What's next?
You sort things out
Being victorious of course doesn’t mean that there is nothing left to do.
First, you get to Neil, and secure him the same way as he did: huge ballgag in mouth, a thick collar with a leash, wrists and ankles cuffed in the shape of an X behind him. The only difference is a pair of slave mittens that you accidently find on board, which you also decide to use.
Next, you start to search the cabins, to see if you can find the access codes. Luckily this once you stumble into a miracle: You find Neil’s safe in the corner of his cabin. And it is actually open. With a bunch of shiny gray moneychips - you are not sure how much they worth -, and the access codes of the ship, designated as Gneisenau, written down on a paper, in case someone forgets it.
After that all you have to do is to gather the dead crewmembers, shoot them out to space, then drag Neil back to the cockpit, and your job for the time being is actually complete.
“You think we should keep him alive?” Elena asks.
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