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Chapter 15 by moonblack
Ready to go, or do you have more to say first?
Ask about the dungeon
"Yes, this will do for now." You answer your new companion's question. Then a thought occurs to you. "Say... you're the one who created this whole dungeon, right?"
Yes, why do you ask?
"Since you created this place you must know it better than anyone. So, anything I should know about? Any particularly nasty traps to avoid? Any hidden rooms I – or rather we – should visit? Any magical artifacts that will be helpful?"
Do not worry about the traps – most are pretty simple and easy to deal with, little more than distractions for careless visitors. If we get anywhere near the really nasty ones I will let you know.
"Well, that's reassuring."
As for the hidden treasure rooms: There are quite a few, but again most are just distractions. All the money, gems and enchanted items inside may seem valuable, but their main purpose is to distract any greedy fools that find them and keep them from searching for the truly valuable stuff.
"And where would that be?" You ask, curious.
There are a few special rooms, protected by nasty traps and dangerous guardians. The truly valuable stuff is kept there. The exact location of these rooms changes at random intervals, making them very hard to find – unless, of course, you know the correct spells...
"Luckily you created this place, so you know all the needed spells."
Indeed. As for your last question, most of the hidden items are too dangerous – that's why I hid them in the first place – but there are a few that might be of use to us. Of course, we can't risk taking them all – you're supposed to be just a rookie, so if you suddenly return from this place with a lot of loot people might get suspicious. But one or two items of significant power, plus a few other minor items, should not cause us any trouble. Now let me think – what would be most helpful for us at this point in time?
The Enchantress goes silent for a bit, thinking about the possibilities. You use this chance to look around the bedroom again, but see nothing else that is obviously magical, like the circlet.
Ah, yes. This will be most helpful... You hear the Enchantress' voice just as you finish brief second examination of the room.
"What will be?" You ask, curious.
You'll see... Your new 'roommate' tells you as starts walking, heading out of the room and towards a destination known only to her.
Where do you go? And what is the Enchantress looking for?
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Gender Change: Beta Test
A life changing video game experience.
When the first Morph-Co fully immersive video game starts beta trials you are one of the "lucky" few to encounter how "life changing" it actually is.
Updated on Jun 5, 2024
by Zekar
Created on Dec 19, 2016
by Zekar
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