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Chapter 14
by otx
What's next?
The Secret Lair
You sit down on the bed and fold your legs into the lotus position, which is about all the yoga you remember. The clock says 1:30 in the morning but you're wide awake. The shower finished off what the shock started.
Okay, CUNT-Ball, we have to talk.
What is it, Maya?
Don't 'what is it' me; I thought it through while Mom and I were showering. You did this somehow, didn't you?
Did what?
Triggered those dreams. And made Mom come in and... you know.
I merely smoothed out the resonances between your physical arousal and your dream state. You are the one who used your powers in your sleep to call your partner in. The result was surprising to say the least.
I should pull you out and toss you across the room.
But you won't, because now you know more about your powers and the link with your mental state.
Damn you! You're right, though. How do you know so much about my powers?
I don't. This was an extrapolation based on Carlotta's abilities.
Are there any other 'extrapolations' I should know about?
No. However, that may change when you explore your grandmother's secret lair.
"She has a secret lair!?"
Of course. Did you think thirty years of experience would fit in a shoe box?
"Where is it?"
On the island in Lake Delphi, in the base of the statue of Mayor Crassweller.
You start pulling on your costume. This deserves checking out.
Mayor Tommy Crassweller was in charge of Acropolis City during the Great Depression. He kept the city from sinking to the depths of corruption and poverty, like too many other cities had, by using his own money to prop up the city finances. The city had several major busts by the T-men and several prominent businessmen had gone to jail for tax evasion and moonshining; oddly enough, many of them were Tommy's enemies and rivals. The hero Minuteman Revere went over the whole operation at the behest of the government, though, and found everything was on the up and up; that was before the bribery scandal ended Minuteman's career.
One of the 'public works' that helped create jobs was the building of a thirty foot statue of the mayor on the only island in Lake Delphi. It was made along the same guidelines as Liberty in New York, a hollow structure held up by pins and wires and precise engineering, though it was nowhere near as big. There had been talk over the years of changing it to a statue of Athena, but the money never came together. Instead, Crassweller Park is served by a small ferry out of Dockside and is a popular place for picnics and romances.
In the daytime you'd never get near the place without being seen, but at night the park is closed and there is only a single security guard on patrol. Gangbangers and vandals don't like to swim.
The guard is down near the gazebo and refreshment stand when you get there, which means the statue is totally unattended. CUNT-Ball directs you to the back of the base to the bronze plaque honoring the skilled workers who built this great yada yada yada. A hidden catch opens the plaque like a door; the lights come on automatically when you close the door again.
The 'base' is an eight-foot cube that occupies most of the pedestal's insides. There's a fold-down cot, a shower, sink and toilet, a fold-up table and chair, and a 1920's era filing cabinet in here. It obviously didn't start its life as a superhero lair, but you put off wondering why it was built for now.
The top drawer of the filing cabinet contains a laptop and four more binders with pages that look a lot like the little black book from the shoebox. A quick look at one entry confirms it.
- Spunkmaster (male) ***: Villain, gang lord, mind control. First super-villain I directly encountered. Took over all-girl gang the Vixens using mind-controlling slime produced by mutant testes. Held me for three days until he was taken down by Atom Bob. I still wake up dreaming of his thing down my throat sometimes. Lost powers in 1987 due to advanced ED and non-production. Whereabouts unknown.
Ew; just ew.
The next drawer contains photographs and newspaper clippings from Influence's thirty-four years of super-heroics. The file is a lot thinner than a modern hero's would be; they didn't do so much self-publicizing in those days and Grandma was kind of a low-key hero anyway. There's several articles where her name isn't even mentioned but she kept them so she must have had something to do with it. One photo dated about twenty years ago shows a guy who looks like a male version of her and a weedy-looking man standing together, both nude and erect; the caption reads "Me and Transforman after a few too many whiskey sours, 19XX."
The bottom two drawers contain mementos, each individually wrapped and marked with a date. You open a sample and it's an award, an oversized key with the inscription "For Influence, on the occasion of the thwarting of the Silent Invasion."
You re-wrap it and pick up the next one when you hear a voice.
"What are you doing here?"
Who is it?
Perils of a Novice Superheroine
A generic superheroing setting drenched with sex and scandal
Acropolis City, the center of super-human and caped crusader activity in this particular world - with its own dizzying highs and lows, high-tech skylines and slums standing in stark, four-color contrast, it provided everything that a costumed megalomaniac or masked vigilante could ask for. In fact, as is usually the case where colorful masked characters are the norm, it has become something of an institution by this point. But although the mere existence of costumed heroes and villains no longer shocks people, these people - who, by their very nature, thrive on attention - keep finding new ways to stand out from the crowd and attract the eye. This last goal tends to get a lot of emphasis in the most simple, sexualized way possible. For reasons that the world's most brilliant scientists have yet to explain, latent super-abilities seem to manifest more often in women than men by a ratio of 3 to 1 or more. This is true even when the superpower isn't "natural"; paranormal artifacts fall into their hands, esoteric martial arts schools never seem to have a male heir, the technological prototypes they test always seem to be the ones that are most easily used or abused for good and evil. Unfortunately, the glory days of the past where citizens were happy to see any old masked do-gooder show up are over - in recent years, Acropolis City has established a ranking system of heroes where those who get high marks from the citizens and resolve incidents are rewarded with corporate sponsorships and (most coveted of all) seats at the prestigious League of Propriety. Those who intimidate the populace, cause excessive collateral damage, or simply don't excite anyone, garnering low rankings, get 'asked' to move to less prestigious cities. Few superheroes want to get stuck battling clans of villainous hillbillies and corrupt small-town sheriffs for the rest of their careers, so they're always eager to please the influential citizens of Acropolis City (judges, eminent scientists, first responders, and of course the all-important reporters). On the other side of the law, a similar dynamic predominates; only the most glamorous and charismatic costumed ne'er-do-wells can make it in this town. And so, the novice superheroines just learning the ways of battling for justice and order, without any team to back them up, always end up patrolling the skeeviest, most undesirable slums of the city and taking on the most thankless rescues. As if that weren't bad enough, most of them feel obliged to dress in ways that get more outlandish and revealing with every passing year while they fight the good fight and/or feed their craving for attention, depending on how you see the 'cape life'. As if that weren't troublesome enough, the superhuman mutations that make so many of these heroes' careers possible also result in greatly increased sexual sensitivity, particularly in females. The adventures and misadventures that these spandex-clad lady crusaders get into are often too hot to print for the kind of comics that their young admirers would read. Messy mistakes will be made, but you don't want to disappoint your readers, do you? So let the League know what kind of superheroine you are, your chosen name, powers, and appearance, and they'll send you out on your first patrols. Good luck.
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Updated on Jun 15, 2025
by micdan282
Created on Nov 30, 2016
by fyreant
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