What's next?
Try the Knocker
You tap the large iron knocker three times against the heavy wooden door. The sound seems much deeper and louder than it should be.
You are startled by what sounds like giggling, from several directions in the dark woods surrounding you. When you squint into the darkness though, you see nothing. Only the small brush rustling in the night breeze.
The heavy door clicks suddenly, startling you again, and swings slowly inward on old creaking hinges. A low light glows from somewhere in the gatehouse, illuminating a stark flagstone floor and little else.
This is suddenly all very creepy ...
You are about to cross the threshold when a small voice calls out from the woods to the left of the gate house:
"Don't go inside, it's a trap! Follow me!"
The voice sounds human, but off somehow, tinny and diminutive.
Do you Go Into the Gatehouse or Follow the Voice?
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