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Chapter 6 by aassssssasssssssssss aassssssasssssssssss

Then:

Map

Ronald was almost ready to jump in, but after altering the species and factions, he wanted to add some things to the map.

  • Going past Segmentum Pacificus, past the western fringes, a lesser empire, descended from the Imperium, appeared. This empire was made up of Blanks and had a history as a sect of the Imperium that escaped to another galaxy after the Imperium fell off its last legs. What soon chased them were endless Tyranids, Necrons, Orks, and an evolved Drukhari, created by Slaanesh after she finished eating all Aeldari, creating beings of such abyssal, purple darkness. In their world, this part of the galaxy was always there and had a proto-Pariah Nexus naturally in play, with the occasional Chaos waves. During humanity's true golden age, the Dark Age of Technology, it was populated by Blanks, whose properties were studied, leading to the establishment of Blanks as a baseline gene in these sectors. There was a lot of experimentation and independence, on account of the effect Blanks have on soul-bearing races, despite these sectors being home to endless alterations and inter-species projects. What does this mean? Well, instead of being normal, human Blanks, these Blanks were a hybrid race with mostly human genetics, but a smidge of Aeldari blood, like 6-10% of Aeldari genetics in them. Furthermore, these Blanks received artificial souls made from compressed and refined Warp energy, made by using strong Blanks, giving these Blanks un-manifested and directionless boons that killed many test subjects until a successful strain emerged that had bonded positively with their Blank hosts. It wasn't a unison or symbiosis, more so an understanding of cohabitation, like when the Emperor stands near and uses the Sisters of Silence. This was how a breed of soul-bearing Blanks was born, able to permanently kill daemons and resist Psyker powers without making anyone repulsed by their presence. Moreover, they were later able to use psychic powers, but they had a far better grasp of their powers than normal Psykers, and they naturally send away daemons trying to invade their minds. As for the Warp energy, after this artificial soul project was added to their genetics, Blanks realised this Warp energy could be shaped, naturally reflecting the Blank it inhabited. When the Ruin Storm came, these sectors of Blanks, known as the Null Worlds, had almost no Chaos invasions and still used AIs. Yet, they gave themselves up to the Emperor of their timeline, pushing their heretical technology underground and into dark corners, becoming instrumental during the Horus Heresy. However, with all this good fortune and importance, they were bound to become a massive target, losing the Imperium's favour as their degrading empire couldn't bring back the noble system for planets and purge all "heresy" brought by the Imperial Cult. Then, the Imperium, still heavily reliant on the Null Worlds, let these worlds be attacked by concentrated attacks from Slaanesh-worshipping Drukhari, Tyranids that pinpointed a linchpin to the Imperium's defences, Necrons awakening in a warp-travel-lacking area, and Orks that grew so big that only the Null Worlds could sate them. With all this concentrated fire, the Null Worlds gave up all support for the Imperium while they fought these enemies, causing the Imperium to launch a crusade on them instead of helping, leading to its quick disassembly. When the Null Worlds had finally resecured their lands, their star systems 20x the size of Ultramar, the Imperium was in pieces, and all hopes for victory were squashed. Having no other choice, the Null Worlds used deep strike tactics into the galaxy, rescuing whom they could and transforming 40 worlds into giant batteries that caused holes in the galaxy so massive that their 40K had lost half its mass. However, the Null Worlds got away, which was its own blessing, allowing their empire to go to a strange galaxy with a few young races being eaten by Tyranids. The Tyranids' presence in this galaxy was almost gone, allowing the Null Worlds to tweak their 40 Planet Engines into less-destructive constructs as they build up their forces in earnest, soon meeting the Necrons and other enemies that had swelled in power, spilling out of the Milky Way Galaxy in hopes of gaining more resources for a competitive edge. They were in the Necrons' area, which was of little consequence to them, since the Necrons had fought the Aeldari and Orks during the War in Heaven. Although there are now Tau hiding in the cracks or Chaos as a major player, and the aforementioned old enemies are stronger than before, the Necrons could still take this loss, going to other galaxies and leaving a smaller presence to deal with the Null Worlds, dragging in the other factions that saw an opening. With all this stress once more, the Null Worlds had to cling to all tools, both scientific and religious, becoming deeply faithful in the frontier worlds, fortress worlds, and advance parties pioneering this dead galaxy. Eventually, they had to use their Planet Engines again, but this time they travelled across dimensions, entering our 40K galaxy after experiencing a million years in deep battlefields or voids between dimensions, leaving the Null Worlds extremely weak and scraping whatever they could get. As a result of their travels, they have lost much, but they arrived with their dead worlds in the Null Worlds region, and the Planet Engines are now out in the galaxy, decommissioned and stationed with unspeakable horrors, things that evolved in the most empty place imaginable, with the fiercest competition and dangers. Also, this hybrid race of Blanks goes by No Souls, to differentiate from natural Blanks, and they are bigger, stronger, faster, and hotter. They're like Angela from Marvel Rivals, but with more sensual curves and bigger tits, moving so quickly, nimbly, and strongly that it horrifies all. Before, they were inferior to Space Marines and Eldar, but after a million years of harsh choices, their bodies have evolved into superior forms that are simply better, a super race that threatens the status quo and requires multiple factions to garrison their men as deterrence. As it stands, the Null Worlds are pretty weak, but they have left enough orbital and stationary defence platforms, along with a few seeders containing their civilisation's genetic and intellectual records. For now, they won't be too fucked over, and as they reach out to the Imperium, they are willing to make some concessions for the uncamouflaged worlds, building back the powerful technologies of their ancient past as the Imperium and Sisters of Silence take special interest in some of their worlds up for colonisation and infrastructural support.
  • Existing as an ancient enemy of the Tyranids, the Bio Husks are one of the races that started in the same galaxy as the Tyranids, losing their war with the Tyranids, and their flesh in the process, becoming shadows that haunted their home galaxy and **** the Tyranids to leave the flesh rifts. These places acted as sources of biomass and energy, which surpass all other things, leaving them infinitely hungry without the flesh rifts. Still, the Tyranids keep running despite this fact, eating several galaxies on their way as they escape their ancient enemies, creatures that have now caught up to the Tyranids using the Warp, to teleport due to a similar wavelength in non-standard universal energies. After entering the galaxy, they possessed Inquisitors and the like, finding worlds like Amethal that they then altered to contain massive amounts of a specific ****. For the Warp and its invasive nature to this dimension, everything from it can be added, but things from this galaxy, like species, need separate cells. This leads us to the Tyranids, a race that got FUCKED by these prison worlds, which now contain untold quintillions of Tyranid ships and related Tyranid forms. The Tyranids in the galaxy are still getting reinforcements, but it is clear there aren't as many Tyranids coming in, forcing the Tyranids into a harsh and concerning frenzy of changes, including the use of inorganic constructs or new ways to transform inorganic matter into organic creatures that can take more hits than before. Still, the Tyranids have lost a lot of gas, and these prison worlds are kept past the southern edge of the galaxy, taken back to the home dimension of the Tyranids and Bio Husks, in a piece of their galaxies that has overlapped to appear on the edge of the 40K galaxy. A whole new wing of the galaxy filled with husked worlds and corpses failing to decay from fear.
  • Ronald closed the Great Rift on the western half/side
  • The Interex were brought back to life alongside the Megarachnids, Diasporex, and every extinct abhuman race, including the extinct ones, all of which were shuffled around to create a fair and equal government with proper leadership. Also, there are more Interex female warriors, because pussy.
  • Small Tyranid fleets and Genestealers disguised as Imperials are now way hotter and are about growing through the creation of life through sex, only adapting through reproduction and gene editing while in the womb. Their goal is to grow, then convince their children to let their minds and bodies be absorbed by the Tyranid Hive Mind. If not, they become potential seeds to carry the Tyranid lineage, eventually creating worthy heirs capable of minor Tyranid feats, like creating Tyranid forms loyal to said people, hopefully growing into something greater than Tyranids ever were.
  • Ronald made and expanded the Imperial Webway, connecting it to Terra and every star system, linking it in several key places to the Aeldari's Webway. Ronald didn't tell anyone about it or link people to it; he just made it and put a large Mechanicum presence in it, creating a backstory of those who made it, possessing pre-Horus Heresy ideals, but they dedicated all their time to creating the Webway.
  • Abhumans are far more integrated into Imperial worlds and life, rather than their own controlled cluster of planets. The Imperium is still dominantly human, but it's not strange to find a few Felinids and other such abhumans in random Imperial worlds or Tau worlds. Furthermore, it's similarly normal to see Felinids and other such abhumans in the Inquisition, and other such organisations, such as the Imperial Navy.
  • The Dino Girls were set up nicely in three star systems that now have a heavily populated situation going on, with very diverse worlds very close to one another, allowing for diverse recruitment and close ties between the Dino Legion chapters.

let's start

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