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Chapter 10
by
feefoo42
What do you have Arrielle do?
You need more food, now that you have another mouth to feed.
"I need to start planning the next stages of my dungeon, if we're going to fight off the adventurers that killed your clan. In the meantime, you should get some hunting in so that you have something to eat tonight - I know from experience how much aarakroca hate berries, and that's all I really have right now, bar a single rabbit carcass that you'd devour in a single gulp."
"Hunting, got it. I can do that. Anything in particular to look out for?"
"Adventurers - knocked out, not killed, if possible. Naked and tied up is even better. I get more fame that way, which I can spend on useful stuff."
Arrielle responds with a light blush, "I can... I'll do my best."
She grabs her bow from where it has been sitting, in the corner if the room, and runs out into the hallway, jumping off the ledge and then spreading her luscious wings to glide safely through the open sky. You watch her for a moment, chuckling a little at her camouflage making her look like a pair of floating trousers, before deciding to get to work. Your dungeon won't design itself, after all.
The first step is simple: expand the entranceway back into the mountain, using two 'Long Hallways', which appear to be copies of your original room. This places the door at the end of your current plans roughly in the middle of your section of the mountain - the perfect place for a central hub from which to build outwards. At first, you try to realise this goal with the various sizes of 'Circular Room', eventually settling on large before you note the lack of doorways or the ability to place them. You scroll a little further and come across the 'Hub' option, which seems perfect for your purposes, a blank, unfurnished room with a certain number of doors around the edge, from 3 in the Tiny version to 12 in the Huge one. At first you decide to just go with Large once more, but a quick bit of experimentation shows that the 2 rooms closest to the hub overlap when you try to use straight corridors, which would render a sizeable portion of your available building spots useless. Instead, you opt for the Medium option, which is around 100ft in diameter and has 6 slots. You place it down, and then scroll a little further until you find 'Ladder'. Dragging it through the ground seems to automatically create a shaft for it to go through, and so it's child's play to build one from the center of the room six storeys down to the ground, where you place a second medium hub. A small pillar is built just behind the ladder, allowing it to extend from the floor of the bottom room to the ceiling of the top one. You then build another corridor, identical to the one you've already planned upstairs. However, when you go to place the final hallway, which should open up a hole in the cliffside, a stone hut is generated, keeping the room fully enclosed. Frustrated, you start hunting through the various rooms once more, until you stumble upon an 'Entrance', which seems to be a larger archway like the one leading out to your ledge. Placing it down at the intersection between the final hallway and the cliff cuts the hallway off a little early and opens it out to the outside world. Finally, you place a 'Wooden Gate' inside the large archway, which you hope is a little stronger than the name implies.
With that out of the way, you start placing in some more rooms. The second archway on the left, directly next to your room, becomes Arrielle's, with a fletching table replacing the fountain since she'll need a place to make arrows in the future. Opposite both of them, taking up two doorways, you put in a stockpile, which is a vast 32ft square pre-made area dedicated to storing all kinds of resources. While your dungeon already has a stockpile, it appears to be small at best, and so expanding it will hopefully pay off in the long run.
You could plan out the rest of the rooms, but you decide against it - best to keep your options open. Still, you have them dug out, 2 more 32fts running along the right hand wall and the remaining 10 slots on the top floor filled with the smaller 16ft versions. You figure you can always expand or shrink them later if necessary.
You hit 'Confirm' and see your mite instantly grow excited. You give it a nod, and it practically throws itself at the far wall of the chamber, pounding furiously into the unyielding rock. Even so, the progress bar doesn't seem to move at all, and you resign yourself to another night spent hammering along with it. Before that, however, you can afford to take some time to relax and watch it as it works. After a little while, its character sheet pops open from your constant attention, and you are about to close it again when you notice that it's experience to level up has gone down by a couple of points, to 194. Does building grant xp? You check your character sheet, wonderimg if you got some too, and you find that yours has dropped by a far greater 92 points! Perhaps accepting Arrielle into your lair has something to do with it. You check your fame as well, and note that it too has gone up.
Fame: 17
Got a minion +10 (Expanded)
First time bonus! +4
Got a Lvl 5 minion! + 5
Got a minion of higher Lvl! + 1
Well that was useful. With a little more fame, you could make Arrielle your champion, whatever that meant, or even summon a second worker to help out the mite!
How do you get the fame?
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Dungeon Building For Beginners
Adventures of a First Time Boss
A LitRPG style story where you play as a monster who, thanks to a lucky break, gets the chance to build their own dungeon and become their own boss (Now public. Have fun)
Updated on Jun 10, 2026
by Lordofgoats
Created on Nov 28, 2019
by DosEsh
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