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Chapter 19 by Cham3leon Cham3leon

What's your first move as a supervillain?

Get a lair, and a name

Grabbing your best slaves - Amy, Lauren, and Emma - you and Rachel pile into your car and set off. Aside from Rachel, you've brought Emma for her smarts, Amy for her infinite loyalty to you - plus you're still captivated by the sparkle in her eyes. Lauren is really just there because it always turns you on having a hot bimbo slut around. It's a bit cramped, all five of you in the small city car, but boy, is the view in the rear-view mirror worth it.

Once the girls are all up to speed, you turn your attention to why you set off on this trip, undoubtedly leaving Rachel's chaperone in a full-on panic back at the school.

"Emma, I need a suitable base of operations," you instruct. In the mirror, you see the brunette nod and whip out her phone. "Somewhere remote enough to avoid drawing attention but not so remote as to be a pain, preferably hidden, and relatively defensible. Preferably some decommissioned Cold War base, or something like that." A vision of a custom-built equivalent to the Batcave swims into your mind, but unfortunately you're not a billionaire, and don't have the patience to make all those arrangements.

"Rachel," you continue, "what can you tell me about the other mutants you met?"

She bites her lip thoughtfully. "There were only ten others when I was there, but they estimate that in the whole country there's most likely between fifty and a hundred people who have been significantly enhanced by their mutation. Most of us have moderately enhanced strength and resilience, which seems to be a common side-effect of the mutations. The government's built a whole new base to help train them, they were talking about using mutants for crime prevention, bomb disposal, even spying. And they're aware that other mutants might use their powers for... personal gain."

"Oh, like you!" squeals Lauren, ecstatic to have understood part of the conversation.

"Yes, Lauren," you smirk. "So what do we know about their powers?"

"Well, I didn't meet all of them, but Ultragirl is practically invincible, Woodpecker can punch through anything, Artemis can shoot bolts of energy, and Foxgloves I think is part plant, or something. Oh yeah, we've all been given superhero names, to help protect our families."

"But you introduced yourself as Rachel," points out Amy.

"Yeah, that was kind of against the rules," chuckles Rachel. "I was meant to introduce myself as 'Sparrow', and wear a whole costume, but I thought it was worth breaching security to help seem more approachable."

"It makes sense for the two of us to have a secret identity," you muse. "I don't want my family involved in any of this."

"What about us?" asks Amy.

"I'm planning to keep you three nice and safe in our lair," you say to the girls in the back. "Super-hypnotism can only enhance your bodies so much, and I don't think you'd fair too well against someone as powerful as Rachel. The two of us, however, are going to be public, so let's spitball some name ideas."

Lauren only manages to come up with 'Fuck-slut' for Rachel and '{if Futa==true}Mistress{else}Master{endif}' for you, but the rest of you have various suggestions. They all sound very stupid, but that's supervillain names for you. You're pretty happy with Black Swan for Rachel - keeping the bird theme but reflecting her betrayal of the light. Picking a name for yourself is much harder, however. {if Futa==true}'Aphrodite' sounds too soft, 'Vixen' too undignified, and 'Widowmaker' is literally straight out of Overwatch.{else}'Eros' makes you sound like a baby, 'Dragonfly' makes you sound fragile, and 'The Negotiator' is a straight-up Star Wars reference.{endif} Eventually you settle for a simple name that is the truest reflection of your mutation: Alpha.

Emma soon finds a suitable location for your new base, and you drive there immediately. As you requested, it is an old Cold War base, built into coastal cliffs, but has since been renovated into a billionaire's retreat. Above ground, the only visible structure is a small, rectangular building made of grey steel and tinted glass, perched right on the edge of the cliff. Beneath the surface, however, lies an expansive modern mansion, perfect to accommodate your supervillain activities. The parking space is even a hydraulic turntable, lowering cars beneath the ground to deposit them in one of eight garages.

How do you obtain your new lair?

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