What's next?
List of powers
Even I get confused with these
Gifts of the Sanctuary
The Loop
The user can live a day without consequences. At the end of the day or when the user dies, time will be reversed by 24 hours. After using this power, it requires two weeks to recharge.


Stretchiness
Body openings are way more stretchable inside the sanctuary, making activities such as double anal/vaginal way easier.
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Magical Powers
Bottled Magic
The user can fill up a bottle with magic juice once per day. They can choose one power, and if someone drinks the potion they'll get this power for one hour. The user can still use the power, but the bottles expire after 7 days. If someone drinks multiple potions, they only get the power from the last one they consumed.
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Teleport
The user can teleport to any location they've seen before. Creating a portal takes ten seconds. The user can't teleport to or from the Sanctuary through these means.
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Anti-magic
At will the user can radiate an aura with a 50 meter (or 150 ft) radius. Everyone inside the aura becomes unable to use their magical powers, including the user. Also disables passive magical powers.
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Alarm
The user senses if someone within a radius of 150m wishes them harm, being woken up immediately if asleep. The spell is active for 23 hours and requires one hour to recharge.

Core Powers
Flight
The user can fly up to speeds of 300km/h. While flying, an invisible barrier protects them from wind, cold and insects if desired. The wings are optional.
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Restless
The user gets extremely strong regeneration powers. Limbs and organs regrow within seconds. The only way to kill them is by destroying more than 90% of their brain faster than it can be regenerated.
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Elemental Powers
Fire Control
The user becomes immune to fire damage and heat. They can generate flames from their hands that are hot enough to melt a car within a few minutes. Their reach is 30 meters.
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Inferno [Fire Control Necessary]
The user can summon a massive firestorm capable of destroying a small town within seconds. It takes 10 minutes to recharge.

Ice Control
The user becomes immune against cold damage and cold temperatures. They can shoot ice shards that are as fast and impactful as bullets from a small-caliber gun, and freeze objects down to temperatures of -20°C through touch.

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