveil air clinging to him as he mulled over his housing hunt. His 36 copper jingled faintly in his pouch—too little for the Salt-crusted Bungalow’s 20 copper a day, let alone anything decent like the Cobbler’s Spare at 50. The guild’s 1-copper closet wasn’t much, but it beat bleeding coin on a shack. His bronze D-rank card burned in his pocket, a ticket to better gigs. He needed cash—fast—and the job board was his answer.

Stepping into the guild hall, the familiar bustle greeted him—adventurers bartering, a bard strumming off-key, the air thick with ale and ambition. The bounty board loomed ahead, parchment pinned in chaotic layers, at least 20 quests vying for takers. As a D-rank, he could snag any solo F, E, or D-rank job—his fists, now christened Fists of Holy Fury, itched for action. He scanned the list, eyes darting over the scrawled details:

F-Rank Quests (Low Risk, Low Reward):

Stray Cat Rescue - Find a fisherman’s tabby near the wharf. Reward: 15 copper.

Clam Harvest - Gather 25 clams from the beach. Reward: 20 copper.

Mudskipper Hunt - Kill 15 mudskippers on the shore flats. Reward: 22 copper.

Driftwood Haul - Collect 30 driftwood pieces for kindling. Reward: 16 copper.

Weed Pull - Yank 40 tangleweeds from a widow’s garden. Reward: 17 copper.

Cracked Pot Delivery - Fetch 5 pots for a farmer’s planters. Reward: 15 copper.

Lost Ledger - Retrieve a merchant’s ledger from a tavern alley. Reward: 18 copper.

Rat Sweep - Clear 10 rats from a baker’s cellar. Reward: 20 copper.

E-Rank Quests (Moderate Risk, Decent Reward):

Crab Cull - Slay 20 giant shore crabs harassing fishermen. Reward: 40 copper.

Bandit Scout - Track a bandit lookout near the forest edge, report back. Reward: 50 copper.

Mistbloom Hunt - Harvest 15 rare mistblooms from cliff caves. Reward: 45 copper.

Wolf Pup Scare - Drive off 5 wolf pups raiding a farm (no killing). Reward: 35 copper.

Smuggler’s Cache - Find and mark a smuggler’s stash in the dunes. Reward: 55 copper.

Ogre Tracks - Locate and map ogre footprints near the swamp. Reward: 60 copper.

Tidepool Serpent - Kill a venomous serpent in the coastal pools. Reward: 50 copper.

Guard Duty - Escort a trader’s cart to the next village, one day. Reward: 45 copper.

D-Rank Quests (High Risk, High Reward):

Goblin Patrol - Clear a 10-goblin patrol near the trade road. Reward: 1 silver (100 copper).

Troll Bait - Lure and trap a swamp troll for hunters (no killing). Reward: 1 silver, 50 copper.

Bandit Camp Raid - Take out a 5-man bandit camp in the woods. Reward: 2 silver (200 copper).

Wyrmling Hunt - Slay a juvenile wyrm in the cliff caves. Reward: 3 silver (300 copper).

Haunted Wreck - Investigate a ghost ship on the shore, banish any spirits. Reward: 2 silver, 50 copper.

Orc Scout Skirmish - Ambush 3 orc scouts near the hills. Reward: 1 silver, 80 copper.

Siren Song - Silence a siren luring sailors at the reef (kill or drive off). Reward: 2 silver, 20 copper.

Cave Bear Clash - Kill a cave bear blocking a miner’s tunnel. Reward: 2 silver, 75 copper.

Steven’s gaze flicked across the options—F-ranks were pocket change, E-ranks a steady grind, D-ranks the real prize. His 36 copper wouldn’t stretch far, but a few solid jobs could fund a rental—or at least keep him eating above gruel. The Wyrmling Hunt at 3 silver gleamed like a jackpot, though a juvenile wyrm promised teeth and claws. The Bandit Camp Raid at 2 silver tempted his fists, while the Haunted Wreck piqued his holy magic’s edge. Even the E-rank Ogre Tracks at 60 copper felt doable for quick coin. He flexed his gloves, Saiyan Fury simmering beneath his skin—time to pick and punch.

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