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Chapter 153
by
Daddy_vampy
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Locked Loot
The gnoll boss lay dead on the ground, its bulk half‑slumped against scorched stone, fur still smoking faintly where magic and fire had torn through it. Up close it looked even more monstrous—thick, corded muscle stretched beneath scarred hide, crude armor stitched together from scraps of past kills, and that massive flail clenched in a ****‑locked grip. Whatever madness had driven it was gone now, replaced by the dull stillness of cooling meat.
Karlach crouched first, prodding the corpse with the haft of her axe to be absolutely certain. “Well,” she said, peering at its slack jaw, “it’s definitely not getting back up.”
“I’ll take that as confirmed,” I replied, kneeling beside her. I braced a boot against the gnoll’s arm and wrenched the weapon free. The flail came loose with a wet sound, its chain clattering softly as I lifted it clear.
The head was cracked and fractured, metal plates shattered and re‑riveted again and again, as though it had broken mid‑battle more than once and simply been **** back into service. A faint, unsettling hum lingered around it—like a heartbeat trapped inside cold steel.
“The Shattered Flail,” I murmured. “Solid damage and heals the wielder in combat. With a slight chance that they might go mad.”
Lae’zel studied it with interest. “A powerful weapon,” she said. “Crude. Brutal.”
“Also cursed as hell,” Karlach added cheerfully. “You keeping it?”
“For now,” I said, wrapping it carefully before stowing it away. “It might go for a hefty price.”
With the boss stripped of anything immediately useful, we turned toward the cave proper. The air inside was stale but no longer oppressive, the heat and smoke from the fight slowly bleeding away into cooler stone. Our footsteps echoed as we moved deeper, past scorch marks and scattered bones, until we found the grim remains of the original questline.
Two human corpses lay twisted near the back wall, bodies mauled beyond recognition. Armor had been torn open, weapons snapped or bent useless. Dodging the boss fight earlier had consequences.
I knelt, brushing ash aside to reveal a torn insignia stitched into what remained of a cloak.
A winged serpent.
“Well,” I said quietly, “would you look at that.”
Shadowheart frowned. “Zhentarim.”
“Yeah,” I said. “They must be affiliated with our "friends" from earlier.”
Karlach straightened, eyes lighting up despite the grim scene. “Wait—Those Zhentarim? The ones we met underground? The ones with the good stuff?”
“Those exact ones,” I confirmed. “Which means this cave wasn’t just a hunting ground. It was a mission that went very wrong.”
We searched the cavern carefully after that, methodical and thorough. It didn’t take long to find what the Zhentarim had died protecting. Behind a stack of half‑collapsed crates sat a heavy, iron‑bound chest reinforced with thick bands and an intricate lock. No markings. No obvious magic. But even before I touched it, I knew exactly what it was. Sealed tight inside was the Iron Flask—a single‑use catastrophe if opened here. Break the seal and a contained beholder—a floating orb of eyes and teeth capable of unleashing devastating magic—would be loosed, turning curiosity into a massacre. The Zhentarim’s rules around it were simple and absolute: never open the chest, never tamper with the lock, and never ask any questions.
Karlach leaned over my shoulder, barely restraining herself. “Open it.”
“No.”
“Come on,” she pressed, already crouching beside it. “Just a peek. We earned it.”
“Nope.”
She pouted. “What if it’s amazing?”
“I bet you it is,” I said flatly. “And opening it turns us into enemies of people who already know our faces.”
Karlach squinted at the chest, then at me. “You’re being dramatic.”
“I’m being strategic,” I replied, rubbing my hands dramatically, before carefully lifting the chest and stowing it in my pack. “We’ve dealt with the Zhentarim before. Returned favors, become fast friends, gained access to things we had no business touching. This?” I tapped my bag lightly. “This goes back to them, unopened. As a gesture of good faith—and maybe some help in the long run.”
She sighed heavily, then relented. “Fine. But if it does explode later, I’m absolutely saying I told you so.”
The rest of the cave yielded fewer surprises, but more practical rewards. Rations packed tightly in old cloths—enough to last us a week even with a guest or two. Several pouches of coin tucked into a half‑buried crate. We counted it all together with what else we had found.
“Seven‑hundred and three gold total,” Shadowheart said after a moment.
Karlach whistled. “We’re officially not poor anymore.”
Lae’zel scoffed softly. “Accumulating riches will do us no good in battle. Use them, or they rot.”
Kagha turned a coin between her fingers, studying the stamp as if it might bloom. “They are pleasing to look upon,” she admitted, “but on their own, they accomplish very little.”
“I’m sure we’ll find plenty of ways to spend it all,” I said, my thoughts already drifting ahead—gear, upgrades, buffs, all locked behind massive amounts of gold.
As the light outside dimmed and shadows crept deeper into the cave. The fight was done, the spoils secured, and we were ready for a rest.
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The Blade That Binds
Corrupting the world of Baldurs Gate
When a nameless soul is torn from his world and thrust into the heart of Faerûn, he awakens not as a hero — but as an agent of corruption. Chosen by Graz'zt, the Dark Prince of Pleasure, he is given forbidden power: to conquer not by nor spells, but through irresistible lust. This is the story of Tav, the Blade That Binds — and the slow, ecstatic fall of Baldur’s Gate.
Updated on Jun 9, 2026
by Daddy_vampy
Created on Apr 29, 2025
by Daddy_vampy
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