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Chapter 17
by
latexdoll
How do you feel?
You tingle all over.
You can feel the magic bubbling within you. Studying the book has increased your knowledge of summoning, rather than separate increasingly more powerful spells, you now know how to reach out into the nether to find a creature and open a portal to bring it to you, yet that isn't actually what the spell does. You now know all you are really doing is tapping into a primal magic source and creating a copy of the summoned creature. This knowledge now allows you to summon several demons, devils, angels, or powerful animals, even primeval ones such as the mighty dinosaurs. Several spells were within as well, a total of 10 have been added to the few you had before.
Your new spells roll through your mind in increasing power: 1) Resistance to the elemental forces, making you much less effected if not simply immune to fire, cold, acid, or electricity. 2) Cure disease, magical or normal. 3) Water breathing, for yourself or others. 4) Dispel magic, a burst of your own raw magic to cancel the magic of another. 5) Ice flows, with a stomp of the foot and a gesture create up to 1000 sq feet of ice up to a foot thick in any direction strong enough to hold mounted riders or can anchor the feet of anyone caught in its flow as it quickly freezes. 6) Monster charm, if the spell isn't resisted any target's mind links with yours just enough that it sees you as a close friend or loved one and allow communication between the two of you. 7)Fire wall, a sheet of intense roaring fire a few inches thick that is up to 100' long and 20' high or a dome or ring up to 25' diameter springs up stopping anything non living and burning anything that contacts it. It can also if desired emit heat from either side or the heat can be contained within. 8) Steal identity, a rather insidious spell that transforms someone that fails to resist the spell into a magical mask of fine crystal that if placed on another's face they become an exact duplicate of the victim, even gaining access to recent memories, speech patterns, language, and mannerisms to make the ruse more effective. The mask lasts till broken, which ends the spell and returns the victim to its normal form, or after 12 hours, unless you infuse more magic into the mask to maintain the spell. 9) Bind entity, allows you to conjure the true form of an extra planar being, such as a demon, and entrap it so you can bargain with it or attempt to **** it to do your bidding. And finally along with that is 10) Touch entity, this allow you to reach into the mind of an entity to see its true desires and fears if it has any to allow you to know the best way to get it to do what you want.
In addition to the spells and summoning is a knowledge of gates and portals so if you wish to travel anywhere in the planes it will guide you to a portal as well as an ability to open and use any portal you find.
"Holy crap, how did a book do all of that?" But there it is, you feel like you are brimming with magic. Needing to do something you start small and pull out two of the iron bars. Two simple spells later, that barely even impact your level of magic, and you hold 50 rounds of ammo for each gun. "Bad ass. Now what should I do?"
More magic, explore, or just get out of hell?
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Somewhere else.
roleplaying fun
waking up in a new body is just the beginning
Updated on Jan 31, 2024
by latexdoll
Created on May 23, 2010
by latexdoll
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