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Chapter 10
by
manjumemajeur
What's next?
Passive skills and equipment
a message from the game appeared in front of you!
"Congratulations monster! since you defeated someone (a hero, a NPC or another monster) you obtained the passive skill "scanner" which allows you to know stats of other persons (remaining mind points, total of mind points, mind attack, mind defense, magic attack, magic defense, attack, defense, speed, agility, luck, critical chances, health points, magic points etc ...) as well as status effects that are affecting others (poisoned, bleeding, blinded etc ...). Be careful: most other characters (except NPCs) also have access to that skill".
You also took a look At equipments the female rogue player left behind her (a "defeeted" character loses all his/her stuff and becomes level 1 again). She had some really nice things on her: her two daggers.
Daggers of the thief: mind attack + 1, Speed + 2, agility + 3.
But what was really nice with those daggers was the fact they had a passive skill (this passive skill remains even if you do not use them in battle. The only condition is to have them on you. Fortunately you were clever and you used some creepers (extremely easy to find some in this part of the forest). Thanks to them you were able to imitate the sheath some characters had around there legs to wear objects such as knives or potions on them. Your "sheath" was a poor imitation and anyone can see your weapons unlike the real thing but at least you could take advantage of the passive skill those daggers offered:
Passive skill: spirit of the thief (mind attack + 1, speed + 3, agility + 4, chances to dodge + 4%, critical chances + 3%, Luck + 3, mind defense - 3, defense - 3).
In addition to that since you had two daggers, effects were doubled!
She also had two rings: the **** ring which granted the following things:
agility + 2, speed + 1, and the passive skill "****" which allowed you to counterattack each time you dodged!
The ring of burglars which had the following powers:
Luck + 4, the passive skill "extorsion" (each time you inflict damages to mind points you have a chance to still items and/or gold to the attacked person),
Probablities to steal something were:
Common item: 60%
Quite rare item: 40%
Rare item: 20%
Very rare item: 10%
Ultra rare items: 5%
Legendary item: 1 to 3%
She also had fingerless gloves of the underground: speed + 3, agility + 3, chances to dodge 2%, critical chances 1%
And since she had two of them effects were doubles.
She also had the cape of thief: speed + 5, agility + 6, chances to dodge 3%, critical chances 2% Luck + 3.
That was already really really good but she had a final equipment on her: the bracelet of fetishes. A bracelet that allowed the wearer to know fetishes of the target.
Example: as a green skinned goblin your feet are green and small. Which means that if someone loves green feet because he/she has a fetish then damage to his/her mind points will be doubled. But if he/she hates green feet for example they'll be halved (rounded down to the smaller number). It could be useful later against some specific targets.
Without any equipment on you, you (as a level 2 goblin) had the following stats:
Attack: 4
Defense: 3
Mind attack: 4
Mind defense: 3
Speed: 5
Agility: 6
Dodge: 2%
Critical chances: 1%
Luck: 3
Health point: 20
Mind points: 40
The stat "luck" was useful because it could increase critical chances and dodge chances by 1% each time it's increased by 5. So a luck of 1 - 4 gives 0%. A luck of 5 - 9 gives 1%. A luck of 10 to 14 gives 2% etc ...
The stat "agility" worked just like luck except it increased only chances to dodge (it worked the same way).
Finally the stat "speed" determines who starts first (except during an ambush) and also if your speed is twicer bigger or more compared to the person you're battling you'll be able to play twice before he/she can.
During a critical hit mind attack is treated as 3 times it's normal amount during calculation!
Now with all stuff you gained you had:
Attack: 4
Defense: 3 – 6 = 1 (cannot be equal to 0 or negative)
Mind attack: 4 +2 + 2 = 8
Mind defense: 3 – 6 = 1
Speed: 5 + 4 + 6 + 1 + 6 +5 = 27
Agility: 6 + 6 + 8 + 2 + 6 + 6 = 36
Dodge: 2% + 8 + 4 + 3 = 17% (+ 7% and + 3% thanks to agility and luck = 27%)
Critical chances: 1% + 6 + 2 + 2 = 11% (+ 3 % thanks to luck = 14%)
Luck: 3 + 6 + 4 + 3 = 16
It seems the thief you defeated had a good level and good stuff: you're DEFINITELY not supposed to have speed and dodge of that level ... though your defense is garbage. Fortunately you'll eventually overcome this weakness later.
You can thank gods she was tied up by plants otherwise she would have been hard ot touch ... alright now what to do was the question ...
Where should you go? Or who should you attack?
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Game Monster
From Creep to Boss
You come into being as a low-level monster, the kind heroes chew through like popcorn. You know the drill, whether you're a player yourself or an artificial intelligence, and you're sick of it. You set out on your own quest: to defeat the heroes at any cost (or at least be an epic boss somewhere down the line).
Updated on Mar 13, 2026
by Witmann
Created on May 11, 2015
by Cantalope
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